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authorChris Robinson <[email protected]>2017-01-18 07:13:23 -0800
committerChris Robinson <[email protected]>2017-01-18 07:13:23 -0800
commitd2e5aa79ddc79bccde67d375cffea8f9922ca611 (patch)
treef39b0892cbbb877cd2d0ebc6d7270159dfdf91fa /OpenAL32/Include/alAuxEffectSlot.h
parentba0944af9ba8d851bc5b6ad99f314bbdac269716 (diff)
Use ALsizei in more places
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 70fcac5c..40ff1393 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -18,7 +18,7 @@ typedef struct ALeffectState {
const struct ALeffectStateVtable *vtbl;
ALfloat (*OutBuffer)[BUFFERSIZE];
- ALuint OutChannels;
+ ALsizei OutChannels;
} ALeffectState;
void ALeffectState_Construct(ALeffectState *state);
@@ -120,7 +120,7 @@ typedef struct ALeffectslot {
/* Self ID */
ALuint id;
- ALuint NumChannels;
+ ALsizei NumChannels;
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
/* Wet buffer configuration is ACN channel order with N3D scaling:
* * Channel 0 is the unattenuated mono signal.