diff options
author | Chris Robinson <[email protected]> | 2016-04-15 22:05:47 -0700 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2016-04-15 22:05:47 -0700 |
commit | a6c70992b01b168d561c448fa235a86c9697b6ef (patch) | |
tree | c7fcc5d4d66e0f50a34e982abb954421c596c5d8 /OpenAL32 | |
parent | e16032e1f0c92ff23c70393eccbac7def14d4bab (diff) |
More directly map coefficients for ambisonic mixing buffers
Instead of looping over all the coefficients for each channel with multiplies,
when we know only one will have a non-0 factor for ambisonic mixing buffers,
just index the one with a non-0 factor.
Diffstat (limited to 'OpenAL32')
-rw-r--r-- | OpenAL32/Include/alMain.h | 16 | ||||
-rw-r--r-- | OpenAL32/Include/alu.h | 25 |
2 files changed, 34 insertions, 7 deletions
diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h index 52296a15..12c4c610 100644 --- a/OpenAL32/Include/alMain.h +++ b/OpenAL32/Include/alMain.h @@ -509,8 +509,12 @@ struct ALCdevice_struct struct { /* Channel names for the dry buffer mix. */ enum Channel ChannelName[MAX_OUTPUT_CHANNELS]; - /* Ambisonic coefficients for mixing to the dry buffer. */ - ChannelConfig AmbiCoeffs[MAX_OUTPUT_CHANNELS]; + union { + /* Ambisonic coefficients for mixing to the dry buffer. */ + ChannelConfig Coeffs[MAX_OUTPUT_CHANNELS]; + /* Coefficient channel mapping for mixing to the dry buffer. */ + BFChannelConfig Map[MAX_OUTPUT_CHANNELS]; + } Ambi; /* Number of coefficients in each ChannelConfig to mix together (4 for * first-order, 9 for second-order, etc). */ @@ -523,8 +527,12 @@ struct ALCdevice_struct /* First-order ambisonics output, to be upsampled to the dry buffer if different. */ struct { - /* Ambisonic coefficients for mixing. */ - ChannelConfig AmbiCoeffs[MAX_OUTPUT_CHANNELS]; + union { + ChannelConfig Coeffs[MAX_OUTPUT_CHANNELS]; + BFChannelConfig Map[MAX_OUTPUT_CHANNELS]; + } Ambi; + /* Will only be 4 or 0. */ + ALuint CoeffCount; ALfloat (*Buffer)[BUFFERSIZE]; ALuint NumChannels; diff --git a/OpenAL32/Include/alu.h b/OpenAL32/Include/alu.h index 8b11bdd4..c6b5aba0 100644 --- a/OpenAL32/Include/alu.h +++ b/OpenAL32/Include/alu.h @@ -330,7 +330,14 @@ void CalcAngleCoeffs(ALfloat azimuth, ALfloat elevation, ALfloat coeffs[MAX_AMBI * * Computes channel gains for ambient, omni-directional sounds. */ -void ComputeAmbientGains(const ChannelConfig *chancoeffs, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); +#define ComputeAmbientGains(b, g, o) do { \ + if((b).CoeffCount > 0) \ + ComputeAmbientGainsMC((b).Ambi.Coeffs, (b).NumChannels, g, o); \ + else \ + ComputeAmbientGainsBF((b).Ambi.Map, (b).NumChannels, g, o); \ +} while (0) +void ComputeAmbientGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); +void ComputeAmbientGainsBF(const BFChannelConfig *chanmap, ALuint numchans, ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); /** * ComputePanningGains @@ -338,7 +345,13 @@ void ComputeAmbientGains(const ChannelConfig *chancoeffs, ALuint numchans, ALflo * Computes panning gains using the given channel decoder coefficients and the * pre-calculated direction or angle coefficients. */ -void ComputePanningGains(const ChannelConfig *chancoeffs, ALuint numchans, ALuint numcoeffs, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); +#define ComputePanningGains(b, c, g, o) do { \ + if((b).CoeffCount > 0) \ + ComputePanningGainsMC((b).Ambi.Coeffs, (b).NumChannels, (b).CoeffCount, c, g, o);\ + else \ + ComputePanningGainsBF((b).Ambi.Map, (b).NumChannels, c, g, o); \ +} while (0) +void ComputePanningGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, ALuint numcoeffs, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat coeffs[MAX_AMBI_COEFFS], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); /** @@ -348,7 +361,13 @@ void ComputePanningGainsBF(const BFChannelConfig *chanmap, ALuint numchans, cons * a 1x4 'slice' of a transform matrix for the input channel, used to scale and * orient the sound samples. */ -void ComputeFirstOrderGains(const ChannelConfig *chancoeffs, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); +#define ComputeFirstOrderGains(b, m, g, o) do { \ + if((b).CoeffCount > 0) \ + ComputeFirstOrderGainsMC((b).Ambi.Coeffs, (b).NumChannels, m, g, o); \ + else \ + ComputeFirstOrderGainsBF((b).Ambi.Map, (b).NumChannels, m, g, o); \ +} while (0) +void ComputeFirstOrderGainsMC(const ChannelConfig *chancoeffs, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); void ComputeFirstOrderGainsBF(const BFChannelConfig *chanmap, ALuint numchans, const ALfloat mtx[4], ALfloat ingain, ALfloat gains[MAX_OUTPUT_CHANNELS]); |