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authorChris Robinson <[email protected]>2019-05-26 11:34:17 -0700
committerChris Robinson <[email protected]>2019-05-26 11:34:17 -0700
commit7cbf82afe4999addde6630fda2cc91614a264772 (patch)
tree4d6a435b86f7917744abf22cb74492b5222bd792 /Alc
parent8ca97a7d9a336b9de7a1d1dc400279e8de76d65e (diff)
Avoid a few more NUM_LINES assumptions
Diffstat (limited to 'Alc')
-rw-r--r--Alc/effects/reverb.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp
index 3c39199d..51d2d3a8 100644
--- a/Alc/effects/reverb.cpp
+++ b/Alc/effects/reverb.cpp
@@ -512,7 +512,7 @@ bool ReverbState::allocLines(const ALfloat frequency)
*/
ALfloat length{AL_EAXREVERB_MAX_REFLECTIONS_DELAY + EARLY_TAP_LENGTHS.back()*multiplier +
AL_EAXREVERB_MAX_LATE_REVERB_DELAY +
- (LATE_LINE_LENGTHS.back() - LATE_LINE_LENGTHS.front())*0.25f*multiplier};
+ (LATE_LINE_LENGTHS.back() - LATE_LINE_LENGTHS.front())/float{LATE_LINE_LENGTHS.size()}*multiplier};
totalSamples += CalcLineLength(length, totalSamples, frequency, BUFFERSIZE, &mDelay);
/* The early vector all-pass line. */
@@ -750,7 +750,7 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion,
const ALfloat late_allpass_avg{
std::accumulate(LATE_ALLPASS_LENGTHS.begin(), LATE_ALLPASS_LENGTHS.end(), 0.0f) /
- static_cast<float>(LATE_ALLPASS_LENGTHS.size())};
+ float{LATE_ALLPASS_LENGTHS.size()}};
/* To compensate for changes in modal density and decay time of the late
* reverb signal, the input is attenuated based on the maximal energy of
@@ -762,7 +762,7 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion,
*/
const ALfloat multiplier{CalcDelayLengthMult(density)};
ALfloat length{std::accumulate(LATE_LINE_LENGTHS.begin(), LATE_LINE_LENGTHS.end(), 0.0f) /
- static_cast<float>(LATE_LINE_LENGTHS.size()) * multiplier};
+ float{LATE_LINE_LENGTHS.size()} * multiplier};
length += late_allpass_avg * multiplier;
/* The density gain calculation uses an average decay time weighted by
* approximate bandwidth. This attempts to compensate for losses of energy
@@ -831,7 +831,8 @@ void ReverbState::updateDelayLine(const ALfloat earlyDelay, const ALfloat lateDe
length = EARLY_TAP_LENGTHS[i]*multiplier;
mEarlyDelayCoeff[i][1] = CalcDecayCoeff(length, decayTime);
- length = lateDelay + (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS.front())*0.25f*multiplier;
+ length = lateDelay + (LATE_LINE_LENGTHS[i] - LATE_LINE_LENGTHS.front()) /
+ float{LATE_LINE_LENGTHS.size()} * multiplier;
mLateDelayTap[i][1] = mLateFeedTap + float2int(length * frequency);
}
}
@@ -1045,12 +1046,10 @@ inline void VectorPartialScatter(ALfloat *RESTRICT out, const ALfloat *RESTRICT
}
/* Utilizes the above, but reverses the input channels. */
-inline void VectorScatterRevDelayIn(const DelayLineI *Delay, ALint offset,
- const ALfloat xCoeff, const ALfloat yCoeff, const ALsizei base,
- const ALfloat (*RESTRICT in)[BUFFERSIZE], const ALsizei count)
+void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat xCoeff,
+ const ALfloat yCoeff, const ALsizei base, const ALfloat (*RESTRICT in)[BUFFERSIZE],
+ const ALsizei count)
{
- const DelayLineI delay{*Delay};
-
ASSUME(base >= 0);
ASSUME(count > 0);
@@ -1247,7 +1246,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
* bounce to improve the initial diffusion in the late reverb.
*/
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo);
}
void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade, const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
@@ -1318,7 +1317,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
early_delay.write(offset, NUM_LINES-1-j, temps[j], todo);
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- VectorScatterRevDelayIn(&main_delay, late_feed_tap, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base, out, todo);
}
/* This generates the reverb tail using a modified feed-back delay network
@@ -1380,7 +1379,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
std::copy_n(temps[j], todo, out[j]+base);
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
- VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo);
}
void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade, const ALsizei base, ALfloat (*RESTRICT out)[BUFFERSIZE])
@@ -1440,7 +1439,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
for(ALsizei j{0};j < NUM_LINES;j++)
std::copy_n(temps[j], todo, out[j]+base);
- VectorScatterRevDelayIn(&late_delay, offset, mixX, mixY, base, out, todo);
+ VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo);
}
void ReverbState::process(ALsizei samplesToDo, const ALfloat (*RESTRICT samplesIn)[BUFFERSIZE], const ALsizei numInput, ALfloat (*RESTRICT samplesOut)[BUFFERSIZE], const ALsizei numOutput)