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authorChris Robinson <[email protected]>2014-12-16 06:29:31 -0800
committerChris Robinson <[email protected]>2014-12-16 06:29:31 -0800
commit97f6d302fe61529ca590d67af9c32bb42e75cdf5 (patch)
tree8a0d3aa0a879c529ded8f4d8d563479469849c82 /Alc
parent1b7c5540687d31d75b54ae85b3b7b4c2b5bc99ef (diff)
Add explicit matrix and vector types to operate with
Diffstat (limited to 'Alc')
-rw-r--r--Alc/ALc.c16
-rw-r--r--Alc/ALu.c77
2 files changed, 44 insertions, 49 deletions
diff --git a/Alc/ALc.c b/Alc/ALc.c
index 4bdf4fb0..4c030478 100644
--- a/Alc/ALc.c
+++ b/Alc/ALc.c
@@ -2256,8 +2256,6 @@ static ALCdevice *VerifyDevice(ALCdevice *device)
*/
static ALvoid InitContext(ALCcontext *Context)
{
- ALint i, j;
-
//Initialise listener
Context->Listener->Gain = 1.0f;
Context->Listener->MetersPerUnit = 1.0f;
@@ -2273,13 +2271,13 @@ static ALvoid InitContext(ALCcontext *Context)
Context->Listener->Up[0] = 0.0f;
Context->Listener->Up[1] = 1.0f;
Context->Listener->Up[2] = 0.0f;
- for(i = 0;i < 4;i++)
- {
- for(j = 0;j < 4;j++)
- Context->Listener->Params.Matrix[i][j] = ((i==j) ? 1.0f : 0.0f);
- }
- for(i = 0;i < 3;i++)
- Context->Listener->Params.Velocity[i] = 0.0f;
+ aluMatrixSet(&Context->Listener->Params.Matrix,
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ aluVectorSet(&Context->Listener->Params.Velocity, 0.0f, 0.0f, 0.0f, 0.0f);
//Validate Context
ATOMIC_INIT(&Context->LastError, AL_NO_ERROR);
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 57a68c24..4b3626ff 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -84,6 +84,15 @@ extern inline ALuint64 clampu64(ALuint64 val, ALuint64 min, ALuint64 max);
extern inline ALfloat lerp(ALfloat val1, ALfloat val2, ALfloat mu);
extern inline ALfloat cubic(ALfloat val0, ALfloat val1, ALfloat val2, ALfloat val3, ALuint frac);
+extern inline void aluVectorSet(aluVector *restrict vector, ALfloat x, ALfloat y, ALfloat z, ALfloat w);
+
+extern inline void aluMatrixSetRow(aluMatrix *restrict matrix, ALuint row,
+ ALfloat m0, ALfloat m1, ALfloat m2, ALfloat m3);
+extern inline void aluMatrixSet(aluMatrix *restrict matrix, ALfloat m00, ALfloat m01, ALfloat m02, ALfloat m03,
+ ALfloat m10, ALfloat m11, ALfloat m12, ALfloat m13,
+ ALfloat m20, ALfloat m21, ALfloat m22, ALfloat m23,
+ ALfloat m30, ALfloat m31, ALfloat m32, ALfloat m33);
+
static inline HrtfMixerFunc SelectHrtfMixer(void)
{
@@ -125,15 +134,15 @@ static inline void aluNormalize(ALfloat *inVector)
}
}
-static inline ALvoid aluMatrixVector(ALfloat *vector, ALfloat w, ALfloat (*restrict matrix)[4])
+static inline ALvoid aluMatrixVector(ALfloat *vec, ALfloat w, const aluMatrix *mtx)
{
- ALfloat temp[4] = {
- vector[0], vector[1], vector[2], w
+ ALfloat v[4] = {
+ vec[0], vec[1], vec[2], w
};
- vector[0] = temp[0]*matrix[0][0] + temp[1]*matrix[1][0] + temp[2]*matrix[2][0] + temp[3]*matrix[3][0];
- vector[1] = temp[0]*matrix[0][1] + temp[1]*matrix[1][1] + temp[2]*matrix[2][1] + temp[3]*matrix[3][1];
- vector[2] = temp[0]*matrix[0][2] + temp[1]*matrix[1][2] + temp[2]*matrix[2][2] + temp[3]*matrix[3][2];
+ vec[0] = v[0]*mtx->m[0][0] + v[1]*mtx->m[1][0] + v[2]*mtx->m[2][0] + v[3]*mtx->m[3][0];
+ vec[1] = v[0]*mtx->m[0][1] + v[1]*mtx->m[1][1] + v[2]*mtx->m[2][1] + v[3]*mtx->m[3][1];
+ vec[2] = v[0]*mtx->m[0][2] + v[1]*mtx->m[1][2] + v[2]*mtx->m[2][2] + v[3]*mtx->m[3][2];
}
@@ -251,35 +260,23 @@ static ALvoid CalcListenerParams(ALlistener *Listener)
aluCrossproduct(N, V, U);
aluNormalize(U);
- Listener->Params.Matrix[0][0] = U[0];
- Listener->Params.Matrix[0][1] = V[0];
- Listener->Params.Matrix[0][2] = -N[0];
