diff options
author | Chris Robinson <[email protected]> | 2020-11-25 13:55:29 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2020-11-25 13:55:29 -0800 |
commit | 32b9a46b39e3bfb3ccf1e05c520ce40232efa5d9 (patch) | |
tree | 9fbf486aca18ac198bb7827661d9ac60c394b645 /al/effects | |
parent | 3970252da9d3148ea0b45990bb2476ee3b99fb0c (diff) |
Move AL EffectProp handling to separate sources
Diffstat (limited to 'al/effects')
-rw-r--r-- | al/effects/autowah.cpp | 109 | ||||
-rw-r--r-- | al/effects/chorus.cpp | 250 | ||||
-rw-r--r-- | al/effects/compressor.cpp | 72 | ||||
-rw-r--r-- | al/effects/convolution.cpp | 93 | ||||
-rw-r--r-- | al/effects/dedicated.cpp | 72 | ||||
-rw-r--r-- | al/effects/distortion.cpp | 114 | ||||
-rw-r--r-- | al/effects/echo.cpp | 108 | ||||
-rw-r--r-- | al/effects/effects.h | 75 | ||||
-rw-r--r-- | al/effects/equalizer.cpp | 169 | ||||
-rw-r--r-- | al/effects/fshifter.cpp | 104 | ||||
-rw-r--r-- | al/effects/modulator.cpp | 110 | ||||
-rw-r--r-- | al/effects/null.cpp | 93 | ||||
-rw-r--r-- | al/effects/pshifter.cpp | 84 | ||||
-rw-r--r-- | al/effects/reverb.cpp | 556 | ||||
-rw-r--r-- | al/effects/vmorpher.cpp | 141 |
15 files changed, 2150 insertions, 0 deletions
diff --git a/al/effects/autowah.cpp b/al/effects/autowah.cpp new file mode 100644 index 00000000..65d4b702 --- /dev/null +++ b/al/effects/autowah.cpp @@ -0,0 +1,109 @@ + +#include "config.h" + +#include <cmath> +#include <cstdlib> + +#include <algorithm> + +#include "AL/efx.h" + +#include "effects/base.h" +#include "effects.h" + +namespace { + +void Autowah_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_AUTOWAH_ATTACK_TIME: + if(!(val >= AL_AUTOWAH_MIN_ATTACK_TIME && val <= AL_AUTOWAH_MAX_ATTACK_TIME)) + throw effect_exception{AL_INVALID_VALUE, "Autowah attack time out of range"}; + props->Autowah.AttackTime = val; + break; + + case AL_AUTOWAH_RELEASE_TIME: + if(!(val >= AL_AUTOWAH_MIN_RELEASE_TIME && val <= AL_AUTOWAH_MAX_RELEASE_TIME)) + throw effect_exception{AL_INVALID_VALUE, "Autowah release time out of range"}; + props->Autowah.ReleaseTime = val; + break; + + case AL_AUTOWAH_RESONANCE: + if(!(val >= AL_AUTOWAH_MIN_RESONANCE && val <= AL_AUTOWAH_MAX_RESONANCE)) + throw effect_exception{AL_INVALID_VALUE, "Autowah resonance out of range"}; + props->Autowah.Resonance = val; + break; + + case AL_AUTOWAH_PEAK_GAIN: + if(!(val >= AL_AUTOWAH_MIN_PEAK_GAIN && val <= AL_AUTOWAH_MAX_PEAK_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Autowah peak gain out of range"}; + props->Autowah.PeakGain = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; + } +} +void Autowah_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Autowah_setParamf(props, param, vals[0]); } + +void Autowah_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } +void Autowah_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", + param}; +} + +void Autowah_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_AUTOWAH_ATTACK_TIME: + *val = props->Autowah.AttackTime; + break; + + case AL_AUTOWAH_RELEASE_TIME: + *val = props->Autowah.ReleaseTime; + break; + + case AL_AUTOWAH_RESONANCE: + *val = props->Autowah.Resonance; + break; + + case AL_AUTOWAH_PEAK_GAIN: + *val = props->Autowah.PeakGain; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah float property 0x%04x", param}; + } + +} +void Autowah_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Autowah_getParamf(props, param, vals); } + +void Autowah_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer property 0x%04x", param}; } +void Autowah_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid autowah integer vector property 0x%04x", + param}; +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Autowah.AttackTime = AL_AUTOWAH_DEFAULT_ATTACK_TIME; + props.Autowah.ReleaseTime = AL_AUTOWAH_DEFAULT_RELEASE_TIME; + props.Autowah.Resonance = AL_AUTOWAH_DEFAULT_RESONANCE; + props.Autowah.PeakGain = AL_AUTOWAH_DEFAULT_PEAK_GAIN; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Autowah); + +const EffectProps AutowahEffectProps{genDefaultProps()}; diff --git a/al/effects/chorus.cpp b/al/effects/chorus.cpp new file mode 100644 index 00000000..2d983885 --- /dev/null +++ b/al/effects/chorus.cpp @@ -0,0 +1,250 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Chorus_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_CHORUS_WAVEFORM: + if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Invalid chorus waveform"}; + props->Chorus.Waveform = val; + break; + + case AL_CHORUS_PHASE: + if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) + throw effect_exception{AL_INVALID_VALUE, "Chorus phase out of range"}; + props->Chorus.Phase = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; + } +} +void Chorus_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Chorus_setParami(props, param, vals[0]); } +void