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authorChris Robinson <[email protected]>2013-11-07 17:46:14 -0800
committerChris Robinson <[email protected]>2013-11-07 17:46:14 -0800
commitd6eff654bec721cd216ad8f6dd7612c4960ce25e (patch)
treebdea558473695b2523aa54268076f9915fe453af /Alc
parente0fecdcaaa940b88cccb2dc32f1798ca05ac2e9e (diff)
Redo the autowah effect
It's now a low-pass filter with a cutoff that varies according to the input signal amplitude. There remains issues with apparent feedback in the resonant frequency with high resonance values. The actual cutoff range for the filter is also a guess.
Diffstat (limited to 'Alc')
-rw-r--r--Alc/effects/autowah.c142
1 files changed, 71 insertions, 71 deletions
diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c
index 29ec02af..785fdb28 100644
--- a/Alc/effects/autowah.c
+++ b/Alc/effects/autowah.c
@@ -28,16 +28,11 @@
#include "alAuxEffectSlot.h"
-/* You can tweak the octave of this dynamic filter just changing next macro
- * guitar - (default) 2.0f
- * bass - 4.0f
- */
-#define OCTAVE 2.0f
-
-
-/* We use a lfo with a custom low-pass filter to generate autowah
- * effect and a high-pass filter to avoid distortion and aliasing.
- * By adding the two filters up, we obtain a dynamic bandpass filter.
+/* Auto-wah is simply a low-pass filter with a cutoff frequency that shifts up
+ * or down depending on the input signal, and a resonant peak at the cutoff.
+ *
+ * Currently, we assume a cutoff frequency range of 500hz (no amplitude) to
+ * 3khz (peak gain). Peak gain is assumed to be in normalized scale.
*/
typedef struct ALautowahState {
@@ -47,49 +42,42 @@ typedef struct ALautowahState {
ALfloat Gain[MaxChannels];
/* Effect parameters */
- ALfloat AttackTime;
- ALfloat ReleaseTime;
+ ALfloat AttackRate;
+ ALfloat ReleaseRate;
ALfloat Resonance;
ALfloat PeakGain;
- ALuint Frequency;
+ ALfloat GainCtrl;
+ ALfloat Frequency;
/* Samples processing */
- ALuint lfo;
- ALfilterState low_pass;
- ALfilterState high_pass;
+ ALfilterState LowPass;
} ALautowahState;
static ALvoid ALautowahState_Destruct(ALautowahState *UNUSED(state))
{
}
-static ALboolean ALautowahState_deviceUpdate(ALautowahState *UNUSED(state), ALCdevice *UNUSED(device))
+static ALboolean ALautowahState_deviceUpdate(ALautowahState *state, ALCdevice *device)
{
+ state->Frequency = device->Frequency;
return AL_TRUE;
}
-static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *Device, const ALeffectslot *Slot)
+static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, const ALeffectslot *slot)
{
- const ALfloat cutoff = LOWPASSFREQREF / (Device->Frequency * 4.0f);
- const ALfloat bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
+ ALfloat attackTime, releaseTime;
ALfloat gain;
- /* computing high-pass filter coefficients */
- ALfilterState_setParams(&state->high_pass, ALfilterType_HighPass, 1.0f,
- cutoff, bandwidth);
+ attackTime = slot->EffectProps.Autowah.AttackTime * state->Frequency;
+ releaseTime = slot->EffectProps.Autowah.ReleaseTime * state->Frequency;
- state->AttackTime = Slot->EffectProps.Autowah.AttackTime;
- state->ReleaseTime = Slot->EffectProps.Autowah.ReleaseTime;
- state->Frequency = Device->Frequency;
- state->PeakGain = Slot->EffectProps.Autowah.PeakGain;
- state->Resonance = Slot->EffectProps.Autowah.Resonance;
+ state->AttackRate = 1.0f / attackTime;
+ state->ReleaseRate = 1.0f / releaseTime;
+ state->PeakGain = slot->EffectProps.Autowah.PeakGain;
+ state->Resonance = slot->EffectProps.Autowah.Resonance;
- state->lfo = 0;
-
- ALfilterState_clear(&state->low_pass);
-
- gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain;
- SetGains(Device, gain, state->Gain);
+ gain = sqrtf(1.0f / device->NumChan) * slot->Gain;
+ SetGains(device, gain, state->Gain);
}
static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[BUFFERSIZE])
