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authorChris Robinson <[email protected]>2013-05-25 22:07:31 -0700
committerChris Robinson <[email protected]>2013-05-25 22:07:31 -0700
commitd1c5599c8ead4905d46e5d86f3f0547d3a925d44 (patch)
tree28ae38a4b174dd3d96d9046901bee0408c76857a /OpenAL32/Include/alAuxEffectSlot.h
parent6571d805400f018b51835a8e37752409af9b1c4d (diff)
Use an ALeffectProps union to store the effect properties
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index d7062ff7..24614fa4 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -73,7 +73,8 @@ static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable =
struct ALeffectslot
{
- ALeffect effect;
+ ALenum EffectType;
+ ALeffectProps EffectProps;
volatile ALfloat Gain;
volatile ALboolean AuxSendAuto;