Chorus_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_CHORUS_RATE: + if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) + throw effect_exception{AL_INVALID_VALUE, "Chorus rate out of range"}; + props->Chorus.Rate = val; + break; + + case AL_CHORUS_DEPTH: + if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "Chorus depth out of range"}; + props->Chorus.Depth = val; + break; + + case AL_CHORUS_FEEDBACK: + if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) + throw effect_exception{AL_INVALID_VALUE, "Chorus feedback out of range"}; + props->Chorus.Feedback = val; + break; + + case AL_CHORUS_DELAY: + if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Chorus delay out of range"}; + props->Chorus.Delay = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; + } +} +void Chorus_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Chorus_setParamf(props, param, vals[0]); } + +void Chorus_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_CHORUS_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_CHORUS_PHASE: + *val = props->Chorus.Phase; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param}; + } +} +void Chorus_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Chorus_getParami(props, param, vals); } +void Chorus_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_CHORUS_RATE: + *val = props->Chorus.Rate; + break; + + case AL_CHORUS_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_CHORUS_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_CHORUS_DELAY: + *val = props->Chorus.Delay; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param}; + } +} +void Chorus_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Chorus_getParamf(props, param, vals); } + +const EffectProps genDefaultChorusProps() noexcept +{ + EffectProps props{}; + props.Chorus.Waveform = AL_CHORUS_DEFAULT_WAVEFORM; + props.Chorus.Phase = AL_CHORUS_DEFAULT_PHASE; + props.Chorus.Rate = AL_CHORUS_DEFAULT_RATE; + props.Chorus.Depth = AL_CHORUS_DEFAULT_DEPTH; + props.Chorus.Feedback = AL_CHORUS_DEFAULT_FEEDBACK; + props.Chorus.Delay = AL_CHORUS_DEFAULT_DELAY; + return props; +} + + +void Flanger_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_FLANGER_WAVEFORM: + if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Invalid flanger waveform"}; + props->Chorus.Waveform = val; + break; + + case AL_FLANGER_PHASE: + if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) + throw effect_exception{AL_INVALID_VALUE, "Flanger phase out of range"}; + props->Chorus.Phase = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; + } +} +void Flanger_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Flanger_setParami(props, param, vals[0]); } +void Flanger_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_FLANGER_RATE: + if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) + throw effect_exception{AL_INVALID_VALUE, "Flanger rate out of range"}; + props->Chorus.Rate = val; + break; + + case AL_FLANGER_DEPTH: + if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "Flanger depth out of range"}; + props->Chorus.Depth = val; + break; + + case AL_FLANGER_FEEDBACK: + if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) + throw effect_exception{AL_INVALID_VALUE, "Flanger feedback out of range"}; + props->Chorus.Feedback = val; + break; + + case AL_FLANGER_DELAY: + if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Flanger delay out of range"}; + props->Chorus.Delay = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; + } +} +void Flanger_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Flanger_setParamf(props, param, vals[0]); } + +void Flanger_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_FLANGER_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_FLANGER_PHASE: + *val = props->Chorus.Phase; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param}; + } +} +void Flanger_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Flanger_getParami(props, param, vals); } +void Flanger_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_FLANGER_RATE: + *val = props->Chorus.Rate; + break; + + case AL_FLANGER_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_FLANGER_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_FLANGER_DELAY: + *val = props->Chorus.Delay; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param}; + } +} +void Flanger_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Flanger_getParamf(props, param, vals); } + +EffectProps genDefaultFlangerProps() noexcept +{ + EffectProps props{}; + props.Chorus.Waveform = AL_FLANGER_DEFAULT_WAVEFORM; + props.Chorus.Phase = AL_FLANGER_DEFAULT_PHASE; + props.Chorus.Rate = AL_FLANGER_DEFAULT_RATE; + props.Chorus.Depth = AL_FLANGER_DEFAULT_DEPTH; + props.Chorus.Feedback = AL_FLANGER_DEFAULT_FEEDBACK; + props.Chorus.Delay = AL_FLANGER_DEFAULT_DELAY; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Chorus); + +const EffectProps ChorusEffectProps{genDefaultChorusProps()}; + +DEFINE_ALEFFECT_VTABLE(Flanger); + +const EffectProps FlangerEffectProps{genDefaultFlangerProps()}; diff --git a/al/effects/compressor.cpp b/al/effects/compressor.cpp new file mode 100644 index 00000000..94e07431 --- /dev/null +++ b/al/effects/compressor.cpp @@ -0,0 +1,72 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Compressor_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_COMPRESSOR_ONOFF: + if(!