diff options
author | Chris Robinson <[email protected]> | 2013-10-28 11:06:04 -0700 |
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committer | Chris Robinson <[email protected]> | 2013-10-28 11:06:04 -0700 |
commit | 034935b2e16a5886377018de973e90490102ca90 (patch) | |
tree | ed163dea3eb8fcc9ed988573cd079ba4af642b72 /OpenAL32/alAuxEffectSlot.c | |
parent | c1cdd3095bf2334298b6965f5e4f49510a826bd6 (diff) |
Modify how VCALL is handled
Now instead of specifying the arguments as a third argument to the macro, like
VCALL(object,function,(arg1, arg2));
they are specified separately after the macro, like
VCALL(object,function)(arg1, arg2);
Also, VCALL_NOARGS has been removed in favor of VCALL0, which behaves like
above but expects an empty argument list (a separate macro is needed to work
around preprocessor limitations).
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index ae706231..6c454f74 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -466,14 +466,14 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e ERR("Failed to find factory for effect type 0x%04x\n", newtype); return AL_INVALID_ENUM; } - State = VCALL_NOARGS(factory,create); + State = VCALL0(factory,create)(); if(!State) return AL_OUT_OF_MEMORY; SetMixerFPUMode(&oldMode); ALCdevice_Lock(Device); - if(VCALL(State,deviceUpdate,(Device)) == AL_FALSE) + if(VCALL(State,deviceUpdate)(Device) == AL_FALSE) { ALCdevice_Unlock(Device); RestoreFPUMode(&oldMode); @@ -497,7 +497,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e * object was changed, it needs an update before its Process method can * be called. */ EffectSlot->NeedsUpdate = AL_FALSE; - VCALL(EffectSlot->EffectState,update,(Device, EffectSlot)); + VCALL(EffectSlot->EffectState,update)(Device, EffectSlot); ALCdevice_Unlock(Device); RestoreFPUMode(&oldMode); @@ -528,7 +528,7 @@ ALenum InitEffectSlot(ALeffectslot *slot) slot->EffectType = AL_EFFECT_NULL; factory = getFactoryByType(AL_EFFECT_NULL); - if(!(slot->EffectState=VCALL_NOARGS(factory,create))) + if(!(slot->EffectState=VCALL0(factory,create)())) return AL_OUT_OF_MEMORY; slot->Gain = 1.0; |