diff options
author | Chris Robinson <[email protected]> | 2017-05-27 22:33:40 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-05-27 22:33:40 -0700 |
commit | e9505b164e6587b1bb0d04b478ddc45033dfbac8 (patch) | |
tree | 3786a76d6e85ec7066f1e28981fc29d473bbdb1e /OpenAL32/Include/alAuxEffectSlot.h | |
parent | c51df897db79a9c3190b6571618c3f2010a36de5 (diff) |
Fix source sends' initial HF absorption and decay calculation
The HF absorption is applied given the source distance, as relative to the
source's immediate environment, with additional absorption being applied given
the room/reverb environment. This does double up the amount of absorption
compared to the dry path, but it can be assumed the initial reflections travel
a longer distance.
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 7126f8f5..5be9ae7a 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -122,8 +122,8 @@ typedef struct ALeffectslot { ALfloat RoomRolloff; /* Added to the source's room rolloff, not multiplied. */ ALfloat DecayTime; ALfloat DecayHFRatio; - ALfloat AirAbsorptionGainHF; ALboolean DecayHFLimit; + ALfloat AirAbsorptionGainHF; } Params; /* Self ID */ |