(val >= AL_COMPRESSOR_MIN_ONOFF && val <= AL_COMPRESSOR_MAX_ONOFF)) + throw effect_exception{AL_INVALID_VALUE, "Compressor state out of range"}; + props->Compressor.OnOff = (val != AL_FALSE); + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", + param}; + } +} +void Compressor_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Compressor_setParami(props, param, vals[0]); } +void Compressor_setParamf(EffectProps*, ALenum param, float) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } +void Compressor_setParamfv(EffectProps*, ALenum param, const float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", + param}; +} + +void Compressor_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_COMPRESSOR_ONOFF: + *val = props->Compressor.OnOff; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid compressor integer property 0x%04x", + param}; + } +} +void Compressor_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Compressor_getParami(props, param, vals); } +void Compressor_getParamf(const EffectProps*, ALenum param, float*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float property 0x%04x", param}; } +void Compressor_getParamfv(const EffectProps*, ALenum param, float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid compressor float-vector property 0x%04x", + param}; +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Compressor.OnOff = AL_COMPRESSOR_DEFAULT_ONOFF; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Compressor); + +const EffectProps CompressorEffectProps{genDefaultProps()}; diff --git a/al/effects/convolution.cpp b/al/effects/convolution.cpp new file mode 100644 index 00000000..4d87b1c4 --- /dev/null +++ b/al/effects/convolution.cpp @@ -0,0 +1,93 @@ + +#include "config.h" + +#include "AL/al.h" +#include "inprogext.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Convolution_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + param}; + } +} +void Convolution_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ + switch(param) + { + default: + Convolution_setParami(props, param, vals[0]); + } +} +void Convolution_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + param}; + } +} +void Convolution_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ + switch(param) + { + default: + Convolution_setParamf(props, param, vals[0]); + } +} + +void Convolution_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + param}; + } +} +void Convolution_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ + switch(param) + { + default: + Convolution_getParami(props, param, vals); + } +} +void Convolution_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + param}; + } +} +void Convolution_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ + switch(param) + { + default: + Convolution_getParamf(props, param, vals); + } +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Convolution); + +const EffectProps ConvolutionEffectProps{genDefaultProps()}; diff --git a/al/effects/dedicated.cpp b/al/effects/dedicated.cpp new file mode 100644 index 00000000..334d9e56 --- /dev/null +++ b/al/effects/dedicated.cpp @@ -0,0 +1,72 @@ + +#include "config.h" + +#include <cmath> + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Dedicated_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } +void Dedicated_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", + param}; +} +void Dedicated_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_DEDICATED_GAIN: + if(!(val >= 0.0f && std::isfinite(val))) + throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"}; + props->Dedicated.Gain = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; + } +} +void Dedicated_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Dedicated_setParamf(props, param, vals[0]); } + +void Dedicated_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; } +void Dedicated_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", + param}; +} +void Dedicated_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_DEDICATED_GAIN: + *val = props->Dedicated.Gain; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param}; + } +} +void Dedicated_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Dedicated_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Dedicated.Gain = 1.0f; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Dedicated); + +const EffectProps DedicatedEffectProps{genDefaultProps()}; diff --git a/al/effects/distortion.cpp b/al/effects/distortion.cpp new file mode 100644 index 00000000..8961a4d9 --- /dev/null +++ b/al/effects/distortion.cpp @@ -0,0 +1,114 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Distortion_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } +void Distortion_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", + param}; +} +void Distortion_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE)) + throw effect_exception{AL_INVALID_VALUE, "Distortion edge out of range"}; + props->Distortion.Edge = val; + break; + + case AL_DISTORTION_GAIN: + if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Distortion gain out of range"}; + props->Distortion.Gain = val; + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Distortion low-pass cutoff out of range"}; + props->Distortion.LowpassCutoff = val; + break; + + case AL_DISTORTION_EQCENTER: + if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER)) + throw effect_exception{AL_INVALID_VALUE, "Distortion EQ center out of range"}; + props->Distortion.EQCenter = val; + break; + + case AL_DISTORTION_EQBANDWIDTH: + if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH)) + throw effect_exception{AL_INVALID_VALUE, "Distortion EQ bandwidth out of range"}; + props->Distortion.EQBandwidth = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; + } +} +void Distortion_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Distortion_setParamf(props, param, vals[0]); } + +void Distortion_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param}; } +void Distortion_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", + param}; +} +void Distortion_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + *val = props->Distortion.Edge; + break; + + case AL_DISTORTION_GAIN: + *val = props->Distortion.Gain; + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + *val = props->Distortion.LowpassCutoff; + break; + + case AL_DISTORTION_EQCENTER: + *val = props->Distortion.EQCenter; + break; + + case AL_DISTORTION_EQBANDWIDTH: + *val = props->Distortion.EQBandwidth; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid distortion float property 0x%04x", param}; + } +} +void Distortion_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Distortion_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Distortion.Edge = AL_DISTORTION_DEFAULT_EDGE; + props.Distortion.Gain = AL_DISTORTION_DEFAULT_GAIN; + props.Distortion.LowpassCutoff = AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF; + props.Distortion.EQCenter = AL_DISTORTION_DEFAULT_EQCENTER; + props.Distortion.EQBandwidth = AL_DISTORTION_DEFAULT_EQBANDWIDTH; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Distortion); + +const EffectProps DistortionEffectProps{genDefaultProps()}; diff --git a/al/effects/echo.cpp b/al/effects/echo.cpp new file mode 100644 index 00000000..b242a9cd --- /dev/null +++ b/al/effects/echo.cpp @@ -0,0 +1,108 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Echo_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } +void Echo_setParamiv(EffectProps*, ALenum param, const int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } +void Echo_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_ECHO_DELAY: + if(!(val >= AL_ECHO_MIN_DELAY && val <= AL_ECHO_MAX_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Echo delay out of range"}; + props->Echo.Delay = val; + break; + + case AL_ECHO_LRDELAY: + if(!(val >= AL_ECHO_MIN_LRDELAY && val <= AL_ECHO_MAX_LRDELAY)) + throw effect_exception{AL_INVALID_VALUE, "Echo LR delay out of range"}; + props->Echo.LRDelay = val; + break; + + case AL_ECHO_DAMPING: + if(!(val >= AL_ECHO_MIN_DAMPING && val <= AL_ECHO_MAX_DAMPING)) + throw effect_exception{AL_INVALID_VALUE, "Echo damping out of range"}; + props->Echo.Damping = val; + break; + + case AL_ECHO_FEEDBACK: + if(!(val >= AL_ECHO_MIN_FEEDBACK && val <= AL_ECHO_MAX_FEEDBACK)) + throw effect_exception{AL_INVALID_VALUE, "Echo feedback out of range"}; + props->Echo.Feedback = val; + break; + + case AL_ECHO_SPREAD: + if(!