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authorChris Robinson <[email protected]>2020-11-25 13:55:29 -0800
committerChris Robinson <[email protected]>2020-11-25 13:55:29 -0800
commit32b9a46b39e3bfb3ccf1e05c520ce40232efa5d9 (patch)
tree9fbf486aca18ac198bb7827661d9ac60c394b645 /al/effects/equalizer.cpp
parent3970252da9d3148ea0b45990bb2476ee3b99fb0c (diff)
Move AL EffectProp handling to separate sources
Diffstat (limited to 'al/effects/equalizer.cpp')
-rw-r--r--al/effects/equalizer.cpp169
1 files changed, 169 insertions, 0 deletions
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp
new file mode 100644
index 00000000..3a7c0a8f
--- /dev/null
+++ b/al/effects/equalizer.cpp
@@ -0,0 +1,169 @@
+
+#include "config.h"
+
+#include "AL/al.h"
+#include "AL/efx.h"
+
+#include "effects.h"
+#include "effects/base.h"
+
+
+namespace {
+
+void Equalizer_setParami(EffectProps*, ALenum param, int)
+{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
+void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
+{
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
+ param};
+}
+void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
+{
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
+ props->Equalizer.LowGain = val;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
+ props->Equalizer.LowCutoff = val;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
+ props->Equalizer.Mid1Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
+ props->Equalizer.Mid1Center = val;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
+ props->Equalizer.Mid1Width = val;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
+ props->Equalizer.Mid2Gain = val;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
+ props->Equalizer.Mid2Center = val;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
+ props->Equalizer.Mid2Width = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
+ props->Equalizer.HighGain = val;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
+ throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
+ props->Equalizer.HighCutoff = val;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
+ }
+}
+void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
+{ Equalizer_setParamf(props, param, vals[0]); }
+
+void Equalizer_getParami(const EffectProps*, ALenum param, int*)
+{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
+void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
+{
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
+ param};
+}
+void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
+{
+ switch(param)
+ {
+ case AL_EQUALIZER_LOW_GAIN:
+ *val = props->Equalizer.LowGain;
+ break;
+
+ case AL_EQUALIZER_LOW_CUTOFF:
+ *val = props->Equalizer.LowCutoff;
+ break;
+
+ case AL_EQUALIZER_MID1_GAIN:
+ *val = props->Equalizer.Mid1Gain;
+ break;
+
+ case AL_EQUALIZER_MID1_CENTER:
+ *val = props->Equalizer.Mid1Center;
+ break;
+
+ case AL_EQUALIZER_MID1_WIDTH:
+ *val = props->Equalizer.Mid1Width;
+ break;
+
+ case AL_EQUALIZER_MID2_GAIN:
+ *val = props->Equalizer.Mid2Gain;
+ break;
+
+ case AL_EQUALIZER_MID2_CENTER:
+ *val = props->Equalizer.Mid2Center;
+ break;
+
+ case AL_EQUALIZER_MID2_WIDTH:
+ *val = props->Equalizer.Mid2Width;
+ break;
+
+ case AL_EQUALIZER_HIGH_GAIN:
+ *val = props->Equalizer.HighGain;
+ break;
+
+ case AL_EQUALIZER_HIGH_CUTOFF:
+ *val = props->Equalizer.HighCutoff;
+ break;
+
+ default:
+ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
+ }
+}
+void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
+{ Equalizer_getParamf(props, param, vals); }
+
+EffectProps genDefaultProps() noexcept
+{
+ EffectProps props{};
+ props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
+ props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
+ props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
+ props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
+ props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
+ props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
+ props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
+ props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
+ props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
+ props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
+ return props;
+}
+
+} // namespace
+
+DEFINE_ALEFFECT_VTABLE(Equalizer);
+
+const EffectProps EqualizerEffectProps{genDefaultProps()};