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authorSven Gothel <[email protected]>2019-04-07 23:39:04 +0200
committerSven Gothel <[email protected]>2019-04-07 23:39:04 +0200
commit73233ce69919fc19c53ce8663c5b8cc05227f07e (patch)
treef2b6ccc1a14d7c387f33398a44ea4511d7ecb212 /OpenAL32/alAuxEffectSlot.c
parent8efa4c7ba5ee8eb399d31a9884e45f743d4625ad (diff)
parent99a55c445211fea77af6ab61cbc6a6ec4fbdc9b9 (diff)
Merge branch 'v1.19' of git://repo.or.cz/openal-soft into v1.19v1.19
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.c')
-rw-r--r--OpenAL32/alAuxEffectSlot.c620
1 files changed, 436 insertions, 184 deletions
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index c1314301..8141e0f6 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -27,83 +27,145 @@
#include "AL/alc.h"
#include "alMain.h"
#include "alAuxEffectSlot.h"
-#include "alThunk.h"
#include "alError.h"
+#include "alListener.h"
#include "alSource.h"
+#include "fpu_modes.h"
+#include "almalloc.h"
+
+
+extern inline void LockEffectSlotList(ALCcontext *context);
+extern inline void UnlockEffectSlotList(ALCcontext *context);
+
+static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
+static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context);
+
+static const struct {
+ ALenum Type;
+ EffectStateFactory* (*GetFactory)(void);
+} FactoryList[] = {
+ { AL_EFFECT_NULL, NullStateFactory_getFactory },
+ { AL_EFFECT_EAXREVERB, ReverbStateFactory_getFactory },
+ { AL_EFFECT_REVERB, ReverbStateFactory_getFactory },
+ { AL_EFFECT_AUTOWAH, AutowahStateFactory_getFactory },
+ { AL_EFFECT_CHORUS, ChorusStateFactory_getFactory },
+ { AL_EFFECT_COMPRESSOR, CompressorStateFactory_getFactory },
+ { AL_EFFECT_DISTORTION, DistortionStateFactory_getFactory },
+ { AL_EFFECT_ECHO, EchoStateFactory_getFactory },
+ { AL_EFFECT_EQUALIZER, EqualizerStateFactory_getFactory },
+ { AL_EFFECT_FLANGER, FlangerStateFactory_getFactory },
+ { AL_EFFECT_FREQUENCY_SHIFTER, FshifterStateFactory_getFactory },
+ { AL_EFFECT_RING_MODULATOR, ModulatorStateFactory_getFactory },
+ { AL_EFFECT_PITCH_SHIFTER, PshifterStateFactory_getFactory},
+ { AL_EFFECT_DEDICATED_DIALOGUE, DedicatedStateFactory_getFactory },
+ { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedStateFactory_getFactory }
+};
+
+static inline EffectStateFactory *getFactoryByType(ALenum type)
+{
+ size_t i;
+ for(i = 0;i < COUNTOF(FactoryList);i++)
+ {
+ if(FactoryList[i].Type == type)
+ return FactoryList[i].GetFactory();
+ }
+ return NULL;
+}
-extern inline struct ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id);
-extern inline struct ALeffectslot *RemoveEffectSlot(ALCcontext *context, ALuint id);
+static void ALeffectState_IncRef(ALeffectState *state);
-static ALenum AddEffectSlotArray(ALCcontext *Context, ALeffectslot **start, ALsizei count);
-static void RemoveEffectSlotArray(ALCcontext *Context, const ALeffectslot *slot);
+static inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id)
+{
+ id--;
+ if(UNLIKELY(id >= VECTOR_SIZE(context->EffectSlotList)))
+ return NULL;
+ return VECTOR_ELEM(context->EffectSlotList, id);
+}
-static UIntMap EffectStateFactoryMap;
-static inline ALeffectStateFactory *getFactoryByType(ALenum type)
+static inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{
- ALeffectStateFactory* (*getFactory)(void) = LookupUIntMapKey(&EffectStateFactoryMap, type);
- if(getFactory != NULL)
- return getFactory();
