diff options
author | Sven Gothel <[email protected]> | 2019-04-07 23:39:04 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2019-04-07 23:39:04 +0200 |
commit | 73233ce69919fc19c53ce8663c5b8cc05227f07e (patch) | |
tree | f2b6ccc1a14d7c387f33398a44ea4511d7ecb212 /OpenAL32/alAuxEffectSlot.c | |
parent | 8efa4c7ba5ee8eb399d31a9884e45f743d4625ad (diff) | |
parent | 99a55c445211fea77af6ab61cbc6a6ec4fbdc9b9 (diff) |
Merge branch 'v1.19' of git://repo.or.cz/openal-soft into v1.19v1.19
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 620 |
1 files changed, 436 insertions, 184 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index c1314301..8141e0f6 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -27,83 +27,145 @@ #include "AL/alc.h" #include "alMain.h" #include "alAuxEffectSlot.h" -#include "alThunk.h" #include "alError.h" +#include "alListener.h" #include "alSource.h" +#include "fpu_modes.h" +#include "almalloc.h" + + +extern inline void LockEffectSlotList(ALCcontext *context); +extern inline void UnlockEffectSlotList(ALCcontext *context); + +static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); +static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context); + +static const struct { + ALenum Type; + EffectStateFactory* (*GetFactory)(void); +} FactoryList[] = { + { AL_EFFECT_NULL, NullStateFactory_getFactory }, + { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory }, + { AL_EFFECT_REVERB, ReverbStateFactory_getFactory }, + { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory }, + { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory }, + { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory }, + { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory }, + { AL_EFFECT_ECHO, EchoStateFactory_getFactory }, + { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory }, + { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory }, + { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory }, + { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory }, + { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory}, + { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory }, + { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory } +}; + +static inline EffectStateFactory *getFactoryByType(ALenum type) +{ + size_t i; + for(i = 0;i < COUNTOF(FactoryList);i++) + { + if(FactoryList[i].Type == type) + return FactoryList[i].GetFactory(); + } + return NULL; +} -extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id); -extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id); +static void ALeffectState_IncRef(ALeffectState *state); -static ALenum AddEffectSlotArray(ALCcontext *Context, ALeffectslot **start, ALsizei count); -static void RemoveEffectSlotArray(ALCcontext *Context, const ALeffectslot *slot); +static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) +{ + id--; + if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList))) + return NULL; + return VECTOR_ELEM(context->EffectSlotList, id); +} -static UIntMap EffectStateFactoryMap; -static inline ALeffectStateFactory *getFactoryByType(ALenum type) +static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) { - ALeffectStateFactory* (*getFactory)(void) = LookupUIntMapKey(&EffectStateFactoryMap, type); - if(getFactory != NULL) - return getFactory(); - return NULL; + EffectSubList *sublist; + ALuint lidx = (id-1) >> 6; + ALsizei slidx = (id-1) & 0x3f; + + if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList))) + return NULL; + sublist = &VECTOR_ELEM(device->EffectList, lidx); + if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx))) + return NULL; + return sublist->Effects + slidx; } +#define DO_UPDATEPROPS() do { \ + if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \ + UpdateEffectSlotProps(slot, context); \ + else \ + ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \ +} while(0) + + AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots) { + ALCdevice *device; ALCcontext *context; - VECTOR(ALeffectslot*) slotvec; ALsizei cur; - ALenum err; context = GetContextRef(); if(!context) return; - VECTOR_INIT(slotvec); - if(!(n >= 0)) - SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); - if(!VECTOR_RESERVE(slotvec, n)) - SET_ERROR_AND_GOTO(context, AL_OUT_OF_MEMORY, done); + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n); + if(n == 0) goto done; + LockEffectSlotList(context); + device = context->Device; for(cur = 0;cur < n;cur++) { - ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot)); - err = AL_OUT_OF_MEMORY; - if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR) + ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); + ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); + ALeffectslot *slot = NULL; + ALenum err = AL_OUT_OF_MEMORY; + + for(;iter != end;iter++) { - al_free(slot); - alDeleteAuxiliaryEffectSlots(cur, effectslots); - SET_ERROR_AND_GOTO(context, err, done); + if(!*iter) + break; } - - err = NewThunkEntry(&slot->id); - if(err == AL_NO_ERROR) - err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot); - if(err != AL_NO_ERROR) + if(iter == end) + { + if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList)) + { + UnlockEffectSlotList(context); + alDeleteAuxiliaryEffectSlots(cur, effectslots); + SETERR_GOTO(context, AL_OUT_OF_MEMORY, done, + "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax); + } + VECTOR_PUSH_BACK(context->EffectSlotList, NULL); + iter = &VECTOR_BACK(context->EffectSlotList); + } + slot = al_calloc(16, sizeof(ALeffectslot)); + if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR) { - FreeThunkEntry(slot->id); - DELETE_OBJ(slot->EffectState); al_free(slot); + UnlockEffectSlotList(context); alDeleteAuxiliaryEffectSlots(cur, effectslots); - SET_ERROR_AND_GOTO(context, err, done); + SETERR_GOTO(context, err, done, "Effect slot object allocation failed"); } + aluInitEffectPanning(slot); - VECTOR_PUSH_BACK(slotvec, slot); + slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1; + *iter = slot; effectslots[cur] = slot->id; } - err = AddEffectSlotArray(context, VECTOR_ITER_BEGIN(slotvec), n); - if(err != AL_NO_ERROR) - { - alDeleteAuxiliaryEffectSlots(cur, effectslots); - SET_ERROR_AND_GOTO(context, err, done); - } + AddActiveEffectSlots(effectslots, n, context); + UnlockEffectSlotList(context); done: - VECTOR_DEINIT(slotvec); - ALCcontext_DecRef(context); } @@ -116,31 +178,37 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint * context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if(!(n >= 0)) - SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n); + if(n == 0) goto done; + for(i = 0;i < n;i++) { if((slot=LookupEffectSlot(context, effectslots[i])) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", + effectslots[i]); if(ReadRef(&slot->ref) != 0) - SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u", + effectslots[i]); } // All effectslots are valid + RemoveActiveEffectSlots(effectslots, n, context); for(i = 0;i < n;i++) { - if((slot=RemoveEffectSlot(context, effectslots[i])) == NULL) + if((slot=LookupEffectSlot(context, effectslots[i])) == NULL) continue; - FreeThunkEntry(slot->id); + VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL; - RemoveEffectSlotArray(context, slot); - DELETE_OBJ(slot->EffectState); + DeinitEffectSlot(slot); memset(slot, 0, sizeof(*slot)); al_free(slot); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -152,7 +220,9 @@ AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot) context = GetContextRef(); if(!context) return AL_FALSE; + LockEffectSlotList(context); ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE); + UnlockEffectSlotList(context); ALCcontext_DecRef(context); @@ -170,35 +240,45 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param context = GetContextRef(); if(!context) return; - device = context->Device; + almtx_lock(&context->PropLock); + LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_EFFECT: + device = context->Device; + + LockEffectList(device); effect = (value ? LookupEffect(device, value) : NULL); if(!(value == 0 || effect != NULL)) - SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); + { + UnlockEffectList(device); + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value); + } + err = InitializeEffect(context, slot, effect); + UnlockEffectList(device); - err = InitializeEffect(device, slot, effect); if(err != AL_NO_ERROR) - SET_ERROR_AND_GOTO(context, err, done); - ATOMIC_STORE(&context->UpdateSources, AL_TRUE); + SETERR_GOTO(context, err, done, "Effect initialization failed"); break; case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: if(!(value == AL_TRUE || value == AL_FALSE)) - SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); - + SETERR_GOTO(context, AL_INVALID_VALUE, done, + "Effect slot auxiliary send auto out of range"); slot->AuxSendAuto = value; - ATOMIC_STORE(&context->UpdateSources, AL_TRUE); break; default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x", + param); } + DO_UPDATEPROPS(); done: + UnlockEffectSlotList(context); + almtx_unlock(&context->PropLock); ALCcontext_DecRef(context); } @@ -217,15 +297,18 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", + param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -237,23 +320,27 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param context = GetContextRef(); if(!context) return; + almtx_lock(&context->PropLock); + LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: if(!