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authorChris Robinson <[email protected]>2011-09-01 20:06:51 -0700
committerChris Robinson <[email protected]>2011-09-01 20:06:51 -0700
commite80aa008b2f843869941645baecb3352376ed3e8 (patch)
tree5bd5cef8b9d17c6d5ccc0046a32a3b42973b769b /OpenAL32/Include/alAuxEffectSlot.h
parent812d91cbf823fcf2ce83c0955c6aa99689c3dc6e (diff)
Combine the reverb effects
Updating and processing still differs depending on whether standard or EAX reverb is used or not. The only functional difference should be that the allocated buffer (and subsequent offsets) take into account the modulation and echo times.
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 28d890cc..b7fe3b4c 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -46,8 +46,7 @@ struct ALeffectState {
};
ALeffectState *NoneCreate(void);
-ALeffectState *EAXVerbCreate(void);
-ALeffectState *VerbCreate(void);
+ALeffectState *ReverbCreate(void);
ALeffectState *EchoCreate(void);
ALeffectState *ModulatorCreate(void);
ALeffectState *DedicatedCreate(void);