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authorChris Robinson <[email protected]>2012-08-18 15:58:04 -0700
committerChris Robinson <[email protected]>2012-08-18 15:58:04 -0700
commit0865db564fa86df6c02ab10ec62cfbbe98f8c917 (patch)
treec3ea9c6c1dc274776fd29c409e2231fa949e9742 /OpenAL32
parent2b020040b41a8a8a19869263ad2816daad2e1361 (diff)
Move the device lock into the backend function table
For backend-specific implementations: this should hold the audio mixer loop for playback devices, and provide recursive mutex behavior.
Diffstat (limited to 'OpenAL32')
-rw-r--r--OpenAL32/Include/alMain.h15
-rw-r--r--OpenAL32/alAuxEffectSlot.c10
2 files changed, 14 insertions, 11 deletions
diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h
index d12fe3f8..8ff792d0 100644
--- a/OpenAL32/Include/alMain.h
+++ b/OpenAL32/Include/alMain.h
@@ -446,6 +446,9 @@ typedef struct {
ALCenum (*CaptureSamples)(ALCdevice*, void*, ALCuint);
ALCuint (*AvailableSamples)(ALCdevice*);
+ void (*Lock)(ALCdevice*);
+ void (*Unlock)(ALCdevice*);
+
ALint64 (*GetLatency)(ALCdevice*);
} BackendFuncs;
@@ -632,6 +635,8 @@ struct ALCdevice_struct
#define ALCdevice_StopCapture(a) ((a)->Funcs->StopCapture((a)))
#define ALCdevice_CaptureSamples(a,b,c) ((a)->Funcs->CaptureSamples((a), (b), (c)))
#define ALCdevice_AvailableSamples(a) ((a)->Funcs->AvailableSamples((a)))
+#define ALCdevice_Lock(a) ((a)->Funcs->Lock((a)))
+#define ALCdevice_Unlock(a) ((a)->Funcs->Unlock((a)))
#define ALCdevice_GetLatency(a) ((a)->Funcs->GetLatency((a)))
// Frequency was requested by the app or config file
@@ -703,15 +708,13 @@ void ALCcontext_DecRef(ALCcontext *context);
void AppendAllDevicesList(const ALCchar *name);
void AppendCaptureDeviceList(const ALCchar *name);
-static __inline void LockDevice(ALCdevice *device)
-{ EnterCriticalSection(&device->Mutex); }
-static __inline void UnlockDevice(ALCdevice *device)
-{ LeaveCriticalSection(&device->Mutex); }
+void ALCdevice_LockDefault(ALCdevice *device);
+void ALCdevice_UnlockDefault(ALCdevice *device);
static __inline void LockContext(ALCcontext *context)
-{ LockDevice(context->Device); }
+{ ALCdevice_Lock(context->Device); }
static __inline void UnlockContext(ALCcontext *context)
-{ UnlockDevice(context->Device); }
+{ ALCdevice_Unlock(context->Device); }
void *al_malloc(size_t alignment, size_t size);
diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c
index 1823ed07..ab884cf7 100644
--- a/OpenAL32/alAuxEffectSlot.c
+++ b/OpenAL32/alAuxEffectSlot.c
@@ -487,7 +487,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
ALeffectState *State = NULL;
ALenum err = AL_NO_ERROR;
- LockDevice(Device);
+ ALCdevice_Lock(Device);
if(newtype == AL_EFFECT_NULL && EffectSlot->effect.type != AL_EFFECT_NULL)
{
State = NoneCreate();
@@ -522,7 +522,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
if(err != AL_NO_ERROR)
{
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
return err;
}
@@ -534,7 +534,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
if(ALeffectState_DeviceUpdate(State, Device) == AL_FALSE)
{
RestoreFPUMode(oldMode);
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
ALeffectState_Destroy(State);
return AL_OUT_OF_MEMORY;
}
@@ -549,7 +549,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
* be called. */
EffectSlot->NeedsUpdate = AL_FALSE;
ALeffectState_Update(EffectSlot->EffectState, Device, EffectSlot);
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
RestoreFPUMode(oldMode);
@@ -562,7 +562,7 @@ ALenum InitializeEffect(ALCdevice *Device, ALeffectslot *EffectSlot, ALeffect *e
memset(&EffectSlot->effect, 0, sizeof(EffectSlot->effect));
else
memcpy(&EffectSlot->effect, effect, sizeof(*effect));
- UnlockDevice(Device);
+ ALCdevice_Unlock(Device);
EffectSlot->NeedsUpdate = AL_TRUE;
}