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authorChris Robinson <[email protected]>2009-10-20 08:31:44 -0700
committerChris Robinson <[email protected]>2009-10-20 08:31:44 -0700
commitf14cf8289eae832b090c4067ae66a19be08b7029 (patch)
tree72429089a328f49f494f9234bad41cf23d99a534 /OpenAL32
parent790aa686214559377c4ec398762c1e7cd655f8a5 (diff)
Add a method to update device-dependant effect parameters.
The effect state's update method will be called afterwards
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h2
-rw-r--r--OpenAL32/alAuxEffectSlot.c7
2 files changed, 8 insertions, 1 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 667d74dd..14e3b2f9 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -55,6 +55,7 @@ ALvoid ReleaseALAuxiliaryEffectSlots(ALCcontext *Context);
struct ALeffectState {
ALvoid (*Destroy)(ALeffectState *State);
+ ALboolean (*DeviceUpdate)(ALeffectState *State, ALCdevice *Device);
ALvoid (*Update)(ALeffectState *State, ALCcontext *Context, const ALeffect *Effect);
ALvoid (*Process)(ALeffectState *State, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]);
};
@@ -64,6 +65,7 @@ ALeffectState *VerbCreate(void);
ALeffectState *EchoCreate(void);
#define ALEffect_Destroy(a) ((a)->Destroy((a)))
+#define ALEffect_DeviceUpdate(a,b) ((a)->DeviceUpdate((a),(b)))
#define ALEffect_Update(a,b,c) ((a)->Update((a),(b),(c)))
#define ALEffect_Process(a,b,c,d,e) ((a)->Process((a),(b),(c),(d),(e)))
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index 1fd2f707..7a9c6326 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -428,8 +428,13 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *ALEffectSlot,
else if(effect->type == AL_EFFECT_ECHO)
NewState = EchoCreate();
/* No new state? An error occured.. */
- if(!NewState)
+ if(NewState == NULL ||
+ ALEffect_DeviceUpdate(NewState, Context->Device) == AL_FALSE)
+ {
+ if(NewState)
+ ALEffect_Destroy(NewState);
return;
+ }
}
if(ALEffectSlot->EffectState)
ALEffect_Destroy(ALEffectSlot->EffectState);