(value >= 0.0f && value <= 1.0f)) - SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done); - + SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range"); slot->Gain = value; - ATOMIC_STORE(&slot->NeedsUpdate, AL_TRUE); break; default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x", + param); } + DO_UPDATEPROPS(); done: + UnlockEffectSlotList(context); + almtx_unlock(&context->PropLock); ALCcontext_DecRef(context); } @@ -271,15 +358,18 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", + param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -291,8 +381,9 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO: @@ -300,10 +391,11 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa break; default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -322,15 +414,18 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x", + param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -342,8 +437,9 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if((slot=LookupEffectSlot(context, effectslot)) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { case AL_EFFECTSLOT_GAIN: @@ -351,10 +447,11 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa break; default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } @@ -372,82 +469,32 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p context = GetContextRef(); if(!context) return; + LockEffectSlotList(context); if(LookupEffectSlot(context, effectslot) == NULL) - SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done); + SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot); switch(param) { default: - SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done); + alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x", + param); } done: + UnlockEffectSlotList(context); ALCcontext_DecRef(context); } -static ALenum AddEffectSlotArray(ALCcontext *context, ALeffectslot **start, ALsizei count) -{ - ALenum err = AL_NO_ERROR; - - LockContext(context); - if(!VECTOR_INSERT(context->ActiveAuxSlots, VECTOR_ITER_END(context->ActiveAuxSlots), start, start+count)) - err = AL_OUT_OF_MEMORY; - UnlockContext(context); - - return err; -} - -static void RemoveEffectSlotArray(ALCcontext *context, const ALeffectslot *slot) -{ - ALeffectslot **iter; - - LockContext(context); -#define MATCH_SLOT(_i) (slot == *(_i)) - VECTOR_FIND_IF(iter, ALeffectslot*, context->ActiveAuxSlots, MATCH_SLOT); - if(iter != VECTOR_ITER_END(context->ActiveAuxSlots)) - { - *iter = VECTOR_BACK(context->ActiveAuxSlots); - VECTOR_POP_BACK(context->ActiveAuxSlots); - } -#undef MATCH_SLOT - UnlockContext(context); -} - - -void InitEffectFactoryMap(void) -{ - InitUIntMap(&EffectStateFactoryMap, ~0); - - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_AUTOWAH, ALautowahStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory); -} - -void DeinitEffectFactoryMap(void) -{ - ResetUIntMap(&EffectStateFactoryMap); -} - - -ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect) +ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) { + ALCdevice *Device = Context->Device; ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL); - ALeffectStateFactory *factory; + struct ALeffectslotProps *props; + ALeffectState *State; - if(newtype != EffectSlot->EffectType) + if(newtype != EffectSlot->Effect.Type) { - ALeffectState *State; - FPUCtl oldMode; + EffectStateFactory *factory; factory = getFactoryByType(newtype); if(!factory) @@ -455,96 +502,301 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e ERR("Failed to find factory for effect type 0x%04x\n", newtype); return AL_INVALID_ENUM; } - State = V0(factory,create)(); - if(!State) - return AL_OUT_OF_MEMORY; - - SetMixerFPUMode(&oldMode); + State = EffectStateFactory_create(factory); + if(!State) return AL_OUT_OF_MEMORY; - ALCdevice_Lock(Device); + START_MIXER_MODE(); + almtx_lock(&Device->BackendLock); + State->OutBuffer = Device->Dry.Buffer; + State->OutChannels = Device->Dry.NumChannels; if(V(State,deviceUpdate)(Device) == AL_FALSE) { - ALCdevice_Unlock(Device); - RestoreFPUMode(&oldMode); - DELETE_OBJ(State); + almtx_unlock(&Device->BackendLock); + LEAVE_MIXER_MODE(); + ALeffectState_DecRef(State); return