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authorChris Robinson <[email protected]>2011-07-16 02:41:02 -0700
committerChris Robinson <[email protected]>2011-07-16 02:41:02 -0700
commitda2429a1d0ad184abe24f61aa7e064b81026651c (patch)
tree0f11fd679964b02b318a9e556e3051c9c91b5aad /OpenAL32/Include/alAuxEffectSlot.h
parent54b5f35125d1b85c3e16c292a9829e9d652d2e38 (diff)
Allow effect slots to be updated asynchronously
Updates when the slot changes effect type is still sychronous, however, to ensure a proper state for the Process method call. Fixing this would essentially require all effects to work from the same state.
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 09bc363e..eced4872 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -18,6 +18,7 @@ typedef struct ALeffectslot
ALfloat Gain;
ALboolean AuxSendAuto;
+ ALboolean NeedsUpdate;
ALeffectState *EffectState;
ALfloat WetBuffer[BUFFERSIZE];