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authorChris Robinson <[email protected]>2015-09-04 14:53:38 -0700
committerChris Robinson <[email protected]>2015-09-04 14:53:38 -0700
commit30398083f46478ab358c0310d093632f991be12d (patch)
tree8a7c5d3606caf882be11b46b649de17accaa116a /ChangeLog
parent9d6bb05ac6295774299183db27cfa0024bb20a83 (diff)
Update the changelog for initial 1.17 changes
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+openal-soft-1.17.0:
+
+ Implemented a JACK playback backend.
+
+ Implemented the AL_EXT_BFORMAT and AL_EXT_MULAW_BFORMAT extensions.
+
+ Implemented the ALC_SOFT_HRTF extension.
+
+ Implemented SSE2 and SSE4.1 cubic resamplers.
+
+ Implemented B-Format output support for the wave file writer. This creates FuMa-style first-order Ambisonics wave files (AMB format).
+
+ Implemented capture support for the MMDevAPI backend.
+
+ Implemented a stereo-mode config option for treating stereo modes as either speakers or headphones.
+
+ Implemented per-device configuration options.
+
+ Fixed handling of PulseAudio and MMDevAPI devices that have identical descriptions.
+
+ Fixed stopping playback of suspended PulseAudio devices.
+
+ Fixed logging of Unicode characters on Windows.
+
+ Fixed 5.1 surround sound channels. By default it will now use the side channels for the surround output. A configuration using rear channels is still available.
+
+ Fixed the QSA backend potentially altering the capture format.
+
+ Fixed detecting MMDevAPI's default device.
+
+ Fixed returning the default capture device name.
+
+ Altered the behavior of alcSuspendContext and alcProcessContext to better match certain Windows drivers.
+
+ Altered the panning algorithm for better side and back positioning cues with surround sound output.
+
+ Improved support for certain older Windows apps.
+
+ Improved the alffplay example to support surround sound streams.
+
+ Improved support for building as a sub-project.
+
+ Added a toolchain to help with cross-compiling to Android.
+
openal-soft-1.16.0:
Implemented EFX Chorus, Flanger, Distortion, Equalizer, and Compressor