- Listener->Params.Matrix[0][3] = 0.0f;
- Listener->Params.Matrix[1][0] = U[1];
- Listener->Params.Matrix[1][1] = V[1];
- Listener->Params.Matrix[1][2] = -N[1];
- Listener->Params.Matrix[1][3] = 0.0f;
- Listener->Params.Matrix[2][0] = U[2];
- Listener->Params.Matrix[2][1] = V[2];
- Listener->Params.Matrix[2][2] = -N[2];
- Listener->Params.Matrix[2][3] = 0.0f;
- Listener->Params.Matrix[3][0] = 0.0f;
- Listener->Params.Matrix[3][1] = 0.0f;
- Listener->Params.Matrix[3][2] = 0.0f;
- Listener->Params.Matrix[3][3] = 1.0f;
-
P[0] = Listener->Position[0];
P[1] = Listener->Position[1];
P[2] = Listener->Position[2];
- aluMatrixVector(P, 1.0f, Listener->Params.Matrix);
- Listener->Params.Matrix[3][0] = -P[0];
- Listener->Params.Matrix[3][1] = -P[1];
- Listener->Params.Matrix[3][2] = -P[2];
-
- Listener->Params.Velocity[0] = Listener->Velocity[0];
- Listener->Params.Velocity[1] = Listener->Velocity[1];
- Listener->Params.Velocity[2] = Listener->Velocity[2];
- aluMatrixVector(Listener->Params.Velocity, 0.0f, Listener->Params.Matrix);
+
+ aluMatrixSet(&Listener->Params.Matrix,
+ U[0], V[0], -N[0], 0.0f,
+ U[1], V[1], -N[1], 0.0f,
+ U[2], V[2], -N[2], 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ );
+ aluMatrixVector(P, 1.0f, &Listener->Params.Matrix);
+ aluMatrixSetRow(&Listener->Params.Matrix, 3, -P[0], -P[1], -P[2], 1.0f);
+
+ aluVectorSet(&Listener->Params.Velocity,
+ Listener->Velocity[0], Listener->Velocity[1], Listener->Velocity[2], 0.0f
+ );
+ aluMatrixVector(Listener->Params.Velocity.v, 0.0f, &Listener->Params.Matrix);
}
ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCcontext *ALContext)
@@ -485,7 +482,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A
aluNormalize(V);
if(!Relative)
{
- ALfloat (*restrict lmatrix)[4] = ALContext->Listener->Params.Matrix;
+ const aluMatrix *lmatrix = &ALContext->Listener->Params.Matrix;
aluMatrixVector(N, 0.0f, lmatrix);
aluMatrixVector(V, 0.0f, lmatrix);
}
@@ -792,7 +789,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
/* Transform source to listener space (convert to head relative) */
if(ALSource->HeadRelative == AL_FALSE)
{
- ALfloat (*restrict Matrix)[4] = ALContext->Listener->Params.Matrix;
+ const aluMatrix *Matrix = &ALContext->Listener->Params.Matrix;
/* Transform source vectors */
aluMatrixVector(Position, 1.0f, Matrix);
aluMatrixVector(Direction, 0.0f, Matrix);
@@ -800,11 +797,11 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
}
else
{
- const ALfloat *ListenerVel = ALContext->Listener->Params.Velocity;
+ const aluVector *lvelocity = &ALContext->Listener->Params.Velocity;
/* Offset the source velocity to be relative of the listener velocity */
- Velocity[0] += ListenerVel[0];
- Velocity[1] += ListenerVel[1];
- Velocity[2] += ListenerVel[2];
+ Velocity[0] += lvelocity->v[0];
+ Velocity[1] += lvelocity->v[1];
+ Velocity[2] += lvelocity->v[2];
}
SourceToListener[0] = -Position[0];
@@ -962,7 +959,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
/* Calculate velocity-based doppler effect */
if(DopplerFactor > 0.0f)
{
- const ALfloat *ListenerVel = ALContext->Listener->Params.Velocity;
+ const aluVector *lvelocity = &ALContext->Listener->Params.Velocity;
ALfloat VSS, VLS;
if(SpeedOfSound < 1.0f)
@@ -972,7 +969,7 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte
}
VSS = aluDotproduct(Velocity, SourceToListener) * DopplerFactor;
- VLS = aluDotproduct(ListenerVel, SourceToListener) * DopplerFactor;
+ VLS = aluDotproduct(lvelocity->v, SourceToListener) * DopplerFactor;
Pitch *= clampf(SpeedOfSound-VLS, 1.0f, SpeedOfSound*2.0f - 1.0f) /
clampf(SpeedOfSound-VSS, 1.0f, SpeedOfSound*2.0f - 1.0f);