(val >= AL_ECHO_MIN_SPREAD && val <= AL_ECHO_MAX_SPREAD)) + throw effect_exception{AL_INVALID_VALUE, "Echo spread out of range"}; + props->Echo.Spread = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; + } +} +void Echo_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Echo_setParamf(props, param, vals[0]); } + +void Echo_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer property 0x%04x", param}; } +void Echo_getParamiv(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid echo integer-vector property 0x%04x", param}; } +void Echo_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_ECHO_DELAY: + *val = props->Echo.Delay; + break; + + case AL_ECHO_LRDELAY: + *val = props->Echo.LRDelay; + break; + + case AL_ECHO_DAMPING: + *val = props->Echo.Damping; + break; + + case AL_ECHO_FEEDBACK: + *val = props->Echo.Feedback; + break; + + case AL_ECHO_SPREAD: + *val = props->Echo.Spread; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid echo float property 0x%04x", param}; + } +} +void Echo_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Echo_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Echo.Delay = AL_ECHO_DEFAULT_DELAY; + props.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; + props.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; + props.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; + props.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Echo); + +const EffectProps EchoEffectProps{genDefaultProps()}; diff --git a/al/effects/effects.h b/al/effects/effects.h new file mode 100644 index 00000000..1850271b --- /dev/null +++ b/al/effects/effects.h @@ -0,0 +1,75 @@ +#ifndef AL_EFFECTS_EFFECTS_H +#define AL_EFFECTS_EFFECTS_H + +#include "AL/al.h" + +#include "alexcpt.h" + +union EffectProps; + + +class effect_exception final : public al::base_exception { +public: + [[gnu::format(printf, 3, 4)]] + effect_exception(ALenum code, const char *msg, ...); +}; + + +struct EffectVtable { + void (*const setParami)(EffectProps *props, ALenum param, int val); + void (*const setParamiv)(EffectProps *props, ALenum param, const int *vals); + void (*const setParamf)(EffectProps *props, ALenum param, float val); + void (*const setParamfv)(EffectProps *props, ALenum param, const float *vals); + + void (*const getParami)(const EffectProps *props, ALenum param, int *val); + void (*const getParamiv)(const EffectProps *props, ALenum param, int *vals); + void (*const getParamf)(const EffectProps *props, ALenum param, float *val); + void (*const getParamfv)(const EffectProps *props, ALenum param, float *vals); +}; + +#define DEFINE_ALEFFECT_VTABLE(T) \ +const EffectVtable T##EffectVtable = { \ + T##_setParami, T##_setParamiv, \ + T##_setParamf, T##_setParamfv, \ + T##_getParami, T##_getParamiv, \ + T##_getParamf, T##_getParamfv, \ +} + + +/* Default properties for the given effect types. */ +extern const EffectProps NullEffectProps; +extern const EffectProps ReverbEffectProps; +extern const EffectProps StdReverbEffectProps; +extern const EffectProps AutowahEffectProps; +extern const EffectProps ChorusEffectProps; +extern const EffectProps CompressorEffectProps; +extern const EffectProps DistortionEffectProps; +extern const EffectProps EchoEffectProps; +extern const EffectProps EqualizerEffectProps; +extern const EffectProps FlangerEffectProps; +extern const EffectProps FshifterEffectProps; +extern const EffectProps ModulatorEffectProps; +extern const EffectProps PshifterEffectProps; +extern const EffectProps VmorpherEffectProps; +extern const EffectProps DedicatedEffectProps; +extern const EffectProps ConvolutionEffectProps; + +/* Vtables to get/set properties for the given effect types. */ +extern const EffectVtable NullEffectVtable; +extern const EffectVtable ReverbEffectVtable; +extern const EffectVtable StdReverbEffectVtable; +extern const EffectVtable AutowahEffectVtable; +extern const EffectVtable ChorusEffectVtable; +extern const EffectVtable CompressorEffectVtable; +extern const EffectVtable DistortionEffectVtable; +extern const EffectVtable EchoEffectVtable; +extern const EffectVtable EqualizerEffectVtable; +extern const EffectVtable FlangerEffectVtable; +extern const EffectVtable FshifterEffectVtable; +extern const EffectVtable ModulatorEffectVtable; +extern const EffectVtable PshifterEffectVtable; +extern const EffectVtable VmorpherEffectVtable; +extern const EffectVtable DedicatedEffectVtable; +extern const EffectVtable ConvolutionEffectVtable; + +#endif /* AL_EFFECTS_EFFECTS_H */ diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp new file mode 100644 index 00000000..3a7c0a8f --- /dev/null +++ b/al/effects/equalizer.cpp @@ -0,0 +1,169 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Equalizer_setParami(EffectProps*, ALenum param, int) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } +void Equalizer_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", + param}; +} +void Equalizer_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"}; + props->Equalizer.LowGain = val; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"}; + props->Equalizer.LowCutoff = val; + break; + + case AL_EQUALIZER_MID1_GAIN: + if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"}; + props->Equalizer.Mid1Gain = val; + break; + + case AL_EQUALIZER_MID1_CENTER: + if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"}; + props->Equalizer.Mid1Center = val; + break; + + case AL_EQUALIZER_MID1_WIDTH: + if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"}; + props->Equalizer.Mid1Width = val; + break; + + case AL_EQUALIZER_MID2_GAIN: + if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"}; + props->Equalizer.Mid2Gain = val; + break; + + case AL_EQUALIZER_MID2_CENTER: + if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"}; + props->Equalizer.Mid2Center = val; + break; + + case AL_EQUALIZER_MID2_WIDTH: + if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"}; + props->Equalizer.Mid2Width = val; + break; + + case AL_EQUALIZER_HIGH_GAIN: + if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"}; + props->Equalizer.HighGain = val; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"}; + props->Equalizer.HighCutoff = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; + } +} +void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Equalizer_setParamf(props, param, vals[0]); } + +void Equalizer_getParami(const EffectProps*, ALenum param, int*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; } +void Equalizer_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x", + param}; +} +void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_EQUALIZER_LOW_GAIN: + *val = props->Equalizer.LowGain; + break; + + case AL_EQUALIZER_LOW_CUTOFF: + *val = props->Equalizer.LowCutoff; + break; + + case AL_EQUALIZER_MID1_GAIN: + *val = props->Equalizer.Mid1Gain; + break; + + case AL_EQUALIZER_MID1_CENTER: + *val = props->Equalizer.Mid1Center; + break; + + case AL_EQUALIZER_MID1_WIDTH: + *val = props->Equalizer.Mid1Width; + break; + + case AL_EQUALIZER_MID2_GAIN: + *val = props->Equalizer.Mid2Gain; + break; + + case AL_EQUALIZER_MID2_CENTER: + *val = props->Equalizer.Mid2Center; + break; + + case AL_EQUALIZER_MID2_WIDTH: + *val = props->Equalizer.Mid2Width; + break; + + case AL_EQUALIZER_HIGH_GAIN: + *val = props->Equalizer.HighGain; + break; + + case AL_EQUALIZER_HIGH_CUTOFF: + *val = props->Equalizer.HighCutoff; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param}; + } +} +void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Equalizer_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF; + props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN; + props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER; + props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN; + props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH; + props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER; + props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN; + props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH; + props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF; + props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Equalizer); + +const EffectProps EqualizerEffectProps{genDefaultProps()}; diff --git a/al/effects/fshifter.cpp b/al/effects/fshifter.cpp new file mode 100644 index 00000000..31138fe6 --- /dev/null +++ b/al/effects/fshifter.cpp @@ -0,0 +1,104 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Fshifter_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_FREQUENCY: + if(!(val >= AL_FREQUENCY_SHIFTER_MIN_FREQUENCY && val <= AL_FREQUENCY_SHIFTER_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Frequency shifter frequency out of range"}; + props->Fshifter.Frequency = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", + param}; + } +} +void Fshifter_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Fshifter_setParamf(props, param, vals[0]); } + +void Fshifter_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: + if(!(val >= AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION)) + throw effect_exception{AL_INVALID_VALUE, + "Frequency shifter left direction out of range"}; + props->Fshifter.LeftDirection = val; + break; + + case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: + if(!(val >= AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION && val <= AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION)) + throw effect_exception{AL_INVALID_VALUE, + "Frequency shifter right direction out of range"}; + props->Fshifter.RightDirection = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, + "Invalid frequency shifter integer property 0x%04x", param}; + } +} +void Fshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Fshifter_setParami(props, param, vals[0]); } + +void Fshifter_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_LEFT_DIRECTION: + *val = props->Fshifter.LeftDirection; + break; + case AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION: + *val = props->Fshifter.RightDirection; + break; + default: + throw effect_exception{AL_INVALID_ENUM, + "Invalid frequency shifter integer property 0x%04x", param}; + } +} +void Fshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Fshifter_getParami(props, param, vals); } + +void Fshifter_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_FREQUENCY_SHIFTER_FREQUENCY: + *val = props->Fshifter.Frequency; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid frequency shifter float property 0x%04x", + param}; + } +} +void Fshifter_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Fshifter_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Fshifter.Frequency = AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY; + props.Fshifter.LeftDirection = AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION; + props.Fshifter.RightDirection = AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Fshifter); + +const EffectProps FshifterEffectProps{genDefaultProps()}; diff --git a/al/effects/modulator.cpp b/al/effects/modulator.cpp new file mode 100644 index 00000000..95f379e2 --- /dev/null +++ b/al/effects/modulator.cpp @@ -0,0 +1,110 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Modulator_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: + if(!(val >= AL_RING_MODULATOR_MIN_FREQUENCY && val <= AL_RING_MODULATOR_MAX_FREQUENCY)) + throw effect_exception{AL_INVALID_VALUE, "Modulator frequency out of range"}; + props->Modulator.Frequency = val; + break; + + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: + if(!(val >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && val <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)) + throw effect_exception{AL_INVALID_VALUE, "Modulator high-pass cutoff out of range"}; + props->Modulator.HighPassCutoff = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; + } +} +void Modulator_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Modulator_setParamf(props, param, vals[0]); } +void Modulator_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: + Modulator_setParamf(props, param, static_cast<float>(val)); + break; + + case AL_RING_MODULATOR_WAVEFORM: + if(!(val >= AL_RING_MODULATOR_MIN_WAVEFORM && val <= AL_RING_MODULATOR_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Invalid modulator waveform"}; + props->Modulator.Waveform = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x", + param}; + } +} +void Modulator_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Modulator_setParami(props, param, vals[0]); } + +void Modulator_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: + *val = static_cast<int>(props->Modulator.Frequency); + break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: + *val = static_cast<int>(props->Modulator.HighPassCutoff); + break; + case AL_RING_MODULATOR_WAVEFORM: + *val = props->Modulator.Waveform; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator integer property 0x%04x", + param}; + } +} +void Modulator_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Modulator_getParami(props, param, vals); } +void Modulator_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_RING_MODULATOR_FREQUENCY: + *val = props->Modulator.Frequency; + break; + case AL_RING_MODULATOR_HIGHPASS_CUTOFF: + *val = props->Modulator.HighPassCutoff; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid modulator float property 0x%04x", param}; + } +} +void Modulator_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Modulator_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; + props.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; + props.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Modulator); + +const EffectProps ModulatorEffectProps{genDefaultProps()}; diff --git a/al/effects/null.cpp b/al/effects/null.cpp new file mode 100644 index 00000000..0ac5278f --- /dev/null +++ b/al/effects/null.cpp @@ -0,0 +1,93 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Null_setParami(EffectProps* /*props*/, ALenum param, int /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + param}; + } +} +void Null_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ + switch(param) + { + default: + Null_setParami(props, param, vals[0]); + } +} +void Null_setParamf(EffectProps* /*props*/, ALenum param, float /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + param}; + } +} +void Null_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ + switch(param) + { + default: + Null_setParamf(props, param, vals[0]); + } +} + +void Null_getParami(const EffectProps* /*props*/, ALenum param, int* /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x", + param}; + } +} +void Null_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ + switch(param) + { + default: + Null_getParami(props, param, vals); + } +} +void Null_getParamf(const EffectProps* /*props*/, ALenum param, float* /*val*/) +{ + switch(param) + { + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x", + param}; + } +} +void