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authorChris Robinson <[email protected]>2010-06-06 00:17:50 -0700
committerChris Robinson <[email protected]>2010-06-06 00:17:50 -0700
commit7f6df7695c9c8cd957339f85e57233f5d3308e49 (patch)
tree19d67ce16718276dceb3509c30d192c6dc518826 /OpenAL32/alSource.c
parented585710790c35a2624586d9f387c261cf1bff48 (diff)
Use an array of active sources when mixing
Prevents iterating over all allocated sources during mixing updates
Diffstat (limited to 'OpenAL32/alSource.c')
-rw-r--r--OpenAL32/alSource.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index d470f027..5d7ceced 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -145,6 +145,16 @@ AL_API ALvoid AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources)
// Recheck that the Source is valid, because there could be duplicated Source names
if((Source=LookupSource(Context->SourceMap, sources[i])) != NULL)
{
+ for(j = 0;j < Context->ActiveSourceCount;j++)
+ {
+ if(Context->ActiveSources[j] == Source)
+ {
+ ALsizei end = --(Context->ActiveSourceCount);
+ Context->ActiveSources[j] = Context->ActiveSources[end];
+ break;
+ }
+ }
+
// For each buffer in the source's queue, decrement its reference counter and remove it
while(Source->queue != NULL)
{
@@ -1310,6 +1320,31 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
}
}
+ if(Context->ActiveSourceCount+n < n)
+ {
+ alSetError(Context, AL_OUT_OF_MEMORY);
+ goto done;
+ }
+
+ while(Context->MaxActiveSources < Context->ActiveSourceCount+n)
+ {
+ void *temp = NULL;
+ ALsizei newcount;
+
+ newcount = Context->MaxActiveSources << 1;
+ if(newcount > 0)
+ temp = realloc(Context->ActiveSources,
+ sizeof(*Context->ActiveSources) * newcount);
+ if(!temp)
+ {
+ alSetError(Context, AL_OUT_OF_MEMORY);
+ goto done;
+ }
+
+ Context->ActiveSources = temp;
+ Context->MaxActiveSources = newcount;
+ }
+
for(i = 0;i < n;i++)
{
Source = (ALsource*)ALTHUNK_LOOKUPENTRY(sources[i]);
@@ -1364,6 +1399,16 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
Source->position = 0;
Source->position_fraction = 0;
}
+ else
+ {
+ for(j = 0;j < Context->ActiveSourceCount;j++)
+ {
+ if(Context->ActiveSources[j] == Source)
+ break;
+ }
+ if(j == Context->ActiveSourceCount)
+ Context->ActiveSources[Context->ActiveSourceCount++] = Source;
+ }
}
done: