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authorChris Robinson <[email protected]>2009-05-29 01:32:54 -0700
committerChris Robinson <[email protected]>2009-05-29 01:32:54 -0700
commit34ea7eba9e5f750aaa18713c51da852555064d39 (patch)
treefbb4a356a02fbe508fc241ac3b31a62d5dd841d4 /OpenAL32/alEffect.c
parent6d3ba44f55772cc6a545ca2c9407833ed85233f6 (diff)
Add preliminary support for the EAX Reverb effect
Not all parameters are supported yet, though it is a little more fuctional than standard reverb
Diffstat (limited to 'OpenAL32/alEffect.c')
-rw-r--r--OpenAL32/alEffect.c422
1 files changed, 418 insertions, 4 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index 4455a230..4d0e7f34 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -170,6 +170,7 @@ ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
if(param == AL_EFFECT_TYPE)
{
ALboolean isOk = (iValue == AL_EFFECT_NULL ||
+ (iValue == AL_EFFECT_EAXREVERB && !DisabledEffects[EAXREVERB]) ||
(iValue == AL_EFFECT_REVERB && !DisabledEffects[REVERB]) ||
(iValue == AL_EFFECT_ECHO && !DisabledEffects[ECHO]));
@@ -178,6 +179,22 @@ ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
else
alSetError(AL_INVALID_VALUE);
}
+ else if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ if(iValue == AL_TRUE || iValue == AL_FALSE)
+ ALEffect->Reverb.DecayHFLimit = iValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
@@ -227,6 +244,19 @@ ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues)
{
alEffecti(effect, param, piValues[0]);
}
+ else if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ alEffecti(effect, param, piValues[0]);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
@@ -269,7 +299,175 @@ ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue)
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- if(ALEffect->type == AL_EFFECT_REVERB)
+ if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ if(flValue >= AL_EAXREVERB_MIN_DENSITY &&
+ flValue <= AL_EAXREVERB_MAX_DENSITY)
+ ALEffect->Reverb.Density = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_DIFFUSION:
+ if(flValue >= AL_EAXREVERB_MIN_DIFFUSION &&
+ flValue <= AL_EAXREVERB_MAX_DIFFUSION)
+ ALEffect->Reverb.Diffusion = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_GAIN:
+ if(flValue >= AL_EAXREVERB_MIN_GAIN &&
+ flValue <= AL_EAXREVERB_MAX_GAIN)
+ ALEffect->Reverb.Gain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_GAINHF:
+ if(flValue >= AL_EAXREVERB_MIN_GAINHF &&
+ flValue <= AL_EAXREVERB_MAX_GAIN)
+ ALEffect->Reverb.GainHF = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_GAINLF:
+ if(flValue >= AL_EAXREVERB_MIN_GAINLF &&
+ flValue <= AL_EAXREVERB_MAX_GAINLF)
+ ALEffect->Reverb.GainLF = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_DECAY_TIME:
+ if(flValue >= AL_EAXREVERB_MIN_DECAY_TIME &&
+ flValue <= AL_EAXREVERB_MAX_DECAY_TIME)
+ ALEffect->Reverb.DecayTime = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ if(flValue >= AL_EAXREVERB_MIN_DECAY_HFRATIO &&
+ flValue <= AL_EAXREVERB_MAX_DECAY_HFRATIO)
+ ALEffect->Reverb.DecayHFRatio = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ if(flValue >= AL_EAXREVERB_MIN_DECAY_LFRATIO &&
+ flValue <= AL_EAXREVERB_MAX_DECAY_LFRATIO)
+ ALEffect->Reverb.DecayLFRatio = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN &&
+ flValue <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)
+ ALEffect->Reverb.ReflectionsGain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY &&
+ flValue <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)
+ ALEffect->Reverb.ReflectionsDelay = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN &&
+ flValue <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)
+ ALEffect->Reverb.LateReverbGain = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY &&
+ flValue <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)
+ ALEffect->Reverb.LateReverbDelay = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ if(flValue >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF &&
