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authorChris Robinson <[email protected]>2023-03-11 17:03:51 -0800
committerChris Robinson <[email protected]>2023-03-11 17:03:51 -0800
commit86d4a77e62857205586caf95580980f29e06eb9f (patch)
tree108359e7f948fdba9a0bd825f6c67eabccb1fe06 /al/effects/distortion.cpp
parent028e7eff52a4d0b7b7c023832d2792bb56fef0d1 (diff)
Rename some struct members for clarity
Diffstat (limited to 'al/effects/distortion.cpp')
-rw-r--r--al/effects/distortion.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/al/effects/distortion.cpp b/al/effects/distortion.cpp
index a0f4d924..6125c2a4 100644
--- a/al/effects/distortion.cpp
+++ b/al/effects/distortion.cpp
@@ -207,21 +207,21 @@ template<>
template<>
bool DistortionCommitter::commit(const EaxEffectProps &props)
{
- const auto orig = props_;
- props_ = props;
-
- if(orig.mType == props_.mType && props_.mDistortion.flEdge == props.mDistortion.flEdge
- && props_.mDistortion.lGain == props.mDistortion.lGain
- && props_.mDistortion.flLowPassCutOff == props.mDistortion.flLowPassCutOff
- && props_.mDistortion.flEQCenter == props.mDistortion.flEQCenter
- && props_.mDistortion.flEQBandwidth == props.mDistortion.flEQBandwidth)
+ const auto orig = mEaxProps;
+ mEaxProps = props;
+
+ if(orig.mType == mEaxProps.mType && mEaxProps.mDistortion.flEdge == props.mDistortion.flEdge
+ && mEaxProps.mDistortion.lGain == props.mDistortion.lGain
+ && mEaxProps.mDistortion.flLowPassCutOff == props.mDistortion.flLowPassCutOff
+ && mEaxProps.mDistortion.flEQCenter == props.mDistortion.flEQCenter
+ && mEaxProps.mDistortion.flEQBandwidth == props.mDistortion.flEQBandwidth)
return false;
- al_effect_props_.Distortion.Edge = props_.mDistortion.flEdge;
- al_effect_props_.Distortion.Gain = level_mb_to_gain(static_cast<float>(props_.mDistortion.lGain));
- al_effect_props_.Distortion.LowpassCutoff = props_.mDistortion.flLowPassCutOff;
- al_effect_props_.Distortion.EQCenter = props_.mDistortion.flEQCenter;
- al_effect_props_.Distortion.EQBandwidth = props_.mDistortion.flEdge;
+ mAlProps.Distortion.Edge = mEaxProps.mDistortion.flEdge;
+ mAlProps.Distortion.Gain = level_mb_to_gain(static_cast<float>(mEaxProps.mDistortion.lGain));
+ mAlProps.Distortion.LowpassCutoff = mEaxProps.mDistortion.flLowPassCutOff;
+ mAlProps.Distortion.EQCenter = mEaxProps.mDistortion.flEQCenter;
+ mAlProps.Distortion.EQBandwidth = mEaxProps.mDistortion.flEdge;
return true;
}