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author | Chris Robinson <[email protected]> | 2009-12-07 01:05:01 -0800 |
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committer | Chris Robinson <[email protected]> | 2009-12-07 01:05:01 -0800 |
commit | 88f3d747b7af1322e19a01e56e466992bfe226bf (patch) | |
tree | 5643a87905c1d6362842c3efb2f388064303d2ca /README | |
parent | d4427c54eaf07d87ad2b056ac6b46ce20e5ad2f3 (diff) |
Add a simple README
Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -0,0 +1,20 @@ +Source Install +============== + +To install OpenAL Soft, use your favorite shell to go into the build/ +directory, and run: + +cmake .. + +Assuming configuration went well, you can then build it, typically using GNU +Make (KDevelop, MSVC, and others are possible depending on your system setup +and CMake configuration). + +Please Note: Double check that the appropriate backends were detected. Often, +complaints of no sound, crashing, and missing devices can be solved by making +sure the correct backends are being used. CMake's output will identify which +backends were enabled. + +For most systems, you will likely want to make sure ALSA, OSS, and PulseAudio +were detected (if your target system uses them). For Windows, make sure +DirectSound was detected. |