+ flValue <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)
+ ALEffect->Reverb.AirAbsorptionGainHF = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_ECHO_TIME:
+ if(flValue >= AL_EAXREVERB_MIN_ECHO_TIME &&
+ flValue <= AL_EAXREVERB_MAX_ECHO_TIME)
+ ALEffect->Reverb.EchoTime = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_ECHO_DEPTH:
+ if(flValue >= AL_EAXREVERB_MIN_ECHO_DEPTH &&
+ flValue <= AL_EAXREVERB_MAX_ECHO_DEPTH)
+ ALEffect->Reverb.EchoDepth = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_MODULATION_TIME:
+ if(flValue >= AL_EAXREVERB_MIN_MODULATION_TIME &&
+ flValue <= AL_EAXREVERB_MAX_MODULATION_TIME)
+ ALEffect->Reverb.ModulationTime = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ if(flValue >= AL_EAXREVERB_MIN_MODULATION_DEPTH &&
+ flValue <= AL_EAXREVERB_MAX_MODULATION_DEPTH)
+ ALEffect->Reverb.ModulationDepth = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_HFREFERENCE:
+ if(flValue >= AL_EAXREVERB_MIN_HFREFERENCE &&
+ flValue <= AL_EAXREVERB_MAX_HFREFERENCE)
+ ALEffect->Reverb.HFReference = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_LFREFERENCE:
+ if(flValue >= AL_EAXREVERB_MIN_LFREFERENCE &&
+ flValue <= AL_EAXREVERB_MAX_LFREFERENCE)
+ ALEffect->Reverb.LFReference = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ if(flValue >= 0.0f && flValue <= 10.0f)
+ ALEffect->Reverb.RoomRolloffFactor = flValue;
+ else
+ alSetError(AL_INVALID_VALUE);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
@@ -426,7 +624,50 @@ ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- if(ALEffect->type == AL_EFFECT_REVERB)
+ if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ case AL_EAXREVERB_DIFFUSION:
+ case AL_EAXREVERB_GAIN:
+ case AL_EAXREVERB_GAINHF:
+ case AL_EAXREVERB_GAINLF:
+ case AL_EAXREVERB_DECAY_TIME:
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ case AL_EAXREVERB_ECHO_TIME:
+ case AL_EAXREVERB_ECHO_DEPTH:
+ case AL_EAXREVERB_MODULATION_TIME:
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ case AL_EAXREVERB_HFREFERENCE:
+ case AL_EAXREVERB_LFREFERENCE:
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ alEffectf(effect, param, pflValues[0]);
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_PAN:
+ ALEffect->Reverb.ReflectionsPan[0] = pflValues[0];
+ ALEffect->Reverb.ReflectionsPan[1] = pflValues[1];
+ ALEffect->Reverb.ReflectionsPan[2] = pflValues[2];
+ break;
+ case AL_EAXREVERB_LATE_REVERB_PAN:
+ ALEffect->Reverb.LateReverbPan[0] = pflValues[0];
+ ALEffect->Reverb.LateReverbPan[1] = pflValues[1];
+ ALEffect->Reverb.LateReverbPan[2] = pflValues[2];
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
@@ -491,6 +732,19 @@ ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue)
{
*piValue = ALEffect->type;
}
+ else if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ *piValue = ALEffect->Reverb.DecayHFLimit;
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
@@ -537,6 +791,19 @@ ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues)
{
alGetEffecti(effect, param, piValues);
}
+ else if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DECAY_HFLIMIT:
+ alGetEffecti(effect, param, piValues);
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
@@ -579,7 +846,96 @@ ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue)
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- if(ALEffect->type == AL_EFFECT_REVERB)
+ if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ *pflValue = ALEffect->Reverb.Density;
+ break;
+
+ case AL_EAXREVERB_DIFFUSION:
+ *pflValue = ALEffect->Reverb.Diffusion;
+ break;
+
+ case AL_EAXREVERB_GAIN:
+ *pflValue = ALEffect->Reverb.Gain;
+ break;
+
+ case AL_EAXREVERB_GAINHF:
+ *pflValue = ALEffect->Reverb.GainHF;
+ break;
+
+ case AL_EAXREVERB_GAINLF:
+ *pflValue = ALEffect->Reverb.GainLF;
+ break;
+
+ case AL_EAXREVERB_DECAY_TIME:
+ *pflValue = ALEffect->Reverb.DecayTime;
+ break;
+
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ *pflValue = ALEffect->Reverb.DecayHFRatio;
+ break;
+
