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authorChris Robinson <[email protected]>2008-10-02 22:20:42 -0700
committerChris Robinson <[email protected]>2008-10-02 22:20:42 -0700
commit3863dcc9cb1b49ee028ccfacaf0a238dcb5de29c (patch)
treefafb9e0d306fcb77a6238a35935348ce1036ea52 /OpenAL32/alSource.c
parenta2568409fce7cc6b5c2537fe095fa910afb0561c (diff)
Use a new low-pass filter, based on the I3DL2 spec
Many thanks to Christopher Fitzgerald, for helping with it
Diffstat (limited to 'OpenAL32/alSource.c')
-rw-r--r--OpenAL32/alSource.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index fa07751f..fefbdf08 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -75,8 +75,6 @@ ALAPI ALvoid ALAPIENTRY alGenSources(ALsizei n,ALuint *sources)
break;
}
- InitLowPassFilter(Context, &(*list)->iirFilter);
-
sources[i] = (ALuint)ALTHUNK_ADDENTRY(*list);
(*list)->source = sources[i];
@@ -1406,8 +1404,6 @@ ALAPI ALvoid ALAPIENTRY alSourcePlayv(ALsizei n, const ALuint *pSourceList)
pSource->DryGains[j] = 0.0f;
pSource->WetGains[j] = 0.0f;
}
- pSource->DryGainHF = 0.0f;
- pSource->WetGainHF = 0.0f;
if (pSource->state != AL_PAUSED)
{