diff options
author | Chris Robinson <[email protected]> | 2020-11-25 13:55:29 -0800 |
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committer | Chris Robinson <[email protected]> | 2020-11-25 13:55:29 -0800 |
commit | 32b9a46b39e3bfb3ccf1e05c520ce40232efa5d9 (patch) | |
tree | 9fbf486aca18ac198bb7827661d9ac60c394b645 /al/effects/equalizer.cpp | |
parent | 3970252da9d3148ea0b45990bb2476ee3b99fb0c (diff) |
Move AL EffectProp handling to separate sources
Diffstat (limited to 'al/effects/equalizer.cpp')
-rw-r--r-- | al/effects/equalizer.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp new file mode 100644 index 00000000..3a7c0a8f --- /dev/null +++ b/al/effects/equalizer.cpp @@ -0,0 +1,169 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Equalizer_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } +void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", + param}; +} +void Equalizer_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; + props->Equalizer.LowGain = val; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; + props->Equalizer.LowCutoff = val; + break; + + case AL_EQUALIZER_MID1_GAIN: + if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; + props->Equalizer.Mid1Gain = val; + break; + + case AL_EQUALIZER_MID1_CENTER: + if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; + props->Equalizer.Mid1Center = val; + break; + + case AL_EQUALIZER_MID1_WIDTH: + if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; + props->Equalizer.Mid1Width = val; + break; + + case AL_EQUALIZER_MID2_GAIN: + if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; + props->Equalizer.Mid2Gain = val; + break; + + case AL_EQUALIZER_MID2_CENTER: + if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; + props->Equalizer.Mid2Center = val; + break; + + case AL_EQUALIZER_MID2_WIDTH: + if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; + props->Equalizer.Mid2Width = val; + break; + + case AL_EQUALIZER_HIGH_GAIN: + if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; + props->Equalizer.HighGain = val; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; + props->Equalizer.HighCutoff = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; + } +} +void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Equalizer_setParamf(props, param, vals[0]); } + +void Equalizer_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } +void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", + param}; +} +void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + *val = props->Equalizer.LowGain; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + *val = props->Equalizer.LowCutoff; + break; + + case AL_EQUALIZER_MID1_GAIN: + *val = props->Equalizer.Mid1Gain; + break; + + case AL_EQUALIZER_MID1_CENTER: + *val = props->Equalizer.Mid1Center; + break; + + case AL_EQUALIZER_MID1_WIDTH: + *val = props->Equalizer.Mid1Width; + break; + + case AL_EQUALIZER_MID2_GAIN: + *val = props->Equalizer.Mid2Gain; + break; + + case AL_EQUALIZER_MID2_CENTER: + *val = props->Equalizer.Mid2Center; + break; + + case AL_EQUALIZER_MID2_WIDTH: + *val = props->Equalizer.Mid2Width; + break; + + case AL_EQUALIZER_HIGH_GAIN: + *val = props->Equalizer.HighGain; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + *val = props->Equalizer.HighCutoff; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; + } +} +void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Equalizer_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; + props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; + props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; + props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; + props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; + props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; + props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; + props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; + props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; + props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Equalizer); + +const EffectProps EqualizerEffectProps{genDefaultProps()}; |