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authorChris Robinson <[email protected]>2012-08-18 15:58:04 -0700
committerChris Robinson <[email protected]>2012-08-18 15:58:04 -0700
commit0865db564fa86df6c02ab10ec62cfbbe98f8c917 (patch)
treec3ea9c6c1dc274776fd29c409e2231fa949e9742 /OpenAL32/alAuxEffectSlot.c
parent2b020040b41a8a8a19869263ad2816daad2e1361 (diff)
Move the device lock into the backend function table
For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior.
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r--OpenAL32/alAuxEffectSlot.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index 1823ed07..ab884cf7 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -487,7 +487,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ALeffectState *State = NULL;
ALenum err = AL_NO_ERROR;
- LockDevice(Device);
+ ALCdevice_Lock(Device);
if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL)
{
State = NoneCreate();
@@ -522,7 +522,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
if(err != AL_NO_ERROR)
{
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
return err;
}
@@ -534,7 +534,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
if(ALeffectState_DeviceUpdate(State, Device) == AL_FALSE)
{
RestoreFPUMode(oldMode);
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
ALeffectState_Destroy(State);
return AL_OUT_OF_MEMORY;
}
@@ -549,7 +549,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
* be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
ALeffectState_Update(EffectSlot->EffectState, Device, EffectSlot);
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
RestoreFPUMode(oldMode);
@@ -562,7 +562,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
EffectSlot->NeedsUpdate = AL_TRUE;
}