- return NULL;
+ EffectSubList *sublist;
+ ALuint lidx = (id-1) >> 6;
+ ALsizei slidx = (id-1) & 0x3f;
+
+ if(UNLIKELY(lidx >= VECTOR_SIZE(device->EffectList)))
+ return NULL;
+ sublist = &VECTOR_ELEM(device->EffectList, lidx);
+ if(UNLIKELY(sublist->FreeMask & (U64(1)<<slidx)))
+ return NULL;
+ return sublist->Effects + slidx;
}
+#define DO_UPDATEPROPS() do { \
+ if(!ATOMIC_LOAD(&context->DeferUpdates, almemory_order_acquire)) \
+ UpdateEffectSlotProps(slot, context); \
+ else \
+ ATOMIC_FLAG_CLEAR(&slot->PropsClean, almemory_order_release); \
+} while(0)
+
+
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
+ ALCdevice *device;
ALCcontext *context;
- VECTOR(ALeffectslot*) slotvec;
ALsizei cur;
- ALenum err;
context = GetContextRef();
if(!context) return;
- VECTOR_INIT(slotvec);
-
if(!(n >= 0))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
- if(!VECTOR_RESERVE(slotvec, n))
- SET_ERROR_AND_GOTO(context, AL_OUT_OF_MEMORY, done);
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Generating %d effect slots", n);
+ if(n == 0) goto done;
+ LockEffectSlotList(context);
+ device = context->Device;
for(cur = 0;cur < n;cur++)
{
- ALeffectslot *slot = al_calloc(16, sizeof(ALeffectslot));
- err = AL_OUT_OF_MEMORY;
- if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
+ ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
+ ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
+ ALeffectslot *slot = NULL;
+ ALenum err = AL_OUT_OF_MEMORY;
+
+ for(;iter != end;iter++)
{
- al_free(slot);
- alDeleteAuxiliaryEffectSlots(cur, effectslots);
- SET_ERROR_AND_GOTO(context, err, done);
+ if(!*iter)
+ break;
}
-
- err = NewThunkEntry(&slot->id);
- if(err == AL_NO_ERROR)
- err = InsertUIntMapEntry(&context->EffectSlotMap, slot->id, slot);
- if(err != AL_NO_ERROR)
+ if(iter == end)
+ {
+ if(device->AuxiliaryEffectSlotMax == VECTOR_SIZE(context->EffectSlotList))
+ {
+ UnlockEffectSlotList(context);
+ alDeleteAuxiliaryEffectSlots(cur, effectslots);
+ SETERR_GOTO(context, AL_OUT_OF_MEMORY, done,
+ "Exceeding %u auxiliary effect slot limit", device->AuxiliaryEffectSlotMax);
+ }
+ VECTOR_PUSH_BACK(context->EffectSlotList, NULL);
+ iter = &VECTOR_BACK(context->EffectSlotList);
+ }
+ slot = al_calloc(16, sizeof(ALeffectslot));
+ if(!slot || (err=InitEffectSlot(slot)) != AL_NO_ERROR)
{
- FreeThunkEntry(slot->id);
- DELETE_OBJ(slot->EffectState);
al_free(slot);
+ UnlockEffectSlotList(context);
alDeleteAuxiliaryEffectSlots(cur, effectslots);
- SET_ERROR_AND_GOTO(context, err, done);
+ SETERR_GOTO(context, err, done, "Effect slot object allocation failed");
}
+ aluInitEffectPanning(slot);
- VECTOR_PUSH_BACK(slotvec, slot);
+ slot->id = (iter - VECTOR_BEGIN(context->EffectSlotList)) + 1;
+ *iter = slot;
effectslots[cur] = slot->id;
}
- err = AddEffectSlotArray(context, VECTOR_ITER_BEGIN(slotvec), n);
- if(err != AL_NO_ERROR)
- {
- alDeleteAuxiliaryEffectSlots(cur, effectslots);
- SET_ERROR_AND_GOTO(context, err, done);
- }
+ AddActiveEffectSlots(effectslots, n, context);
+ UnlockEffectSlotList(context);
done:
- VECTOR_DEINIT(slotvec);
-
ALCcontext_DecRef(context);
}
@@ -116,31 +178,37 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if(!(n >= 0))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Deleting %d effect slots", n);
+ if(n == 0) goto done;
+
for(i = 0;i < n;i++)
{
if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u",
+ effectslots[i]);
if(ReadRef(&slot->ref) != 0)
- SET_ERROR_AND_GOTO(context, AL_INVALID_OPERATION, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Deleting in-use effect slot %u",
+ effectslots[i]);
}
// All effectslots are valid
+ RemoveActiveEffectSlots(effectslots, n, context);
for(i = 0;i < n;i++)
{
- if((slot=RemoveEffectSlot(context, effectslots[i])) == NULL)
+ if((slot=LookupEffectSlot(context, effectslots[i])) == NULL)
continue;
- FreeThunkEntry(slot->id);
+ VECTOR_ELEM(context->EffectSlotList, effectslots[i]-1) = NULL;
- RemoveEffectSlotArray(context, slot);
- DELETE_OBJ(slot->EffectState);
+ DeinitEffectSlot(slot);
memset(slot, 0, sizeof(*slot));
al_free(slot);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -152,7 +220,9 @@ AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
context = GetContextRef();
if(!context) return AL_FALSE;
+ LockEffectSlotList(context);
ret = (LookupEffectSlot(context, effectslot) ? AL_TRUE : AL_FALSE);
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
@@ -170,35 +240,45 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
context = GetContextRef();
if(!context) return;
- device = context->Device;
+ almtx_lock(&context->PropLock);
+ LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_EFFECT:
+ device = context->Device;
+
+ LockEffectList(device);
effect = (value ? LookupEffect(device, value) : NULL);
if(!(value == 0 || effect != NULL))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
+ {
+ UnlockEffectList(device);
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Invalid effect ID %u", value);
+ }
+ err = InitializeEffect(context, slot, effect);
+ UnlockEffectList(device);
- err = InitializeEffect(device, slot, effect);
if(err != AL_NO_ERROR)
- SET_ERROR_AND_GOTO(context, err, done);
- ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
+ SETERR_GOTO(context, err, done, "Effect initialization failed");
break;
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
if(!(value == AL_TRUE || value == AL_FALSE))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
-
+ SETERR_GOTO(context, AL_INVALID_VALUE, done,
+ "Effect slot auxiliary send auto out of range");
slot->AuxSendAuto = value;
- ATOMIC_STORE(&context->UpdateSources, AL_TRUE);
break;
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot integer property 0x%04x",
+ param);
}
+ DO_UPDATEPROPS();
done:
+ UnlockEffectSlotList(context);
+ almtx_unlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -217,15 +297,18 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
+ param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -237,23 +320,27 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param
context = GetContextRef();
if(!context) return;
+ almtx_lock(&context->PropLock);
+ LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
if(!(value >= 0.0f && value <= 1.0f))
- SET_ERROR_AND_GOTO(context, AL_INVALID_VALUE, done);
-
+ SETERR_GOTO(context, AL_INVALID_VALUE, done, "Effect slot gain out of range");
slot->Gain = value;
- ATOMIC_STORE(&slot->NeedsUpdate, AL_TRUE);
break;
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ SETERR_GOTO(context, AL_INVALID_ENUM, done, "Invalid effect slot float property 0x%04x",
+ param);
}
+ DO_UPDATEPROPS();
done:
+ UnlockEffectSlotList(context);
+ almtx_unlock(&context->PropLock);
ALCcontext_DecRef(context);
}
@@ -271,15 +358,18 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum para
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
