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author | Chris Robinson <[email protected]> | 2016-04-15 10:50:46 -0700 |
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committer | Chris Robinson <[email protected]> | 2016-04-15 10:50:46 -0700 |
commit | d5e624391ba712779e41f2719b47bbbaca588b50 (patch) | |
tree | 4bea54ca7fd757171f1f5e4b66ee6edb38788b0c /OpenAL32/Include | |
parent | fb97822d8c3e8a3f712099a2ecfcf0ec5a43c32e (diff) |
Update a comment
Diffstat (limited to 'OpenAL32/Include')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 7c939efb..e521ff82 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -94,8 +94,8 @@ typedef struct ALeffectslot { * * Channel 3 is OpenAL -Z * Consequently, effects that only want to work with mono input can use * channel 0 by itself. Effects that want multichannel can process the - * ambisonics signal and create a B-Format pan (ComputeBFormatGains) for - * the device output. + * ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for + * first-order device output (FOAOut). */ alignas(16) ALfloat WetBuffer[MAX_EFFECT_CHANNELS][BUFFERSIZE]; } ALeffectslot; |