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authorChris Robinson <[email protected]>2016-04-15 10:50:46 -0700
committerChris Robinson <[email protected]>2016-04-15 10:50:46 -0700
commitd5e624391ba712779e41f2719b47bbbaca588b50 (patch)
tree4bea54ca7fd757171f1f5e4b66ee6edb38788b0c /OpenAL32/Include
parentfb97822d8c3e8a3f712099a2ecfcf0ec5a43c32e (diff)
Update a comment
Diffstat (limited to 'OpenAL32/Include')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 7c939efb..e521ff82 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -94,8 +94,8 @@ typedef struct ALeffectslot {
* * Channel 3 is OpenAL -Z
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
- * ambisonics signal and create a B-Format pan (ComputeBFormatGains) for
- * the device output.
+ * ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for
+ * first-order device output (FOAOut).
*/
alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE];
} ALeffectslot;