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authorChris Robinson <[email protected]>2018-01-09 23:21:16 -0800
committerChris Robinson <[email protected]>2018-01-09 23:21:16 -0800
commitde8c5b18248ee5d121cbd4b34b9af94f5e16df35 (patch)
tree76e4fb32c7ca5cb795c09dbe2d612377a32b8f2d /OpenAL32/alEffect.c
parent9e2eb5dc231d835bf78a7225b6b0def74d0220ef (diff)
Combine the chorus and flanger processing functions
Given that they're nearly identical, it should be relatively simple to use the same effect state to process either of them, similar to the reverbs. The big differences seem to be the delay range (much shorter with flanger) and the defaults.
Diffstat (limited to 'OpenAL32/alEffect.c')
-rw-r--r--OpenAL32/alEffect.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index 6761e661..0dac429a 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -493,12 +493,12 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
SET_VTABLE1(ALequalizer, effect);
break;
case AL_EFFECT_FLANGER:
- effect->Props.Flanger.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
- effect->Props.Flanger.Phase = AL_FLANGER_DEFAULT_PHASE;
- effect->Props.Flanger.Rate = AL_FLANGER_DEFAULT_RATE;
- effect->Props.Flanger.Depth = AL_FLANGER_DEFAULT_DEPTH;
- effect->Props.Flanger.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
- effect->Props.Flanger.Delay = AL_FLANGER_DEFAULT_DELAY;
+ effect->Props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM;
+ effect->Props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE;
+ effect->Props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE;
+ effect->Props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH;
+ effect->Props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK;
+ effect->Props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY;
SET_VTABLE1(ALflanger, effect);
break;
case AL_EFFECT_RING_MODULATOR: