diff options
author | Chris Robinson <[email protected]> | 2019-07-28 19:09:07 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-07-28 19:09:07 -0700 |
commit | 83432a7e5c7f565a08c41bb104ae25286c5fc82b (patch) | |
tree | b16a5b86f037190bac4686adede6078d9928131a /OpenAL32/alAuxEffectSlot.h | |
parent | cb3e96e75640730b9391f0d2d922eecd9ee2ce79 (diff) |
Move some headers out of the Include subdirectory
Diffstat (limited to 'OpenAL32/alAuxEffectSlot.h')
-rw-r--r-- | OpenAL32/alAuxEffectSlot.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/OpenAL32/alAuxEffectSlot.h b/OpenAL32/alAuxEffectSlot.h new file mode 100644 index 00000000..b6976d13 --- /dev/null +++ b/OpenAL32/alAuxEffectSlot.h @@ -0,0 +1,100 @@ +#ifndef _AL_AUXEFFECTSLOT_H_ +#define _AL_AUXEFFECTSLOT_H_ + +#include <array> + +#include "alcmain.h" +#include "alEffect.h" +#include "ambidefs.h" +#include "effects/base.h" + +#include "almalloc.h" +#include "atomic.h" + + +struct ALeffectslot; + + +using ALeffectslotArray = al::FlexArray<ALeffectslot*>; + + +struct ALeffectslotProps { + ALfloat Gain; + ALboolean AuxSendAuto; + ALeffectslot *Target; + + ALenum Type; + EffectProps Props; + + EffectState *State; + + std::atomic<ALeffectslotProps*> next; +}; + + +struct ALeffectslot { + ALfloat Gain{1.0f}; + ALboolean AuxSendAuto{AL_TRUE}; + ALeffectslot *Target{nullptr}; + + struct { + ALenum Type{AL_EFFECT_NULL}; + EffectProps Props{}; + + EffectState *State{nullptr}; + } Effect; + + std::atomic_flag PropsClean; + + RefCount ref{0u}; + + std::atomic<ALeffectslotProps*> Update{nullptr}; + + struct { + ALfloat Gain{1.0f}; + ALboolean AuxSendAuto{AL_TRUE}; + ALeffectslot *Target{nullptr}; + + ALenum EffectType{AL_EFFECT_NULL}; + EffectProps mEffectProps{}; + EffectState *mEffectState{nullptr}; + + ALfloat RoomRolloff{0.0f}; /* Added to the source's room rolloff, not multiplied. */ + ALfloat DecayTime{0.0f}; + ALfloat DecayLFRatio{0.0f}; + ALfloat DecayHFRatio{0.0f}; + ALboolean DecayHFLimit{AL_FALSE}; + ALfloat AirAbsorptionGainHF{1.0f}; + } Params; + + /* Self ID */ + ALuint id{}; + + /* Mixing buffer used by the Wet mix. */ + al::vector<FloatBufferLine, 16> MixBuffer; + + /* Wet buffer configuration is ACN channel order with N3D scaling. + * Consequently, effects that only want to work with mono input can use + * channel 0 by itself. Effects that want multichannel can process the + * ambisonics signal and make a B-Format source pan. + */ + MixParams Wet; + + ALeffectslot() { PropsClean.test_and_set(std::memory_order_relaxed); } + ALeffectslot(const ALeffectslot&) = delete; + ALeffectslot& operator=(const ALeffectslot&) = delete; + ~ALeffectslot(); + + static ALeffectslotArray *CreatePtrArray(size_t count) noexcept; + + DEF_PLACE_NEWDEL() +}; + +ALenum InitEffectSlot(ALeffectslot *slot); +void UpdateEffectSlotProps(ALeffectslot *slot, ALCcontext *context); +void UpdateAllEffectSlotProps(ALCcontext *context); + + +ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect); + +#endif |