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authorChris Robinson <[email protected]>2018-11-21 05:06:31 -0800
committerChris Robinson <[email protected]>2018-11-21 05:06:31 -0800
commit757c42c74bb1f88dfc6f24200382a0ea741fccac (patch)
tree0907ea85e05f27a19e83794046bc85d474013d7d /OpenAL32/Include
parent4c64fa1e4e11f39f7b6634e24dee13bb7434927c (diff)
Use a normal vector for the distance buffer storage
Diffstat (limited to 'OpenAL32/Include')
-rw-r--r--OpenAL32/Include/alMain.h35
1 files changed, 29 insertions, 6 deletions
diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h
index c7bdcc2a..e6ad849e 100644
--- a/OpenAL32/Include/alMain.h
+++ b/OpenAL32/Include/alMain.h
@@ -556,11 +556,34 @@ typedef struct EnumeratedHrtf {
/* Maximum delay in samples for speaker distance compensation. */
#define MAX_DELAY_LENGTH 1024
-typedef struct DistanceComp {
- ALfloat Gain{1.0f};
- ALsizei Length{0}; /* Valid range is [0...MAX_DELAY_LENGTH). */
- ALfloat *Buffer{nullptr};
-} DistanceComp;
+class DistanceComp {
+ struct DistData {
+ ALfloat Gain{1.0f};
+ ALsizei Length{0}; /* Valid range is [0...MAX_DELAY_LENGTH). */
+ ALfloat *Buffer{nullptr};
+ } mChannel[MAX_OUTPUT_CHANNELS];
+ al::vector<ALfloat,16> mSamples;
+
+public:
+ void resize(size_t amt) { mSamples.resize(amt); }
+ void shrink_to_fit() { mSamples.shrink_to_fit(); }
+ void clear() noexcept
+ {
+ for(auto &chan : mChannel)
+ {
+ chan.Gain = 1.0f;
+ chan.Length = 0;
+ chan.Buffer = nullptr;
+ }
+ mSamples.clear();
+ }
+
+ ALfloat *data() noexcept { return mSamples.data(); }
+ const ALfloat *data() const noexcept { return mSamples.data(); }
+
+ DistData& operator[](size_t o) noexcept { return mChannel[o]; }
+ const DistData& operator[](size_t o) const noexcept { return mChannel[o]; }
+};
/* Size for temporary storage of buffer data, in ALfloats. Larger values need
* more memory, while smaller values may need more iterations. The value needs
@@ -695,7 +718,7 @@ struct ALCdevice_struct {
ALfloat AvgSpeakerDist{0.0f};
/* Delay buffers used to compensate for speaker distances. */
- DistanceComp ChannelDelay[MAX_OUTPUT_CHANNELS];
+ DistanceComp ChannelDelay;
/* Dithering control. */
ALfloat DitherDepth{0.0f};