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authorChris Robinson <[email protected]>2019-03-22 19:25:55 -0700
committerChris Robinson <[email protected]>2019-03-22 19:25:55 -0700
commit3a6e741e900bbfbee99906c780402455637c223a (patch)
tree814197465cfdc027ac8c7c485f0f33ef2ffea08f /OpenAL32/Include/alAuxEffectSlot.h
parent92adfaebcecd305bc6fce43a40b41971bfe564b3 (diff)
Use MixParams for the wet buffers
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index b3323578..c6f85a93 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -71,13 +71,15 @@ struct ALeffectslot {
/* Self ID */
ALuint id{};
+ /* Mixing buffer used by the Wet mix. */
+ al::vector<std::array<ALfloat,BUFFERSIZE>,16> MixBuffer;
+
/* Wet buffer configuration is ACN channel order with N3D scaling.
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
* ambisonics signal and make a B-Format source pan.
*/
- al::vector<std::array<ALfloat,BUFFERSIZE>,16> WetBuffer;
- BFChannelConfig ChanMap[MAX_AMBI_CHANNELS];
+ MixParams Wet;
ALeffectslot() { PropsClean.test_and_set(std::memory_order_relaxed); }
ALeffectslot(const ALeffectslot&) = delete;