diff options
author | Chris Robinson <[email protected]> | 2016-02-05 08:43:51 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-02-05 08:43:51 -0800 |
commit | 538f2839d1d32e11b4dcf1636abb286b9a51b3e0 (patch) | |
tree | a39df5d64a3c85e8f4cf81f8b046ecf3257e0e6d /Alc | |
parent | 8627a92ea82ce53339ebc4fdb2e39ddcfa46d3cb (diff) |
Apply the early and late reverb gains with the panning gains
Diffstat (limited to 'Alc')
-rw-r--r-- | Alc/effects/reverb.c | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 7911e43b..8ae10a9a 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -533,14 +533,13 @@ static ALvoid UpdateDelayLine(ALfloat earlyDelay, ALfloat lateDelay, ALuint freq State->DelayTap[1] = fastf2u((earlyDelay + lateDelay) * frequency); } -// Update the early reflections gain and line coefficients. -static ALvoid UpdateEarlyLines(ALfloat earlyGain, ALfloat lateDelay, ALreverbState *State) +// Update the early reflections mix and line coefficients. +static ALvoid UpdateEarlyLines(ALfloat lateDelay, ALreverbState *State) { ALuint index; - // Calculate the early reflections gain (from the master effect gain, and - // reflections gain parameters) with a constant attenuation of 0.5. - State->Early.Gain = 0.5f * earlyGain; + // Calculate the early reflections with a constant attenuation of 0.5. + State->Early.Gain = 0.5f; // Calculate the gain (coefficient) for each early delay line using the // late delay time. This expands the early reflections to the start of @@ -571,8 +570,8 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALreverbStat } } -// Update the late reverb gains, line lengths, and line coefficients. -static ALvoid UpdateLateLines(ALfloat lateGain, ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) +// Update the late reverb mix, line lengths, and line coefficients. +static ALvoid UpdateLateLines(ALfloat xMix, ALfloat density, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) { ALfloat length; ALuint index; @@ -585,7 +584,7 @@ static ALvoid UpdateLateLines(ALfloat lateGain, ALfloat xMix, ALfloat density, A * echo is slightly stronger than the decorrelated echos in the reverb * tail. */ - State->Late.Gain = lateGain * xMix * (1.0f - (echoDepth*0.5f*(1.0f - diffusion))); + State->Late.Gain = xMix * (1.0f - (echoDepth*0.5f*(1.0f - diffusion))); /* To compensate for changes in modal density and decay time of the late * reverb signal, the input is attenuated based on the maximal energy of @@ -635,7 +634,7 @@ static ALvoid UpdateLateLines(ALfloat lateGain, ALfloat xMix, ALfloat density, A // Update the echo gain, line offset, line coefficients, and mixing // coefficients. -static ALvoid UpdateEchoLine(ALfloat lateGain, ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) +static ALvoid UpdateEchoLine(ALfloat echoTime, ALfloat decayTime, ALfloat diffusion, ALfloat echoDepth, ALfloat hfRatio, ALfloat cw, ALuint frequency, ALreverbState *State) { // Update the offset and coefficient for the echo delay line. State->Echo.Offset = fastf2u(echoTime * frequency); @@ -660,11 +659,11 @@ static ALvoid UpdateEchoLine(ALfloat lateGain, ALfloat echoTime, ALfloat decayTi /* Calculate the echo mixing coefficient. This is applied to the output mix * only, not the feedback. */ - State->Echo.MixCoeff = lateGain * echoDepth; + State->Echo.MixCoeff = echoDepth; } // Update the early and late 3D panning gains. -static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State) +static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALfloat EarlyGain, ALfloat LateGain, ALreverbState *State) { ALfloat AmbientGains[MAX_OUTPUT_CHANNELS]; ALfloat DirGains[MAX_OUTPUT_CHANNELS]; @@ -682,7 +681,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec { if(Device->ChannelName[i] == LFE) continue; - State->Early.PanGain[i&3][i] = AmbientGains[i]; + State->Early.PanGain[i&3][i] = AmbientGains[i] * EarlyGain; } } else @@ -704,7 +703,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec { if(Device->ChannelName[i] == LFE) continue; - State->Early.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length); + State->Early.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length) * EarlyGain; } } @@ -716,7 +715,7 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec { if(Device->ChannelName[i] == LFE) continue; - State->Late.PanGain[i&3][i] = AmbientGains[i]; + State->Late.PanGain[i&3][i] = AmbientGains[i] * LateGain; } } else @@ -734,12 +733,12 @@ static ALvoid UpdateDirectPanning(const ALCdevice *Device, const ALfloat *Reflec { if(Device->ChannelName[i] == LFE) continue; - State->Late.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length); + State->Late.PanGain[i&3][i] = lerp(AmbientGains[i], DirGains[i], length) * LateGain; } } } -static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State) +static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALfloat EarlyGain, ALfloat LateGain, ALreverbState *State) { static const ALfloat PanDirs[4][3] = { { -0.707106781f, 0.0f, -0.707106781f }, /* Front left */ @@ -783,7 +782,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection for(i = 0;i < 4;i++) { CalcDirectionCoeffs(PanDirs[i], coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain*gain[i], State->Early.PanGain[i]); + ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, + Gain*EarlyGain*gain[i], State->Early.PanGain[i]); } gain[0] = gain[1] = gain[2] = gain[3] = 0.5f; @@ -814,7 +814,8 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection for(i = 0;i < 4;i++) { CalcDirectionCoeffs(PanDirs[i], coeffs); - ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, Gain*gain[i], State->Late.PanGain[i]); + ComputePanningGains(Device->AmbiCoeffs, Device->NumChannels, coeffs, + Gain*LateGain*gain[i], State->Late.PanGain[i]); } } @@ -850,8 +851,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device frequency, State); // Update the early lines. - UpdateEarlyLines(props->Reverb.ReflectionsGain, - props->Reverb.LateReverbDelay, State); + UpdateEarlyLines(props->Reverb.LateReverbDelay, State); // Update the decorrelator. UpdateDecorrelator(props->Reverb.Density, frequency, State); @@ -870,14 +870,12 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device cw = cosf(F_TAU * hfscale); // Update the late lines. - UpdateLateLines(props->Reverb.LateReverbGain, x, - props->Reverb.Density, props->Reverb.DecayTime, + UpdateLateLines(x, props->Reverb.Density, props->Reverb.DecayTime, props->Reverb.Diffusion, props->Reverb.EchoDepth, hfRatio, cw, frequency, State); // Update the echo line. - UpdateEchoLine(props->Reverb.LateReverbGain, - props->Reverb.EchoTime, props->Reverb.DecayTime, + UpdateEchoLine(props->Reverb.EchoTime, props->Reverb.DecayTime, props->Reverb.Diffusion, props->Reverb.EchoDepth, hfRatio, cw, frequency, State); @@ -885,10 +883,14 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device // Update early and late 3D panning. if(Device->Hrtf || Device->FmtChans == DevFmtBFormat3D) Update3DPanning(Device, props->Reverb.ReflectionsPan, - props->Reverb.LateReverbPan, gain, State); + props->Reverb.LateReverbPan, gain, + props->Reverb.ReflectionsGain, + props->Reverb.LateReverbGain, State); else UpdateDirectPanning(Device, props->Reverb.ReflectionsPan, - props->Reverb.LateReverbPan, gain, State); + props->Reverb.LateReverbPan, gain, + props->Reverb.ReflectionsGain, + props->Reverb.LateReverbGain, State); } |