diff options
author | Chris Robinson <[email protected]> | 2011-07-16 02:41:02 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2011-07-16 02:41:02 -0700 |
commit | da2429a1d0ad184abe24f61aa7e064b81026651c (patch) | |
tree | 0f11fd679964b02b318a9e556e3051c9c91b5aad /OpenAL32 | |
parent | 54b5f35125d1b85c3e16c292a9829e9d652d2e38 (diff) |
Allow effect slots to be updated asynchronously
Updates when the slot changes effect type is still sychronous, however, to
ensure a proper state for the Process method call. Fixing this would
essentially require all effects to work from the same state.
Diffstat (limited to 'OpenAL32')
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 1 | ||||
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 23 |
2 files changed, 20 insertions, 4 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index 09bc363e..eced4872 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -18,6 +18,7 @@ typedef struct ALeffectslot ALfloat Gain; ALboolean AuxSendAuto; + ALboolean NeedsUpdate; ALeffectState *EffectState; ALfloat WetBuffer[BUFFERSIZE]; diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index 09e29f1e..b4046c71 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -86,6 +86,7 @@ AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslo slot->Gain = 1.0; slot->AuxSendAuto = AL_TRUE; + slot->NeedsUpdate = AL_FALSE; for(j = 0;j < BUFFERSIZE;j++) slot->WetBuffer[j] = 0.0f; for(j = 0;j < 1;j++) @@ -495,12 +496,26 @@ static ALvoid InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, AL if(EffectSlot->EffectState) ALEffect_Destroy(EffectSlot->EffectState); EffectSlot->EffectState = NewState; + + if(!effect) + memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); + else + memcpy(&EffectSlot->effect, effect, sizeof(*effect)); + /* FIXME: This should be done asychronously, but since the EfefctState + * object was changed, it needs an update before its Process method can + * be called (coming changes may not guarantee an update when the + * NeedsUpdate flag is set). */ + EffectSlot->NeedsUpdate = AL_FALSE; + ALEffect_Update(EffectSlot->EffectState, Context, &EffectSlot->effect); } - if(!effect) - memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); else - memcpy(&EffectSlot->effect, effect, sizeof(*effect)); - ALEffect_Update(EffectSlot->EffectState, Context, &EffectSlot->effect); + { + if(!effect) + memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect)); + else + memcpy(&EffectSlot->effect, effect, sizeof(*effect)); + EffectSlot->NeedsUpdate = AL_TRUE; + } } |