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authorChris Robinson <[email protected]>2009-10-22 09:31:26 -0700
committerChris Robinson <[email protected]>2009-10-22 09:31:26 -0700
commit921e7ac3e9a6ef7cb17dec920f44169658d93c6f (patch)
tree042e1a107303e724919d9a6ddfc8813a8b6c8d26 /OpenAL32/Include
parent8d807add41a1be8601b9d9a34052c4af450f103c (diff)
Store the buffer handle directly in the source and buffer queue list
Diffstat (limited to 'OpenAL32/Include')
-rw-r--r--OpenAL32/Include/alSource.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h
index 65928fc9..7e22584d 100644
--- a/OpenAL32/Include/alSource.h
+++ b/OpenAL32/Include/alSource.h
@@ -24,7 +24,7 @@ extern "C" {
typedef struct ALbufferlistitem
{
- ALuint buffer;
+ struct ALbuffer *buffer;
ALuint bufferstate;
ALuint flag;
struct ALbufferlistitem *next;
@@ -49,12 +49,12 @@ typedef struct ALsource
ALboolean bLooping;
ALenum DistanceModel;
- ALuint ulBufferID;
-
ALenum state;
ALuint position;
ALuint position_fraction;
+ struct ALbuffer *Buffer;
+
struct ALbufferlistitem *queue; // Linked list of buffers in queue
ALuint BuffersInQueue; // Number of buffers in queue
ALuint BuffersPlayed; // Number of buffers played on this loop