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authorChris Robinson <[email protected]>2012-01-27 23:15:16 -0800
committerChris Robinson <[email protected]>2012-01-27 23:15:16 -0800
commit706f407ed5d64cbf2f88ef1fed153224084e68ed (patch)
treeffd9d4ab6227ba5a1f9556471f6f316955c9365d /OpenAL32
parentdd3abd0f164dd3d27d3eb641370fae27f52960b7 (diff)
Add some more reverb presets
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/alEffect.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index 749c7798..994299a2 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -1347,6 +1347,106 @@ static const struct {
DECL(DRUGGED),
DECL(DIZZY),
DECL(PSYCHOTIC),
+
+ DECL(CASTLE_SMALLROOM),
+ DECL(CASTLE_SHORTPASSAGE),
+ DECL(CASTLE_MEDIUMROOM),
+ DECL(CASTLE_LARGEROOM),
+ DECL(CASTLE_LONGPASSAGE),
+ DECL(CASTLE_HALL),
+ DECL(CASTLE_CUPBOARD),
+ DECL(CASTLE_COURTYARD),
+ DECL(CASTLE_ALCOVE),
+
+ DECL(FACTORY_SMALLROOM),
+ DECL(FACTORY_SHORTPASSAGE),
+ DECL(FACTORY_MEDIUMROOM),
+ DECL(FACTORY_LARGEROOM),
+ DECL(FACTORY_LONGPASSAGE),
+ DECL(FACTORY_HALL),
+ DECL(FACTORY_CUPBOARD),
+ DECL(FACTORY_COURTYARD),
+ DECL(FACTORY_ALCOVE),
+
+ DECL(ICEPALACE_SMALLROOM),
+ DECL(ICEPALACE_SHORTPASSAGE),
+ DECL(ICEPALACE_MEDIUMROOM),
+ DECL(ICEPALACE_LARGEROOM),
+ DECL(ICEPALACE_LONGPASSAGE),
+ DECL(ICEPALACE_HALL),
+ DECL(ICEPALACE_CUPBOARD),
+ DECL(ICEPALACE_COURTYARD),
+ DECL(ICEPALACE_ALCOVE),
+
+ DECL(SPACESTATION_SMALLROOM),
+ DECL(SPACESTATION_SHORTPASSAGE),
+ DECL(SPACESTATION_MEDIUMROOM),
+ DECL(SPACESTATION_LARGEROOM),
+ DECL(SPACESTATION_LONGPASSAGE),
+ DECL(SPACESTATION_HALL),
+ DECL(SPACESTATION_CUPBOARD),
+ DECL(SPACESTATION_ALCOVE),
+
+ DECL(WOODEN_SMALLROOM),
+ DECL(WOODEN_SHORTPASSAGE),
+ DECL(WOODEN_MEDIUMROOM),
+ DECL(WOODEN_LARGEROOM),
+ DECL(WOODEN_LONGPASSAGE),
+ DECL(WOODEN_HALL),
+ DECL(WOODEN_CUPBOARD),
+ DECL(WOODEN_ALCOVE),
+ DECL(WOODEN_COURTYARD),
+
+ DECL(SPORT_EMPTYSTADIUM),
+ DECL(SPORT_SQUASHCOURT),
+ DECL(SPORT_SMALLSWIMMINGPOOL),
+ DECL(SPORT_LARGESWIMMINGPOOL),
+ DECL(SPORT_GYMNASIUM),
+ DECL(SPORT_FULLSTADIUM),
+ DECL(SPORT_STADIUMTANNOY),
+
+ DECL(PREFAB_WORKSHOP),
+ DECL(PREFAB_SCHOOLROOM),
+ DECL(PREFAB_PRACTISEROOM),
+ DECL(PREFAB_OUTHOUSE),
+ DECL(PREFAB_CARAVAN),
+
+ DECL(DOME_TOMB),
+ DECL(PIPE_SMALL),
+ DECL(DOME_SAINTPAULS),
+ DECL(PIPE_LONGTHIN),
+ DECL(PIPE_LARGE),
+ DECL(PIPE_RESONANT),
+
+ DECL(OUTDOORS_BACKYARD),
+ DECL(OUTDOORS_ROLLINGPLAINS),
+ DECL(OUTDOORS_DEEPCANYON),
+ DECL(OUTDOORS_CREEK),
+ DECL(OUTDOORS_VALLEY),
+
+ DECL(MOOD_HEAVEN),
+ DECL(MOOD_HELL),
+ DECL(MOOD_MEMORY),
+
+ DECL(DRIVING_COMMENTATOR),
+ DECL(DRIVING_PITGARAGE),
+ DECL(DRIVING_INCAR_RACER),
+ DECL(DRIVING_INCAR_SPORTS),
+ DECL(DRIVING_INCAR_LUXURY),
+ DECL(DRIVING_FULLGRANDSTAND),
+ DECL(DRIVING_EMPTYGRANDSTAND),
+ DECL(DRIVING_TUNNEL),
+
+ DECL(CITY_STREETS),
+ DECL(CITY_SUBWAY),
+ DECL(CITY_MUSEUM),
+ DECL(CITY_LIBRARY),
+ DECL(CITY_UNDERPASS),
+ DECL(CITY_ABANDONED),
+
+ DECL(DUSTYROOM),
+ DECL(CHAPEL),
+ DECL(SMALLWATERROOM),
};
#undef DECL
static const ALsizei reverblistsize = sizeof(reverblist)/sizeof(reverblist[0]);