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authorChris Robinson <[email protected]>2008-01-18 21:25:40 -0800
committerChris Robinson <[email protected]>2008-01-18 21:25:40 -0800
commit4caf2c7edd42bdbc5c1dd2e9084b4fae92c467a7 (patch)
treef415e8f78920a17a67cd4f2d94cec548d298dcc2 /OpenAL32
parent1b9d740244de7b217c7d3382a7dc3f9bf4c7f403 (diff)
Implement AL_EFFECT_REVERB
Here is a quick description of how the reverb effect works: +--->---+*(4) | V new sample +-----+---+---+ | |extra|ltr|ref| <- +*(1) +-----+---+---+ (3,5)*| |*(2) +-->| V out sample 1) Apply master reverb gain to incoming sample and place it at the head of the buffer. The master reverb gainhf was already applied when the source was initially mixed. 2) Copy the delayed reflection sample to an output sample and apply the reflection gain. 3) Apply the late reverb gain to the late reverb sample 4) Copy the end of the buffer, applying a decay gain and the decay hf ratio, and add to the late reverb. 5) Copy the late reverb sample, adding to the output sample. Then the head and sampling points are shifted forward, and done again for each new sample. The extra buffer length is determined by the Reverb Density property. A value of 0 gives a length of 0.1 seconds (long, with fairly distinct echos) , and 1 gives 0.075 seconds (short, indistinct echos). The decay gain is calculated such that after a number of loops to satisfy the Decay Time, a sample will be 1/32768th as powerful (virtually insignificant to the resulting output, and only getting further reduced). It is calculated as: DecayGain = pow(1.0f/32768.0f, 1.0/(DecayTime/ExtraLength)); Things to note: Reverb Diffusion is not currently handled, nor is Decay HF Limit. Decay HF Ratios above 1 probably give incorrect results. Also, this method likely sucks, but it's the best I can come up with before release. :)
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h9
-rw-r--r--OpenAL32/alAuxEffectSlot.c65
2 files changed, 67 insertions, 7 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 66b3ba20..d4cb0d11 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -21,6 +21,15 @@ typedef struct ALeffectslot
ALfloat Gain;
ALboolean AuxSendAuto;
+ ALfloat *ReverbBuffer;
+ // in frames!
+ ALuint ReverbLength;
+ ALuint ReverbPos;
+ ALuint ReverbReflectPos;
+ ALuint ReverbLatePos;
+ ALfloat ReverbDecayGain;
+ ALfloat LastDecaySample;
+
ALuint refcount;
// Index to itself
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index 3ce845ce..41ea6c72 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -21,6 +21,7 @@
#include "config.h"
#include <stdlib.h>
+#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
@@ -30,6 +31,9 @@
#include "alError.h"
+static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect);
+
+
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
{
ALCcontext *Context;
@@ -144,6 +148,8 @@ AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, ALuint *effect
*list = (*list)->next;
ALTHUNK_REMOVEENTRY(ALAuxiliaryEffectSlot->effectslot);
+ free(ALAuxiliaryEffectSlot->ReverbBuffer);
+
memset(ALAuxiliaryEffectSlot, 0, sizeof(ALeffectslot));
free(ALAuxiliaryEffectSlot);
@@ -202,13 +208,7 @@ AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param
if(alIsEffect(iValue))
{
ALeffect *effect = (ALeffect*)ALTHUNK_LOOKUPENTRY(iValue);
- if(!effect)
- {
- ALEffectSlot->effect.type = AL_EFFECT_NULL;
- ALEffectSlot->effect.effect = 0;
- }
- else
- memcpy(&ALEffectSlot->effect, effect, sizeof(*effect));
+ InitializeEffect(Context, ALEffectSlot, effect);
}
else
alSetError(AL_INVALID_VALUE);
@@ -465,6 +465,55 @@ AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum p
}
+static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot, ALeffect *effect)
+{
+ ALfloat *ptr = NULL;
+
+ if(!effect)
+ {
+ memset(&ALEffectSlot->effect, 0, sizeof(ALEffectSlot->effect));
+ goto done;
+ }
+
+ if(effect->type == AL_EFFECT_REVERB)
+ {
+ ALuint size;
+ ALfloat reverbwait;
+
+ reverbwait = (1.0f-effect->Reverb.Density)*(0.1f-0.075f) + 0.075f;
+
+ size = (ALuint)((ALfloat)Context->Frequency *
+ (effect->Reverb.ReflectionsDelay +
+ effect->Reverb.LateReverbDelay +
+ reverbwait)) + 1;
+
+ ptr = calloc(size, sizeof(ALfloat));
+ if(!ptr)
+ {
+ alSetError(AL_OUT_OF_MEMORY);
+ return;
+ }
+ ALEffectSlot->ReverbLength = size;
+ ALEffectSlot->ReverbPos = 0;
+ ALEffectSlot->ReverbReflectPos = (ALuint)(ALEffectSlot->ReverbLength -
+ ((ALfloat)Context->Frequency *
+ effect->Reverb.ReflectionsDelay)) %
+ ALEffectSlot->ReverbLength;
+ ALEffectSlot->ReverbLatePos = (ALuint)(ALEffectSlot->ReverbLength -
+ ((ALfloat)Context->Frequency *
+ (effect->Reverb.LateReverbDelay +
+ effect->Reverb.ReflectionsDelay))) %
+ ALEffectSlot->ReverbLength;
+ ALEffectSlot->ReverbDecayGain = pow(1.0/32768.0, 1.0/(effect->Reverb.DecayTime/reverbwait));
+ }
+
+ memcpy(&ALEffectSlot->effect, effect, sizeof(*effect));
+done:
+ free(ALEffectSlot->ReverbBuffer);
+ ALEffectSlot->ReverbBuffer = ptr;
+}
+
+
ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
{
#ifdef _DEBUG
@@ -478,6 +527,8 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context)
Context->AuxiliaryEffectSlot = Context->AuxiliaryEffectSlot->next;
// Release effectslot structure
+ free(temp->ReverbBuffer);
+
memset(temp, 0, sizeof(ALeffectslot));
free(temp);
}