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authorChris Robinson <[email protected]>2015-10-28 02:27:00 -0700
committerChris Robinson <[email protected]>2015-10-28 02:36:48 -0700
commit9ce2b8f9a72845d4eeba2abaea6b23880a3b4c82 (patch)
treeea363003a7ed3b9f290fb92a68e1733ac81dd7eb /OpenAL32
parent8f8bf1f6057316e9eeb7a848f3f21b01a52fbd91 (diff)
Always update all reverb properties
The EAX-only effect properties will be set to compatible defaults when standard reverb is set, and the EAX-only effects will be skipped during sample processing.
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/alEffect.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index 2f49d7a7..0bfe11b9 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -402,13 +402,27 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
effect->Props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
effect->Props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN;
effect->Props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF;
+ effect->Props.Reverb.GainLF = 1.0f;
effect->Props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
effect->Props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
+ effect->Props.Reverb.DecayLFRatio = 1.0f;
effect->Props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
effect->Props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
+ effect->Props.Reverb.ReflectionsPan[0] = 0.0f;
+ effect->Props.Reverb.ReflectionsPan[1] = 0.0f;
+ effect->Props.Reverb.ReflectionsPan[2] = 0.0f;
effect->Props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
effect->Props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
+ effect->Props.Reverb.LateReverbPan[0] = 0.0f;
+ effect->Props.Reverb.LateReverbPan[1] = 0.0f;
+ effect->Props.Reverb.LateReverbPan[2] = 0.0f;
+ effect->Props.Reverb.EchoTime = 0.25f;
+ effect->Props.Reverb.EchoDepth = 0.0f;
+ effect->Props.Reverb.ModulationTime = 0.25f;
+ effect->Props.Reverb.ModulationDepth = 0.0f;
effect->Props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ effect->Props.Reverb.HFReference = 5000.0f;
+ effect->Props.Reverb.LFReference = 250.0f;
effect->Props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
effect->Props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
SET_VTABLE1(ALreverb, effect);