+ param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -291,8 +381,9 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
@@ -300,10 +391,11 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum pa
break;
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -322,15 +414,18 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
+ param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -342,8 +437,9 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if((slot=LookupEffectSlot(context, effectslot)) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
case AL_EFFECTSLOT_GAIN:
@@ -351,10 +447,11 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum pa
break;
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
@@ -372,82 +469,32 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
context = GetContextRef();
if(!context) return;
+ LockEffectSlotList(context);
if(LookupEffectSlot(context, effectslot) == NULL)
- SET_ERROR_AND_GOTO(context, AL_INVALID_NAME, done);
+ SETERR_GOTO(context, AL_INVALID_NAME, done, "Invalid effect slot ID %u", effectslot);
switch(param)
{
default:
- SET_ERROR_AND_GOTO(context, AL_INVALID_ENUM, done);
+ alSetError(context, AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
+ param);
}
done:
+ UnlockEffectSlotList(context);
ALCcontext_DecRef(context);
}
-static ALenum AddEffectSlotArray(ALCcontext *context, ALeffectslot **start, ALsizei count)
-{
- ALenum err = AL_NO_ERROR;
-
- LockContext(context);
- if(!VECTOR_INSERT(context->ActiveAuxSlots, VECTOR_ITER_END(context->ActiveAuxSlots), start, start+count))
- err = AL_OUT_OF_MEMORY;
- UnlockContext(context);
-
- return err;
-}
-
-static void RemoveEffectSlotArray(ALCcontext *context, const ALeffectslot *slot)
-{
- ALeffectslot **iter;
-
- LockContext(context);
-#define MATCH_SLOT(_i) (slot == *(_i))
- VECTOR_FIND_IF(iter, ALeffectslot*, context->ActiveAuxSlots, MATCH_SLOT);
- if(iter != VECTOR_ITER_END(context->ActiveAuxSlots))
- {
- *iter = VECTOR_BACK(context->ActiveAuxSlots);
- VECTOR_POP_BACK(context->ActiveAuxSlots);
- }
-#undef MATCH_SLOT
- UnlockContext(context);
-}
-
-
-void InitEffectFactoryMap(void)
-{
- InitUIntMap(&EffectStateFactoryMap, ~0);
-
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_AUTOWAH, ALautowahStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory);
- InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory);
-}
-
-void DeinitEffectFactoryMap(void)
-{
- ResetUIntMap(&EffectStateFactoryMap);
-}
-
-
-ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *effect)
+ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect)
{
+ ALCdevice *Device = Context->Device;
ALenum newtype = (effect ? effect->type : AL_EFFECT_NULL);
- ALeffectStateFactory *factory;
+ struct ALeffectslotProps *props;
+ ALeffectState *State;
- if(newtype != EffectSlot->EffectType)
+ if(newtype != EffectSlot->Effect.Type)
{
- ALeffectState *State;
- FPUCtl oldMode;
+ EffectStateFactory *factory;
factory = getFactoryByType(newtype);
if(!factory)
@@ -455,96 +502,301 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ERR("Failed to find factory for effect type 0x%04x\n", newtype);
return AL_INVALID_ENUM;
}
- State = V0(factory,create)();
- if(!State)
- return AL_OUT_OF_MEMORY;
-
- SetMixerFPUMode(&oldMode);
+ State = EffectStateFactory_create(factory);
+ if(!State) return AL_OUT_OF_MEMORY;
- ALCdevice_Lock(Device);
+ START_MIXER_MODE();