@@ -101,46 +89,53 @@ static ALvoid ALautowahState_process(ALautowahState *state, ALuint SamplesToDo,
{
ALfloat temps[64];
ALuint td = minu(SamplesToDo-base, 64);
+ ALfloat gain = state->GainCtrl;
for(it = 0;it < td;it++)
{
ALfloat smp = SamplesIn[it+base];
- ALfloat frequency, omega, alpha, peak;
-
- /* lfo for low-pass shaking */
- if((state->lfo++) % 30 == 0)
- {
- /* Using custom low-pass filter coefficients, to handle the resonance and peak-gain properties. */
- frequency = (1.0f + cosf(state->lfo * (1.0f / lerp(1.0f, 4.0f, state->AttackTime * state->ReleaseTime)) * F_2PI / state->Frequency)) / OCTAVE;
- frequency = expf((frequency - 1.0f) * 6.0f);
-
- /* computing cutoff frequency and peak gain */
- omega = F_PI * frequency;
- alpha = sinf(omega) / (16.0f * (state->Resonance / AL_AUTOWAH_MAX_RESONANCE));
- peak = lerp(1.0f, 10.0f, state->PeakGain / AL_AUTOWAH_MAX_PEAK_GAIN);
-
- /* computing low-pass filter coefficients */
- state->low_pass.b[0] = (1.0f - cosf(omega)) / 2.0f;
- state->low_pass.b[1] = 1.0f - cosf(omega);
- state->low_pass.b[2] = (1.0f - cosf(omega)) / 2.0f;
- state->low_pass.a[0] = 1.0f + alpha / peak;
- state->low_pass.a[1] = -2.0f * cosf(omega);
- state->low_pass.a[2] = 1.0f - alpha / peak;
-
- state->low_pass.b[2] /= state->low_pass.a[0];
- state->low_pass.b[1] /= state->low_pass.a[0];
- state->low_pass.b[0] /= state->low_pass.a[0];
- state->low_pass.a[2] /= state->low_pass.a[0];
- state->low_pass.a[1] /= state->low_pass.a[0];
- state->low_pass.a[0] /= state->low_pass.a[0];
- }
-
- /* do high-pass filter */
- smp = ALfilterState_processSingle(&state->high_pass, smp);
-
- /* do low-pass filter */
- temps[it] = ALfilterState_processSingle(&state->low_pass, smp);
+ ALfloat alpha, w0;
+ ALfloat amplitude;
+ ALfloat cutoff;
+
+ /* Similar to compressor, we get the current amplitude of the
+ * incoming signal, and attack or release to reach it. */
+ amplitude = fabs(smp);
+ if(amplitude > gain)
+ gain = minf(gain+state->AttackRate, amplitude);
+ else if(amplitude < gain)
+ gain = maxf(gain-state->ReleaseRate, amplitude);
+ gain = maxf(gain, GAIN_SILENCE_THRESHOLD);
+
+ /* FIXME: What range does the filter cover? */
+ cutoff = lerp(500.0f, 3000.0f, minf(gain / state->PeakGain, 1.0f));
+
+ /* The code below is like calling ALfilterState_setParams with
+ * ALfilterType_LowPass. However, instead of passing a bandwidth,
+ * we use the resonance property for Q. This also inlines the call.
+ */
+ w0 = F_2PI * cutoff / state->Frequency;
+
+ /* FIXME: Resonance controls the resonant peak, or Q. How? Not sure
+ * that Q = resonance*0.1. */
+ alpha = sinf(w0) / (2.0f * state->Resonance*0.1f);
+ state->LowPass.b[0] = (1.0f - cosf(w0)) / 2.0f;
+ state->LowPass.b[1] = 1.0f - cosf(w0);
+ state->LowPass.b[2] = (1.0f - cosf(w0)) / 2.0f;
+ state->LowPass.a[0] = 1.0f + alpha;
+ state->LowPass.a[1] = -2.0f * cosf(w0);
+ state->LowPass.a[2] = 1.0f - alpha;
+
+ state->LowPass.b[2] /= state->LowPass.a[0];
+ state->LowPass.b[1] /= state->LowPass.a[0];
+ state->LowPass.b[0] /= state->LowPass.a[0];
+ state->LowPass.a[2] /= state->LowPass.a[0];
+ state->LowPass.a[1] /= state->LowPass.a[0];
+ state->LowPass.a[0] /= state->LowPass.a[0];
+
+ temps[it] = ALfilterState_processSingle(&state->LowPass, smp);
}
+ state->GainCtrl = gain;
for(kt = 0;kt < MaxChannels;kt++)
{
@@ -176,8 +171,13 @@ static ALeffectState *ALautowahStateFactory_create(ALautowahStateFactory *UNUSED
if(!state) return NULL;
SET_VTABLE2(ALautowahState, ALeffectState, state);
- ALfilterState_clear(&state->low_pass);
- ALfilterState_clear(&state->high_pass);
+ state->AttackRate = 0.0f;
+ state->ReleaseRate = 0.0f;
+ state->Resonance = 0.0f;
+ state->PeakGain = 1.0f;
+ state->GainCtrl = 1.0f;
+
+ ALfilterState_clear(&state->LowPass);
return STATIC_CAST(ALeffectState, state);
}