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ *pflValue = ALEffect->Reverb.DecayLFRatio;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ *pflValue = ALEffect->Reverb.ReflectionsGain;
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ *pflValue = ALEffect->Reverb.ReflectionsDelay;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ *pflValue = ALEffect->Reverb.LateReverbGain;
+ break;
+
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ *pflValue = ALEffect->Reverb.LateReverbDelay;
+ break;
+
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ *pflValue = ALEffect->Reverb.AirAbsorptionGainHF;
+ break;
+
+ case AL_EAXREVERB_ECHO_TIME:
+ *pflValue = ALEffect->Reverb.EchoTime;
+ break;
+
+ case AL_EAXREVERB_ECHO_DEPTH:
+ *pflValue = ALEffect->Reverb.EchoDepth;
+ break;
+
+ case AL_EAXREVERB_MODULATION_TIME:
+ *pflValue = ALEffect->Reverb.ModulationTime;
+ break;
+
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ *pflValue = ALEffect->Reverb.ModulationDepth;
+ break;
+
+ case AL_EAXREVERB_HFREFERENCE:
+ *pflValue = ALEffect->Reverb.HFReference;
+ break;
+
+ case AL_EAXREVERB_LFREFERENCE:
+ *pflValue = ALEffect->Reverb.LFReference;
+ break;
+
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ *pflValue = ALEffect->Reverb.RoomRolloffFactor;
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
@@ -685,7 +1041,50 @@ ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues
{
ALeffect *ALEffect = (ALeffect*)ALTHUNK_LOOKUPENTRY(effect);
- if(ALEffect->type == AL_EFFECT_REVERB)
+ if(ALEffect->type == AL_EFFECT_EAXREVERB)
+ {
+ switch(param)
+ {
+ case AL_EAXREVERB_DENSITY:
+ case AL_EAXREVERB_DIFFUSION:
+ case AL_EAXREVERB_GAIN:
+ case AL_EAXREVERB_GAINHF:
+ case AL_EAXREVERB_GAINLF:
+ case AL_EAXREVERB_DECAY_TIME:
+ case AL_EAXREVERB_DECAY_HFRATIO:
+ case AL_EAXREVERB_DECAY_LFRATIO:
+ case AL_EAXREVERB_REFLECTIONS_GAIN:
+ case AL_EAXREVERB_REFLECTIONS_DELAY:
+ case AL_EAXREVERB_LATE_REVERB_GAIN:
+ case AL_EAXREVERB_LATE_REVERB_DELAY:
+ case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
+ case AL_EAXREVERB_ECHO_TIME:
+ case AL_EAXREVERB_ECHO_DEPTH:
+ case AL_EAXREVERB_MODULATION_TIME:
+ case AL_EAXREVERB_MODULATION_DEPTH:
+ case AL_EAXREVERB_HFREFERENCE:
+ case AL_EAXREVERB_LFREFERENCE:
+ case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
+ alGetEffectf(effect, param, pflValues);
+ break;
+
+ case AL_EAXREVERB_REFLECTIONS_PAN:
+ pflValues[0] = ALEffect->Reverb.ReflectionsPan[0];
+ pflValues[1] = ALEffect->Reverb.ReflectionsPan[1];
+ pflValues[2] = ALEffect->Reverb.ReflectionsPan[2];
+ break;
+ case AL_EAXREVERB_LATE_REVERB_PAN:
+ pflValues[0] = ALEffect->Reverb.LateReverbPan[0];
+ pflValues[1] = ALEffect->Reverb.LateReverbPan[1];
+ pflValues[2] = ALEffect->Reverb.LateReverbPan[2];
+ break;
+
+ default:
+ alSetError(AL_INVALID_ENUM);
+ break;
+ }
+ }
+ else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
@@ -761,18 +1160,33 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->type = type;
switch(type)
{
+ case AL_EFFECT_EAXREVERB:
case AL_EFFECT_REVERB:
effect->Reverb.Density = 1.0f;
effect->Reverb.Diffusion = 1.0f;
effect->Reverb.Gain = 0.32f;
effect->Reverb.GainHF = 0.89f;
+ effect->Reverb.GainLF = 1.0f;
effect->Reverb.DecayTime = 1.49f;
effect->Reverb.DecayHFRatio = 0.83f;
+ effect->Reverb.DecayLFRatio = 1.0f;
effect->Reverb.ReflectionsGain = 0.05f;
effect->Reverb.ReflectionsDelay = 0.007f;
+ effect->Reverb.ReflectionsPan[0] = 0.0f;
+ effect->Reverb.ReflectionsPan[1] = 0.0f;
+ effect->Reverb.ReflectionsPan[2] = 0.0f;
effect->Reverb.LateReverbGain = 1.26f;
effect->Reverb.LateReverbDelay = 0.011f;
+ effect->Reverb.LateReverbPan[0] = 0.0f;
+ effect->Reverb.LateReverbPan[1] = 0.0f;
+ effect->Reverb.LateReverbPan[2] = 0.0f;
+ effect->Reverb.EchoTime = 0.25f;
+ effect->Reverb.EchoDepth = 0.0f;
+ effect->Reverb.ModulationTime = 0.25f;
+ effect->Reverb.ModulationDepth = 0.0f;
effect->Reverb.AirAbsorptionGainHF = 0.994f;
+ effect->Reverb.HFReference = 5000.0f;
+ effect->Reverb.LFReference = 250.0f;
effect->Reverb.RoomRolloffFactor = 0.0f;
effect->Reverb.DecayHFLimit = AL_TRUE;
break;