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authorChris Robinson <[email protected]>2017-03-27 23:16:23 -0700
committerChris Robinson <[email protected]>2017-03-27 23:16:23 -0700
commit70aefa75e2253ef7a93cdd6412e8523663d3c6e9 (patch)
tree82e740fbebe8d1ebe71082d3b40f807247484618 /OpenAL32/Include/alAuxEffectSlot.h
parentb49a79a15fa16e93e2e2ff1fc76dbae0425fd503 (diff)
Use an array of pointers for effects instead of a linked list
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index c6e40a55..7f95dc91 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -75,6 +75,12 @@ static const struct ALeffectStateFactoryVtable T##_ALeffectStateFactory_vtable =
#define MAX_EFFECT_CHANNELS (4)
+struct ALeffectslotArray {
+ ALsizei count;
+ struct ALeffectslot *slot[];
+};
+
+
struct ALeffectslotProps {
ALfloat Gain;
ALboolean AuxSendAuto;
@@ -134,8 +140,6 @@ typedef struct ALeffectslot {
* first-order device output (FOAOut).
*/
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
-
- ATOMIC(struct ALeffectslot*) next;
} ALeffectslot;
inline void LockEffectSlotsRead(ALCcontext *context)