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authorChris Robinson <[email protected]>2019-02-20 22:00:26 -0800
committerChris Robinson <[email protected]>2019-02-20 22:00:26 -0800
commit3966665ca34ff4641df54b046a181f3a3d4991f6 (patch)
tree8fdcddecad69d64dd424b2b62892cc4c1c2bd359 /OpenAL32/Include/alAuxEffectSlot.h
parentc43381d811f436187b99c51951365c33fc735dc5 (diff)
Store effect slots in groups of 64
Now that their wet buffers are allocated dynamically, the ALeffectslot object itself is rather small.
Diffstat (limited to 'OpenAL32/Include/alAuxEffectSlot.h')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index ccb01266..6c060fe6 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -117,7 +117,7 @@ struct ALeffectslot {
static ALeffectslotArray *CreatePtrArray(size_t count) noexcept;
- DEF_NEWDEL(ALeffectslot)
+ DEF_PLACE_NEWDEL()
};
ALenum InitEffectSlot(ALeffectslot *slot);