diff options
author | Chris Robinson <[email protected]> | 2014-10-12 09:03:08 -0700 |
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committer | Chris Robinson <[email protected]> | 2014-10-12 09:17:13 -0700 |
commit | 4320a1483b22eff1cc49b13570054064b321473b (patch) | |
tree | 8c41a696d5859db726837016297860817ec3e562 /OpenAL32/Include | |
parent | a77387b5490e8f40c682118c2a1c192cddc06939 (diff) |
Make alcSuspendContext and alcProcessContext batch updates
This behavior better matches Creative's hardware drivers and Rapture3D's OpenAL
driver. A compatibility environment variable is provided to restore the old
no-op behavior for any app that behaves badly from this change (set
__ALSOFT_SUSPEND_CONTEXT to "ignore").
If too many apps have a problem with this, the default behavior may need to be
changed to ignore, with the env var providing an option to defer/batch instead.
Diffstat (limited to 'OpenAL32/Include')
-rw-r--r-- | OpenAL32/Include/alMain.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h index 8cbac90e..191c35b7 100644 --- a/OpenAL32/Include/alMain.h +++ b/OpenAL32/Include/alMain.h @@ -777,6 +777,9 @@ void ALCdevice_Lock(ALCdevice *device); void ALCdevice_Unlock(ALCdevice *device); ALint64 ALCdevice_GetLatency(ALCdevice *device); +void ALCcontext_DeferUpdates(ALCcontext *context); +void ALCcontext_ProcessUpdates(ALCcontext *context); + inline void LockContext(ALCcontext *context) { ALCdevice_Lock(context->Device); } |