+ almtx_lock(&Device->BackendLock);
+ State->OutBuffer = Device->Dry.Buffer;
+ State->OutChannels = Device->Dry.NumChannels;
if(V(State,deviceUpdate)(Device) == AL_FALSE)
{
- ALCdevice_Unlock(Device);
- RestoreFPUMode(&oldMode);
- DELETE_OBJ(State);
+ almtx_unlock(&Device->BackendLock);
+ LEAVE_MIXER_MODE();
+ ALeffectState_DecRef(State);
return AL_OUT_OF_MEMORY;
}
+ almtx_unlock(&Device->BackendLock);
+ END_MIXER_MODE();
- State = ExchangePtr((XchgPtr*)&EffectSlot->EffectState, State);
if(!effect)
{
- memset(&EffectSlot->EffectProps, 0, sizeof(EffectSlot->EffectProps));
- EffectSlot->EffectType = AL_EFFECT_NULL;
+ EffectSlot->Effect.Type = AL_EFFECT_NULL;
+ memset(&EffectSlot->Effect.Props, 0, sizeof(EffectSlot->Effect.Props));
}
else
{
- memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
- EffectSlot->EffectType = effect->type;
+ EffectSlot->Effect.Type = effect->type;
+ EffectSlot->Effect.Props = effect->Props;
}
- /* FIXME: This should be done asynchronously, but since the EffectState
- * object was changed, it needs an update before its Process method can
- * be called. */
- ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_FALSE);
- V(EffectSlot->EffectState,update)(Device, EffectSlot);
- ALCdevice_Unlock(Device);
+ ALeffectState_DecRef(EffectSlot->Effect.State);
+ EffectSlot->Effect.State = State;
+ }
+ else if(effect)
+ EffectSlot->Effect.Props = effect->Props;
+
+ /* Remove state references from old effect slot property updates. */
+ props = ATOMIC_LOAD_SEQ(&Context->FreeEffectslotProps);
+ while(props)
+ {
+ if(props->State)
+ ALeffectState_DecRef(props->State);
+ props->State = NULL;
+ props = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
+ }
+
+ return AL_NO_ERROR;
+}
- RestoreFPUMode(&oldMode);
- DELETE_OBJ(State);
- State = NULL;
+static void ALeffectState_IncRef(ALeffectState *state)
+{
+ uint ref;
+ ref = IncrementRef(&state->Ref);
+ TRACEREF("%p increasing refcount to %u\n", state, ref);
+}
+
+void ALeffectState_DecRef(ALeffectState *state)
+{
+ uint ref;
+ ref = DecrementRef(&state->Ref);
+ TRACEREF("%p decreasing refcount to %u\n", state, ref);
+ if(ref == 0) DELETE_OBJ(state);
+}
+
+
+void ALeffectState_Construct(ALeffectState *state)
+{
+ InitRef(&state->Ref, 1);
+
+ state->OutBuffer = NULL;
+ state->OutChannels = 0;
+}
+
+void ALeffectState_Destruct(ALeffectState *UNUSED(state))
+{
+}
+
+
+static void AddActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
+{
+ struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
+ almemory_order_acquire);
+ struct ALeffectslotArray *newarray = NULL;
+ ALsizei newcount = curarray->count + count;
+ ALCdevice *device = context->Device;
+ ALsizei i, j;
+
+ /* Insert the new effect slots into the head of the array, followed by the
+ * existing ones.
+ */
+ newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
+ newarray->count = newcount;
+ for(i = 0;i < count;i++)
+ newarray->slot[i] = LookupEffectSlot(context, slotids[i]);
+ for(j = 0;i < newcount;)
+ newarray->slot[i++] = curarray->slot[j++];
+ /* Remove any duplicates (first instance of each will be kept). */
+ for(i = 1;i < newcount;i++)
+ {
+ for(j = i;j != 0;)
+ {
+ if(UNLIKELY(newarray->slot[i] == newarray->slot[--j]))
+ {
+ newcount--;
+ for(j = i;j < newcount;j++)
+ newarray->slot[j] = newarray->slot[j+1];
+ i--;
+ break;
+ }
+ }
}
- else
+
+ /* Reallocate newarray if the new size ended up smaller from duplicate
+ * removal.
