diff options
author | Chris Robinson <[email protected]> | 2017-02-13 21:18:18 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2017-02-13 21:18:18 -0800 |
commit | 0d19a209014582f1e77ab3b927dfb1af6c307d66 (patch) | |
tree | 38d5b06d2003a23175522411bfeeffb8fc252f7a /OpenAL32/alSource.c | |
parent | 0324712540f88d18f1fa8f18f7a72da06af00d75 (diff) |
Make the source state atomic
Since it's modified by the mixer when playback is ended, a plain struct member
isn't safe.
Diffstat (limited to 'OpenAL32/alSource.c')
-rw-r--r-- | OpenAL32/alSource.c | 46 |
1 files changed, 20 insertions, 26 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c index c60cd790..edcb49cd 100644 --- a/OpenAL32/alSource.c +++ b/OpenAL32/alSource.c @@ -46,6 +46,7 @@ extern inline void LockSourcesWrite(ALCcontext *context); extern inline void UnlockSourcesWrite(ALCcontext *context); extern inline struct ALsource *LookupSource(ALCcontext *context, ALuint id); extern inline struct ALsource *RemoveSource(ALCcontext *context, ALuint id); +extern inline ALboolean IsPlayingOrPaused(ALsource *source); static void InitSourceParams(ALsource *Source); static void DeinitSource(ALsource *source); @@ -524,7 +525,7 @@ static ALboolean SetSourcefv(ALsource *Source, ALCcontext *Context, SourceProp p Source->OffsetType = prop; Source->Offset = *values; - if((Source->state == AL_PLAYING || Source->state == AL_PAUSED) && + if(IsPlayingOrPaused(Source) && !ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire)) { ALCdevice_Lock(Context->Device); @@ -671,7 +672,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p } WriteLock(&Source->queue_lock); - if(!(Source->state == AL_STOPPED || Source->state == AL_INITIAL)) + if(IsPlayingOrPaused(Source)) { WriteUnlock(&Source->queue_lock); UnlockBuffersRead(device); @@ -725,7 +726,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p Source->OffsetType = prop; Source->Offset = *values; - if((Source->state == AL_PLAYING || Source->state == AL_PAUSED) && + if(IsPlayingOrPaused(Source) && !ATOMIC_LOAD(&Context->DeferUpdates, almemory_order_acquire)) { ALCdevice_Lock(Context->Device); @@ -843,8 +844,7 @@ static ALboolean SetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p } UnlockFiltersRead(device); - if(slot != Source->Send[values[1]].Slot && - (Source->state == AL_PLAYING || Source->state == AL_PAUSED)) + if(slot != Source->Send[values[1]].Slot && IsPlayingOrPaused(Source)) { /* Add refcount on the new slot, and release the previous slot */ if(slot) IncrementRef(&slot->ref); @@ -1227,7 +1227,7 @@ static ALboolean GetSourceiv(ALsource *Source, ALCcontext *Context, SourceProp p return AL_TRUE; case AL_SOURCE_STATE: - *values = Source->state; + *values = ATOMIC_LOAD_SEQ(&Source->state); return AL_TRUE; case AL_BYTE_LENGTH_SOFT: @@ -2767,7 +2767,7 @@ static void InitSourceParams(ALsource *Source) Source->Offset = 0.0; Source->OffsetType = AL_NONE; Source->SourceType = AL_UNDETERMINED; - Source->state = AL_INITIAL; + ATOMIC_INIT(&Source->state, AL_INITIAL); Source->new_state = AL_NONE; ATOMIC_INIT(&Source->queue, NULL); @@ -2926,9 +2926,7 @@ void UpdateAllSourceProps(ALCcontext *context) { ALvoice *voice = &context->Voices[pos]; ALsource *source = voice->Source; - if(source != NULL && (source->state == AL_PLAYING || - source->state == AL_PAUSED) && - source->NeedsUpdate) + if(source != NULL && source->NeedsUpdate && IsPlayingOrPaused(source)) { source->NeedsUpdate = AL_FALSE; UpdateSourceProps(source, num_sends); @@ -2963,19 +2961,15 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state) BufferList = BufferList->next; } - if(Source->state != AL_PAUSED) + if(ATOMIC_EXCHANGE(ALenum, &Source->state, AL_PLAYING, almemory_order_acq_rel) == AL_PAUSED) + discontinuity = AL_FALSE; + else { - Source->state = AL_PLAYING; ATOMIC_STORE(&Source->current_buffer, BufferList, almemory_order_relaxed); ATOMIC_STORE(&Source->position, 0, almemory_order_relaxed); ATOMIC_STORE(&Source->position_fraction, 0, almemory_order_release); discontinuity = AL_TRUE; } - else - { - Source->state = AL_PLAYING; - discontinuity = AL_FALSE; - } // Check if an Offset has been set if(Source->OffsetType != AL_NONE) @@ -3041,15 +3035,15 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state) } else if(state == AL_PAUSED) { - if(Source->state == AL_PLAYING) - Source->state = AL_PAUSED; + ALenum playing = AL_PLAYING; + ATOMIC_COMPARE_EXCHANGE_STRONG_SEQ(ALenum, &Source->state, &playing, AL_PAUSED); } else if(state == AL_STOPPED) { do_stop: - if(Source->state != AL_INITIAL) + if(ATOMIC_LOAD(&Source->state, almemory_order_acquire) != AL_INITIAL) { - Source->state = AL_STOPPED; + ATOMIC_STORE(&Source->state, AL_STOPPED, almemory_order_relaxed); ATOMIC_STORE_SEQ(&Source->current_buffer, NULL); } Source->OffsetType = AL_NONE; @@ -3057,9 +3051,9 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state) } else if(state == AL_INITIAL) { - if(Source->state != AL_INITIAL) + if(ATOMIC_LOAD(&Source->state, almemory_order_acquire) != AL_INITIAL) { - Source->state = AL_INITIAL; + ATOMIC_STORE(&Source->state, AL_INITIAL, almemory_order_relaxed); ATOMIC_STORE(&Source->current_buffer, ATOMIC_LOAD_SEQ(&Source->queue), almemory_order_relaxed); ATOMIC_STORE(&Source->position, 0, almemory_order_relaxed); @@ -3085,7 +3079,7 @@ static ALint64 GetSourceSampleOffset(ALsource *Source, ALCdevice *device, ALuint ALuint refcount; ReadLock(&Source->queue_lock); - if(Source->state != AL_PLAYING && Source->state != AL_PAUSED) + if(!IsPlayingOrPaused(Source)) { ReadUnlock(&Source->queue_lock); do { @@ -3135,7 +3129,7 @@ static ALdouble GetSourceSecOffset(ALsource *Source, ALCdevice *device, ALuint64 ALuint refcount; ReadLock(&Source->queue_lock); - if(Source->state != AL_PLAYING && Source->state != AL_PAUSED) + if(!IsPlayingOrPaused(Source)) { ReadUnlock(&Source->queue_lock); do { @@ -3200,7 +3194,7 @@ static ALdouble GetSourceOffset(ALsource *Source, ALenum name, ALCdevice *device ALuint refcount; ReadLock(&Source->queue_lock); - if(Source->state != AL_PLAYING && Source->state != AL_PAUSED) + if(!IsPlayingOrPaused(Source)) { ReadUnlock(&Source->queue_lock); return 0.0; |