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authorChris Robinson <[email protected]>2015-10-15 07:29:25 -0700
committerChris Robinson <[email protected]>2015-10-15 07:29:25 -0700
commit97f53d941c32b24470a0f589853ce60cfbe7f15b (patch)
tree06ced97b1b83511279a5a237d5e2721ac14bbda2 /OpenAL32/alSource.c
parent3c54ba3901d93093406a7e5129bb43badcc6cf50 (diff)
Store the source's previous samples with the voice
This helps avoid different results when looping is toggled within a couple samples of the loop point, or when a processed buffer is removed while the source is only a couple samples into the next buffer.
Diffstat (limited to 'OpenAL32/alSource.c')
-rw-r--r--OpenAL32/alSource.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index f5b7111f..f91b3878 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -2574,6 +2574,7 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
{
ALCdevice *device = Context->Device;
ALbufferlistitem *BufferList;
+ ALboolean discontinuity;
ALvoice *voice = NULL;
ALsizei i;
@@ -2594,13 +2595,20 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
Source->position = 0;
Source->position_fraction = 0;
ATOMIC_STORE(&Source->current_buffer, BufferList);
+ discontinuity = AL_TRUE;
}
else
+ {
Source->state = AL_PLAYING;
+ discontinuity = AL_FALSE;
+ }
// Check if an Offset has been set
if(Source->Offset >= 0.0)
+ {
ApplyOffset(Source);
+ /* discontinuity = AL_TRUE;??? */
+ }
/* If there's nothing to play, or device is disconnected, go right to
* stopped */
@@ -2631,6 +2639,10 @@ ALvoid SetSourceState(ALsource *Source, ALCcontext *Context, ALenum state)
voice->Source = Source;
}
+ /* Clear previous samples if playback is discontinuous. */
+ if(discontinuity)
+ memset(voice->PrevSamples, 0, sizeof(voice->PrevSamples));
+
voice->Direct.Moving = AL_FALSE;
voice->Direct.Counter = 0;
for(i = 0;i < MAX_INPUT_CHANNELS;i++)