+ */
+ if(UNLIKELY(newcount < newarray->count))
{
- if(effect)
+ struct ALeffectslotArray *tmpnewarray = al_calloc(DEF_ALIGN,
+ FAM_SIZE(struct ALeffectslotArray, slot, newcount));
+ memcpy(tmpnewarray, newarray, FAM_SIZE(struct ALeffectslotArray, slot, newcount));
+ al_free(newarray);
+ newarray = tmpnewarray;
+ newarray->count = newcount;
+ }
+
+ curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
+ while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
+ althrd_yield();
+ al_free(curarray);
+}
+
+static void RemoveActiveEffectSlots(const ALuint *slotids, ALsizei count, ALCcontext *context)
+{
+ struct ALeffectslotArray *curarray = ATOMIC_LOAD(&context->ActiveAuxSlots,
+ almemory_order_acquire);
+ struct ALeffectslotArray *newarray = NULL;
+ ALCdevice *device = context->Device;
+ ALsizei i, j;
+
+ /* Don't shrink the allocated array size since we don't know how many (if
+ * any) of the effect slots to remove are in the array.
+ */
+ newarray = al_calloc(DEF_ALIGN, FAM_SIZE(struct ALeffectslotArray, slot, curarray->count));
+ newarray->count = 0;
+ for(i = 0;i < curarray->count;i++)
+ {
+ /* Insert this slot into the new array only if it's not one to remove. */
+ ALeffectslot *slot = curarray->slot[i];
+ for(j = count;j != 0;)
{
- ALCdevice_Lock(Device);
- memcpy(&EffectSlot->EffectProps, &effect->Props, sizeof(effect->Props));
- ALCdevice_Unlock(Device);
- ATOMIC_STORE(&EffectSlot->NeedsUpdate, AL_TRUE);
+ if(slot->id == slotids[--j])
+ goto skip_ins;
}
+ newarray->slot[newarray->count++] = slot;
+ skip_ins: ;
}
- return AL_NO_ERROR;
+ /* TODO: Could reallocate newarray now that we know it's needed size. */
+
+ curarray = ATOMIC_EXCHANGE_PTR(&context->ActiveAuxSlots, newarray, almemory_order_acq_rel);
+ while((ATOMIC_LOAD(&device->MixCount, almemory_order_acquire)&1))
+ althrd_yield();
+ al_free(curarray);
}
ALenum InitEffectSlot(ALeffectslot *slot)
{
- ALeffectStateFactory *factory;
- ALuint i, c;
+ EffectStateFactory *factory;
- slot->EffectType = AL_EFFECT_NULL;
+ slot->Effect.Type = AL_EFFECT_NULL;
factory = getFactoryByType(AL_EFFECT_NULL);
- if(!(slot->EffectState=V0(factory,create)()))
- return AL_OUT_OF_MEMORY;
+ slot->Effect.State = EffectStateFactory_create(factory);
+ if(!slot->Effect.State) return AL_OUT_OF_MEMORY;
slot->Gain = 1.0;
slot->AuxSendAuto = AL_TRUE;
- ATOMIC_INIT(&slot->NeedsUpdate, AL_FALSE);
- for(c = 0;c < 1;c++)
- {
- for(i = 0;i < BUFFERSIZE;i++)
- slot->WetBuffer[c][i] = 0.0f;
- }
+ ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_relaxed);
InitRef(&slot->ref, 0);
+ ATOMIC_INIT(&slot->Update, NULL);
+
+ slot->Params.Gain = 1.0f;
+ slot->Params.AuxSendAuto = AL_TRUE;
+ ALeffectState_IncRef(slot->Effect.State);
+ slot->Params.EffectState = slot->Effect.State;
+ slot->Params.RoomRolloff = 0.0f;
+ slot->Params.DecayTime = 0.0f;
+ slot->Params.DecayLFRatio = 0.0f;
+ slot->Params.DecayHFRatio = 0.0f;
+ slot->Params.DecayHFLimit = AL_FALSE;
+ slot->Params.AirAbsorptionGainHF = 1.0f;
+
return AL_NO_ERROR;
}
-ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
+void DeinitEffectSlot(ALeffectslot *slot)
+{
+ struct ALeffectslotProps *props;
+
+ props = ATOMIC_LOAD_SEQ(&slot->Update);
+ if(props)
+ {
+ if(props->State) ALeffectState_DecRef(props->State);
+ TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n", props);
+ al_free(props);
+ }
+
+ ALeffectState_DecRef(slot->Effect.State);
+ if(slot->Params.EffectState)
+ ALeffectState_DecRef(slot->Params.EffectState);
+}
+
+void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context)
+{
+ struct ALeffectslotProps *props;
+ ALeffectState *oldstate;
+
+ /* Get an unused property container, or allocate a new one as needed. */
+ props = ATOMIC_LOAD(&context->FreeEffectslotProps, almemory_order_relaxed);
+ if(!props)
+ props = al_calloc(16, sizeof(*props));
+ else
+ {
+ struct ALeffectslotProps *next;
+ do {
+ next = ATOMIC_LOAD(&props->next, almemory_order_relaxed);
+ } while(ATOMIC_COMPARE_EXCHANGE_PTR_WEAK(&context->FreeEffectslotProps, &props, next,
+ almemory_order_seq_cst, almemory_order_acquire) == 0);
+ }
+
+ /* Copy in current property values. */
+ props->Gain = slot->Gain;
+ props->AuxSendAuto = slot->AuxSendAuto;
+
+ props->Type = slot->Effect.Type;
+ props->Props = slot->Effect.Props;
+ /* Swap out any stale effect state object there may be in the container, to
+ * delete it.
+ */
+ ALeffectState_IncRef(slot->Effect.State);
+ oldstate = props->State;
+ props->State = slot->Effect.State;
+
+ /* Set the new container for updating internal parameters. */
+ props = ATOMIC_EXCHANGE_PTR(&slot->Update, props, almemory_order_acq_rel);
+ if(props)
+ {
+ /* If there was an unused update container, put it back in the
+ * freelist.
+ */
+ if(props->State)
+ ALeffectState_DecRef(props->State);
+ props->State = NULL;
+ ATOMIC_REPLACE_HEAD(struct ALeffectslotProps*, &context->FreeEffectslotProps, props);
+ }
+
+ if(oldstate)
+ ALeffectState_DecRef(oldstate);
+}
+
+void UpdateAllEffectSlotProps(ALCcontext *context)
{
- ALsizei pos;
- for(pos = 0;pos < Context->EffectSlotMap.size;pos++)
+ struct ALeffectslotArray *auxslots;
+ ALsizei i;
+
+ LockEffectSlotList(context);
+ auxslots = ATOMIC_LOAD(&context->ActiveAuxSlots, almemory_order_acquire);
+ for(i = 0;i < auxslots->count;i++)
{
- ALeffectslot *temp = Context->EffectSlotMap.array[pos].value;
- Context->EffectSlotMap.array[pos].value = NULL;
+ ALeffectslot *slot = auxslots->slot[i];
+ if(!ATOMIC_FLAG_TEST_AND_SET(&slot->PropsClean, almemory_order_acq_rel))
+ UpdateEffectSlotProps(slot, context);
+ }
+ UnlockEffectSlotList(context);
+}
+
+ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *context)
+{
+ ALeffectslotPtr *iter = VECTOR_BEGIN(context->EffectSlotList);
+ ALeffectslotPtr *end = VECTOR_END(context->EffectSlotList);
+ size_t leftover = 0;
- DELETE_OBJ(temp->EffectState);
+ for(;iter != end;iter++)
+ {
+ ALeffectslot *slot = *iter;
+ if(!slot) continue;
+ *iter = NULL;
- FreeThunkEntry(temp->id);
- memset(temp, 0, sizeof(ALeffectslot));
- al_free(temp);
+ DeinitEffectSlot(slot);
+
+ memset(slot, 0, sizeof(*slot));
+ al_free(slot);
+ ++leftover;
}
+ if(leftover > 0)
+ WARN("(%p) Deleted "SZFMT" AuxiliaryEffectSlot%s\n", context, leftover, (leftover==1)?"":"s");
}