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authorChris Robinson <[email protected]>2014-07-08 09:13:35 -0700
committerChris Robinson <[email protected]>2014-07-11 00:03:13 -0700
commitf4cdecebcf043758d51885fdb0f84497476b6d96 (patch)
tree52ad1f71d77ef03d65ad038427c280ec0dee1ecc /OpenAL32/Include/alSource.h
parentc5af088b5ff1f7b5c51dbdcb7327d3f22c1de5df (diff)
Add a source radius property that determines the directionality of a sound
At 0 distance from the listener, the sound is omni-directional. As the source and listener become 'radius' units apart, the sound becomes more directional. With HRTF, an omni-directional sound is handled using 0-delay, pass-through filter coefficients, which is blended with the real delay and coefficients as needed to become more directional.
Diffstat (limited to 'OpenAL32/Include/alSource.h')
-rw-r--r--OpenAL32/Include/alSource.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h
index 6c6485ae..e362f096 100644
--- a/OpenAL32/Include/alSource.h
+++ b/OpenAL32/Include/alSource.h
@@ -71,6 +71,8 @@ typedef struct ALsource {
volatile ALfloat RoomRolloffFactor;
volatile ALfloat DopplerFactor;
+ volatile ALfloat Radius;
+
enum Resampler Resampler;
/**