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authorChris Robinson <[email protected]>2012-01-19 19:30:03 -0800
committerChris Robinson <[email protected]>2012-01-19 19:30:03 -0800
commit51e81f4867a02001f390222b6ce86bf212a38bd6 (patch)
tree8391b8f6dee8924223a80140a67f644a53b5fa7d /OpenAL32/Include/alEffect.h
parentae7b61b040059f7112ad6fb38340b8c25d3393b7 (diff)
Add a global option to apply a reverb effect on source send 0
A special slot on the device is created and processed, so it can be shared across all contexts on the device. Sources that don't have a slot set on send 0 will use this special slot instead.
Diffstat (limited to 'OpenAL32/Include/alEffect.h')
-rw-r--r--OpenAL32/Include/alEffect.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenAL32/Include/alEffect.h b/OpenAL32/Include/alEffect.h
index 566458c6..264ada0d 100644
--- a/OpenAL32/Include/alEffect.h
+++ b/OpenAL32/Include/alEffect.h
@@ -102,6 +102,7 @@ typedef struct ALeffect
static __inline ALboolean IsReverbEffect(ALenum type)
{ return type == AL_EFFECT_REVERB || type == AL_EFFECT_EAXREVERB; }
+ALvoid GetReverbEffect(ALeffect *effect);
ALvoid ReleaseALEffects(ALCdevice *device);
#ifdef __cplusplus