diff options
author | Chris Robinson <[email protected]> | 2016-05-14 23:43:40 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-05-14 23:43:40 -0700 |
commit | b3338d25f6d4fd02935ac83d0d3f227b145307d1 (patch) | |
tree | cb3b14deec8f1298121d61d1fbd2c57b6610dd41 /OpenAL32/Include/alSource.h | |
parent | 0f7e4993237e83ddc53a958a6369924da53c4a99 (diff) |
Provide asynchronous property updates for sources
This necessitates a change in how source updates are handled. Rather than just
being able to update sources when a dependent object state is changed (e.g. a
listener gain change), now all source updates must be proactively provided.
Consequently, apps that do not utilize any deferring (AL_SOFT_defer_updates or
alcSuspendContext/alcProcessContext) may utilize more CPU since it'll be
filling out more update containers for the mixer thread to use.
The upside is that there's less blocking between the app's calling thread and
the mixer thread, particularly for vectors and other multi-value properties
(filters and sends). Deferring behavior when used is also improved, since
updates that shouldn't be applied yet are simply not provided. And when they
are provided, the mixer doesn't have to ignore them, meaning the actual
deferring of a context doesn't have to synchrnously force an update -- the
process call will send any pending updates, which the mixer will apply even if
another deferral occurs before the mixer runs, because it'll still be there
waiting on the next mixer invocation.
There is one slight bug introduced by this commit. When a listener change is
made, or changes to multiple sources while updates are being deferred, it is
possible for the mixer to run while the sources are prepping their updates,
causing some of the source updates to be seen before the other. This will be
fixed in short order.
Diffstat (limited to 'OpenAL32/Include/alSource.h')
-rw-r--r-- | OpenAL32/Include/alSource.h | 104 |
1 files changed, 81 insertions, 23 deletions
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h index 187d7e07..6d915153 100644 --- a/OpenAL32/Include/alSource.h +++ b/OpenAL32/Include/alSource.h @@ -13,6 +13,7 @@ extern "C" { struct ALbuffer; struct ALsource; +struct ALsourceProps; typedef struct ALbufferlistitem { @@ -25,11 +26,13 @@ typedef struct ALvoice { struct ALsource *volatile Source; /** Method to update mixing parameters. */ - ALvoid (*Update)(struct ALvoice *self, const struct ALsource *source, const struct ALbuffer *ALBuffer, const ALCcontext *context); + ALvoid (*Update)(struct ALvoice *self, const struct ALsourceProps *props, const struct ALbuffer *ALBuffer, const ALCcontext *context); /** Current target parameters used for mixing. */ ALint Step; + ALboolean Looping; + /* If not 'moving', gain/coefficients are set directly without fading. */ ALboolean Moving; @@ -46,6 +49,59 @@ typedef struct ALvoice { } ALvoice; +struct ALsourceProps { + ATOMIC(ALfloat) Pitch; + ATOMIC(ALfloat) Gain; + ATOMIC(ALfloat) OuterGain; + ATOMIC(ALfloat) MinGain; + ATOMIC(ALfloat) MaxGain; + ATOMIC(ALfloat) InnerAngle; + ATOMIC(ALfloat) OuterAngle; + ATOMIC(ALfloat) RefDistance; + ATOMIC(ALfloat) MaxDistance; + ATOMIC(ALfloat) RollOffFactor; + ATOMIC(ALfloat) Position[3]; + ATOMIC(ALfloat) Velocity[3]; + ATOMIC(ALfloat) Direction[3]; + ATOMIC(ALfloat) Orientation[2][3]; + ATOMIC(ALboolean) HeadRelative; + ATOMIC(ALboolean) Looping; + ATOMIC(enum DistanceModel) DistanceModel; + ATOMIC(ALboolean) DirectChannels; + + ATOMIC(ALboolean) DryGainHFAuto; + ATOMIC(ALboolean) WetGainAuto; + ATOMIC(ALboolean) WetGainHFAuto; + ATOMIC(ALfloat) OuterGainHF; + + ATOMIC(ALfloat) AirAbsorptionFactor; + ATOMIC(ALfloat) RoomRolloffFactor; + ATOMIC(ALfloat) DopplerFactor; + + ATOMIC(ALfloat) StereoPan[2]; + + ATOMIC(ALfloat) Radius; + + /** Direct filter and auxiliary send info. */ + struct { + ATOMIC(ALfloat) Gain; + ATOMIC(ALfloat) GainHF; + ATOMIC(ALfloat) HFReference; + ATOMIC(ALfloat) GainLF; + ATOMIC(ALfloat) LFReference; + } Direct; + struct { + ATOMIC(struct ALeffectslot*) Slot; + ATOMIC(ALfloat) Gain; + ATOMIC(ALfloat) GainHF; + ATOMIC(ALfloat) HFReference; + ATOMIC(ALfloat) GainLF; + ATOMIC(ALfloat) LFReference; + } Send[MAX_SENDS]; + + ATOMIC(struct ALsourceProps*) next; +}; + typedef struct ALsource { /** Source properties. */ volatile ALfloat Pitch; @@ -58,9 +114,9 @@ typedef struct ALsource { volatile ALfloat RefDistance; volatile ALfloat MaxDistance; volatile ALfloat RollOffFactor; - aluVector Position; - aluVector Velocity; - aluVector Direction; + volatile ALfloat Position[3]; + volatile ALfloat Velocity[3]; + volatile ALfloat Direction[3]; volatile ALfloat Orientation[2][3]; volatile ALboolean HeadRelative; volatile ALboolean Looping; @@ -83,6 +139,23 @@ typedef struct ALsource { volatile ALfloat Radius; + /** Direct filter and auxiliary send info. */ + struct { + ALfloat Gain; + ALfloat GainHF; + ALfloat HFReference; + ALfloat GainLF; + ALfloat LFReference; + } Direct; + struct { + struct ALeffectslot *Slot; + ALfloat Gain; + ALfloat GainHF; + ALfloat HFReference; + ALfloat GainLF; + ALfloat LFReference; + } Send[MAX_SENDS]; + /** * Last user-specified offset, and the offset type (bytes, samples, or * seconds). @@ -114,25 +187,8 @@ typedef struct ALsource { ALuint NumChannels; ALuint SampleSize; - /** Direct filter and auxiliary send info. */ - struct { - ALfloat Gain; - ALfloat GainHF; - ALfloat HFReference; - ALfloat GainLF; - ALfloat LFReference; - } Direct; - struct { - struct ALeffectslot *Slot; - ALfloat Gain; - ALfloat GainHF; - ALfloat HFReference; - ALfloat GainLF; - ALfloat LFReference; - } Send[MAX_SENDS]; - - /** Source needs to update its mixing parameters. */ - ATOMIC(ALenum) NeedsUpdate; + ATOMIC(struct ALsourceProps*) Update; + ATOMIC(struct ALsourceProps*) FreeList; /** Self ID */ ALuint id; @@ -152,6 +208,8 @@ inline struct ALsource *LookupSource(ALCcontext *context, ALuint id) inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id) { return (struct ALsource*)RemoveUIntMapKeyNoLock(&context->SourceMap, id); } +void UpdateSourceProps(ALsource *source, ALuint num_sends); +void UpdateAllSourceProps(ALCcontext *context); ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state); ALboolean ApplyOffset(ALsource *Source); |