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authorChris Robinson <[email protected]>2012-08-20 15:57:27 -0700
committerChris Robinson <[email protected]>2012-08-20 15:57:27 -0700
commite5ebe345ad0e736f24635e96bd9ed3566126dd88 (patch)
tree02d4ee1a2595379026ab823d59b6256827035d13 /OpenAL32/alSource.c
parent965608356f41e555e0cb9789e3e54e8f67656ebf (diff)
Add the option to retrieve the source offset and latency in seconds
Diffstat (limited to 'OpenAL32/alSource.c')
-rw-r--r--OpenAL32/alSource.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index 52688827..dc9cb283 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -49,6 +49,7 @@ const ALsizei ResamplerPrePadding[ResamplerMax] = {
static ALvoid InitSourceParams(ALsource *Source);
static ALint64 GetSourceOffset(ALsource *Source);
+static ALdouble GetSourceSecOffset(ALsource *Source);
static ALvoid GetSourceOffsets(ALsource *Source, ALenum name, ALdouble *offsets, ALdouble updateLen);
static ALint GetSampleOffset(ALsource *Source);
@@ -109,6 +110,14 @@ static ALenum GetSourcedv(ALsource *Source, ALCcontext *Context, ALenum name, AL
UnlockContext(Context);
break;
+ case AL_SEC_OFFSET_LATENCY_SOFT:
+ LockContext(Context);
+ values[0] = GetSourceSecOffset(Source);
+ values[1] = (ALdouble)ALCdevice_GetLatency(Context->Device) /
+ 1000000000.0;
+ UnlockContext(Context);
+ break;
+
case AL_POSITION:
LockContext(Context);
values[0] = Source->Position[0];
@@ -1329,6 +1338,7 @@ AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble
case AL_SAMPLE_RW_OFFSETS_SOFT:
case AL_BYTE_RW_OFFSETS_SOFT:
+ case AL_SEC_OFFSET_LATENCY_SOFT:
case AL_POSITION:
case AL_VELOCITY:
@@ -2183,6 +2193,47 @@ static ALint64 GetSourceOffset(ALsource *Source)
return (ALint64)minu64(readPos, MAKEU64(0x7fffffff,0xffffffff));
}
+/* GetSourceSecOffset
+ *
+ * Gets the current read offset for the given Source, in seconds. The offset is
+ * relative to the start of the queue (not the start of the current buffer).
+ */
+static ALdouble GetSourceSecOffset(ALsource *Source)
+{
+ const ALbufferlistitem *BufferList;
+ const ALbuffer *Buffer = NULL;
+ ALuint64 readPos;
+ ALuint i;
+
+ BufferList = Source->queue;
+ while(BufferList)
+ {
+ if(BufferList->buffer)
+ {
+ Buffer = BufferList->buffer;
+ break;
+ }
+ BufferList = BufferList->next;
+ }
+
+ if((Source->state != AL_PLAYING && Source->state != AL_PAUSED) || !Buffer)
+ return 0.0;
+
+ /* NOTE: This is the offset into the *current* buffer, so add the length of
+ * any played buffers */
+ readPos = (ALuint64)Source->position << FRACTIONBITS;
+ readPos |= (ALuint64)Source->position_fraction;
+ BufferList = Source->queue;
+ for(i = 0;i < Source->BuffersPlayed && BufferList;i++)
+ {
+ if(BufferList->buffer)
+ readPos += (ALuint64)BufferList->buffer->SampleLen << FRACTIONBITS;
+ BufferList = BufferList->next;
+ }
+
+ return (ALdouble)readPos / (ALdouble)FRACTIONONE / (ALdouble)Buffer->Frequency;
+}
+
/* GetSourceOffsets
*
* Gets the current read and write offsets for the given Source, in the