AL_OUT_OF_MEMORY; } + almtx_unlock(&Device->BackendLock); + END_MIXER_MODE(); - State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State); if(!effect) { - memset(&EffectSlot->EffectProps, 0, sizeof(EffectSlot->EffectProps)); - EffectSlot->EffectType = AL_EFFECT_NULL; + EffectSlot->Effect.Type = AL_EFFECT_NULL; + memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props)); } else { - memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props)); - EffectSlot->EffectType = effect->type; + EffectSlot->Effect.Type = effect->type; + EffectSlot->Effect.Props = effect->Props; } - /* FIXME: This should be done asynchronously, but since the EffectState - * object was changed, it needs an update before its Process method can - * be called. */ - ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_FALSE); - V(EffectSlot->EffectState,update)(Device, EffectSlot); - ALCdevice_Unlock(Device); + ALeffectState_DecRef(EffectSlot->Effect.State); + EffectSlot->Effect.State = State; + } + else if(effect) + EffectSlot->Effect.Props = effect->Props; + + /* Remove state references from old effect slot property updates. */ + props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps); + while(props) + { + if(props->State) + ALeffectState_DecRef(props->State); + props->State = NULL; + props = ATOMIC_LOAD(&props->next, almemory_order_relaxed); + } + + return AL_NO_ERROR; +} - RestoreFPUMode(&oldMode); - DELETE_OBJ(State); - State = NULL; +static void ALeffectState_IncRef(ALeffectState *state) +{ + uint ref; + ref = IncrementRef(&state->Ref); + TRACEREF("%p increasing refcount to %u\n", state, ref); +} + +void ALeffectState_DecRef(ALeffectState *state) +{ + uint ref; + ref = DecrementRef(&state->Ref); + TRACEREF("%p decreasing refcount to %u\n", state, ref); + if(ref == 0) DELETE_OBJ(state); +} + + +void ALeffectState_Construct(ALeffectState *state) +{ + InitRef(&state->Ref, 1); + + state->OutBuffer = NULL; + state->OutChannels = 0; +} + +void ALeffectState_Destruct(ALeffectState *UNUSED(state)) +{ +} + + +static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, + almemory_order_acquire); + struct ALeffectslotArray *newarray = NULL; + ALsizei newcount = curarray->count + count; + ALCdevice *device = context->Device; + ALsizei i, j; + + /* Insert the new effect slots into the head of the array, followed by the + * existing ones. + */ + newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); + newarray->count = newcount; + for(i = 0;i < count;i++) + newarray->slot[i] = LookupEffectSlot(context, slotids[i]); + for(j = 0;i < newcount;) + newarray->slot[i++] = curarray->slot[j++]; + /* Remove any duplicates (first instance of each will be kept). */ + for(i = 1;i < newcount;i++) + { + for(j = i;j != 0;) + { + if(UNLIKELY(newarray->slot[i] == newarray->slot[--j])) + { + newcount--; + for(j = i;j < newcount;j++) + newarray->slot[j] = newarray->slot[j+1]; + i--; + break; + } + } } - else + + /* Reallocate newarray if the new size ended up smaller from duplicate + * removal. + */ + if(UNLIKELY(newcount < newarray->count)) { - if(effect) + struct ALeffectslotArray *tmpnewarray = al_calloc(DEF_ALIGN, + FAM_SIZE(struct ALeffectslotArray, slot, newcount)); + memcpy(tmpnewarray, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount)); + al_free(newarray); + newarray = tmpnewarray; + newarray->count = newcount; + } + + curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); + while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) + althrd_yield(); + al_free(curarray); +} + +static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context) +{ + struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots, + almemory_order_acquire); + struct ALeffectslotArray *newarray = NULL; + ALCdevice *device = context->Device; + ALsizei i, j; + + /* Don't shrink the allocated array size since we don't know how many (if + * any) of the effect slots to remove are in the array. + */ + newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, curarray->count)); + newarray->count = 0; + for(i = 0;i < curarray->count;i++) + { + /* Insert this slot into the new array only if it's not one to remove. */ + ALeffectslot *slot = curarray->slot[i]; + for(j = count;j != 0;) { - ALCdevice_Lock(Device); - memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props)); - ALCdevice_Unlock(Device); - ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_TRUE); + if(slot->id == slotids[--j]) + goto skip_ins; } + newarray->slot[newarray->count++] = slot; + skip_ins: ; } - return AL_NO_ERROR; + /* TODO: Could reallocate newarray now that we know it's needed size. */ + + curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel); + while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1)) + althrd_yield(); + al_free(curarray); } ALenum InitEffectSlot(ALeffectslot *slot) { - ALeffectStateFactory *factory; - ALuint i, c; + EffectStateFactory *factory; - slot->EffectType = AL_EFFECT_NULL; + slot->Effect.Type = AL_EFFECT_NULL; factory = getFactoryByType(AL_EFFECT_NULL); - if(!(slot->EffectState=V0(factory,create)())) - return AL_OUT_OF_MEMORY; + slot->Effect.State = EffectStateFactory_create(factory); + if(!slot->Effect.State) return AL_OUT_OF_MEMORY; slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; - ATOMIC_INIT(&slot->NeedsUpdate, AL_FALSE); - for(c = 0;c < 1;c++) - { - for(i = 0;i < BUFFERSIZE;i++) - slot->WetBuffer[c][i] = 0.0f; - } + ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_relaxed); InitRef(&slot->ref, 0); + ATOMIC_INIT(&slot->Update, NULL); + + slot->Params.Gain = 1.0f; + slot->Params.AuxSendAuto = AL_TRUE; + ALeffectState_IncRef(slot->Effect.State); + slot->Params.EffectState = slot->Effect.State; + slot->Params.RoomRolloff = 0.0f; + slot->Params.DecayTime = 0.0f; + slot->Params.DecayLFRatio = 0.0f; + slot->Params.DecayHFRatio = 0.0f; + slot->Params.DecayHFLimit = AL_FALSE; + slot->Params.AirAbsorptionGainHF = 1.0f; + return AL_NO_ERROR; } -ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context) +void DeinitEffectSlot(ALeffectslot *slot) +{ + struct ALeffectslotProps *props; + + props = ATOMIC_LOAD_SEQ(&slot->Update); + if(props) + { + if(props->State) ALeffectState_DecRef(props->State); + TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props); + al_free(props); + } + + ALeffectState_DecRef(slot->Effect.State); + if(slot->Params.EffectState) + ALeffectState_DecRef(slot->Params.EffectState); +} + +void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context) +{ + struct ALeffectslotProps *props; + ALeffectState *oldstate; + + /* Get an unused property container, or allocate a new one as needed. */ + props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed); + if(!props) + props = al_calloc(16, sizeof(*props)); + else + { + struct ALeffectslotProps *next; + do { + next = ATOMIC_LOAD(&props->next, almemory_order_relaxed); + } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next, + almemory_order_seq_cst, almemory_order_acquire) == 0); + } + + /* Copy in current property values. */ + props->Gain = slot->Gain; + props->AuxSendAuto = slot->AuxSendAuto; + + props->Type = slot->Effect.Type; + props->Props = slot->Effect.Props; + /* Swap out any stale effect state object there may be in the container, to + * delete it. + */ + ALeffectState_IncRef(slot->Effect.State); + oldstate = props->State; + props->State = slot->Effect.State; + + /* Set the new container for updating internal parameters. */ + props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel); + if(props) + { + /* If there was an unused update container, put it back in the + * freelist. + */ + if(props->State) + ALeffectState_DecRef(props->State); + props->State = NULL; + ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props); + } + + if(oldstate) + ALeffectState_DecRef(oldstate); +} + +void UpdateAllEffectSlotProps(ALCcontext *context) { - ALsizei pos; - for(pos = 0;pos < Context->EffectSlotMap.size;pos++) + struct ALeffectslotArray *auxslots; + ALsizei i; + + LockEffectSlotList(context); + auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire); + for(i = 0;i < auxslots->count;i++) { - ALeffectslot *temp = Context->EffectSlotMap.array[pos].value; - Context->EffectSlotMap.array[pos].value = NULL; + ALeffectslot *slot = auxslots->slot[i]; + if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel)) + UpdateEffectSlotProps(slot, context); + } + UnlockEffectSlotList(context); +} + +ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context) +{ + ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList); + ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList); + size_t leftover = 0; - DELETE_OBJ(temp->EffectState); + for(;iter != end;iter++) + { + ALeffectslot *slot = *iter; + if(!slot) continue; + *iter = NULL; - FreeThunkEntry(temp->id); - memset(temp, 0, sizeof(ALeffectslot)); - al_free(temp); + DeinitEffectSlot(slot); + + memset(slot, 0, sizeof(*slot)); + al_free(slot); + ++leftover; } + if(leftover > 0) + WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s"); } |