diff options
author | Chris Robinson <[email protected]> | 2016-08-25 06:17:36 -0700 |
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committer | Chris Robinson <[email protected]> | 2016-08-25 06:17:36 -0700 |
commit | a16739f7651afb7653387b1e79b2985058d76e90 (patch) | |
tree | 0e0071564da36bb70293f36541a295682e13868f /OpenAL32/Include/alAuxEffectSlot.h | |
parent | 4e4e597fa54cc3498ae28bea9c2684e1fee05389 (diff) |
Properly defer effect slot changes
Note that this now also causes all playing sources to update when an effect
slot is updated. This is a bit wasteful, as it should only need to re-update
sources that are using the effect slot (and only when a relevant property is
changed), but it's good enough. Especially with deferring since all playing
sources are going to get updated on the process call anyway.
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 363d2467..70fcac5c 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -88,6 +88,8 @@ struct ALeffectslotProps { typedef struct ALeffectslot { + ALboolean NeedsUpdate; + ALfloat Gain; ALboolean AuxSendAuto; @@ -152,6 +154,7 @@ inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id) ALenum InitEffectSlot(ALeffectslot *slot); void DeinitEffectSlot(ALeffectslot *slot); void UpdateEffectSlotProps(ALeffectslot *slot); +void UpdateAllEffectSlotProps(ALCcontext *context); ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context); |