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authorChris Robinson <[email protected]>2016-03-10 01:45:30 -0800
committerChris Robinson <[email protected]>2016-03-10 01:45:30 -0800
commitda5f75615bf4dee38d456949b30b90921ad713c0 (patch)
tree5560b99210a638a668794f7b38b7a08c7899ac0b /Alc
parenteffb9d1e35ab3679daa6314ffecfc4d71dc4cdf7 (diff)
Allocate enough reverb panning gains
Diffstat (limited to 'Alc')
-rw-r--r--Alc/effects/reverb.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index a1b27876..e68e6e19 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -87,7 +87,10 @@ typedef struct ALreverbState {
ALuint Offset[4];
// The gain for each output channel based on 3D panning.
- ALfloat PanGain[4][MAX_OUTPUT_CHANNELS];
+ // NOTE: With HRTF, we may be rendering to the dry buffer and the
+ // "real" buffer. The dry buffer may be using all 8 output channels, so
+ // we need two extra for the real stereo output.
+ ALfloat PanGain[4][MAX_OUTPUT_CHANNELS+2];
} Early;
// Decorrelator delay line.
@@ -125,7 +128,8 @@ typedef struct ALreverbState {
ALfloat LpSample[4];
// The gain for each output channel based on 3D panning.
- ALfloat PanGain[4][MAX_OUTPUT_CHANNELS];
+ // NOTE: Add two in case of HRTF (see note about early pan).
+ ALfloat PanGain[4][MAX_OUTPUT_CHANNELS+2];
} Late;
struct {