Null_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ + switch(param) + { + default: + Null_getParamf(props, param, vals); + } +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Null); + +const EffectProps NullEffectProps{genDefaultProps()}; diff --git a/al/effects/pshifter.cpp b/al/effects/pshifter.cpp new file mode 100644 index 00000000..e6b0b3b0 --- /dev/null +++ b/al/effects/pshifter.cpp @@ -0,0 +1,84 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Pshifter_setParamf(EffectProps*, ALenum param, float) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } +void Pshifter_setParamfv(EffectProps*, ALenum param, const float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float-vector property 0x%04x", + param}; +} + +void Pshifter_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_PITCH_SHIFTER_COARSE_TUNE: + if(!(val >= AL_PITCH_SHIFTER_MIN_COARSE_TUNE && val <= AL_PITCH_SHIFTER_MAX_COARSE_TUNE)) + throw effect_exception{AL_INVALID_VALUE, "Pitch shifter coarse tune out of range"}; + props->Pshifter.CoarseTune = val; + break; + + case AL_PITCH_SHIFTER_FINE_TUNE: + if(!(val >= AL_PITCH_SHIFTER_MIN_FINE_TUNE && val <= AL_PITCH_SHIFTER_MAX_FINE_TUNE)) + throw effect_exception{AL_INVALID_VALUE, "Pitch shifter fine tune out of range"}; + props->Pshifter.FineTune = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x", + param}; + } +} +void Pshifter_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Pshifter_setParami(props, param, vals[0]); } + +void Pshifter_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_PITCH_SHIFTER_COARSE_TUNE: + *val = props->Pshifter.CoarseTune; + break; + case AL_PITCH_SHIFTER_FINE_TUNE: + *val = props->Pshifter.FineTune; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter integer property 0x%04x", + param}; + } +} +void Pshifter_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Pshifter_getParami(props, param, vals); } + +void Pshifter_getParamf(const EffectProps*, ALenum param, float*) +{ throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float property 0x%04x", param}; } +void Pshifter_getParamfv(const EffectProps*, ALenum param, float*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid pitch shifter float vector-property 0x%04x", + param}; +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Pshifter.CoarseTune = AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE; + props.Pshifter.FineTune = AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Pshifter); + +const EffectProps PshifterEffectProps{genDefaultProps()}; diff --git a/al/effects/reverb.cpp b/al/effects/reverb.cpp new file mode 100644 index 00000000..caa0c81e --- /dev/null +++ b/al/effects/reverb.cpp @@ -0,0 +1,556 @@ + +#include "config.h" + +#include <cmath> + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Reverb_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_EAXREVERB_DECAY_HFLIMIT: + if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range"}; + props->Reverb.DecayHFLimit = val != AL_FALSE; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; + } +} +void Reverb_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ Reverb_setParami(props, param, vals[0]); } +void Reverb_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_EAXREVERB_DENSITY: + if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb density out of range"}; + props->Reverb.Density = val; + break; + + case AL_EAXREVERB_DIFFUSION: + if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb diffusion out of range"}; + props->Reverb.Diffusion = val; + break; + + case AL_EAXREVERB_GAIN: + if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gain out of range"}; + props->Reverb.Gain = val; + break; + + case AL_EAXREVERB_GAINHF: + if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainhf out of range"}; + props->Reverb.GainHF = val; + break; + + case AL_EAXREVERB_GAINLF: + if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb gainlf out of range"}; + props->Reverb.GainLF = val; + break; + + case AL_EAXREVERB_DECAY_TIME: + if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay time out of range"}; + props->Reverb.DecayTime = val; + break; + + case AL_EAXREVERB_DECAY_HFRATIO: + if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range"}; + props->Reverb.DecayHFRatio = val; + break; + + case AL_EAXREVERB_DECAY_LFRATIO: + if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range"}; + props->Reverb.DecayLFRatio = val; + break; + + case AL_EAXREVERB_REFLECTIONS_GAIN: + if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections gain out of range"}; + props->Reverb.ReflectionsGain = val; + break; + + case AL_EAXREVERB_REFLECTIONS_DELAY: + if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections delay out of range"}; + props->Reverb.ReflectionsDelay = val; + break; + + case AL_EAXREVERB_LATE_REVERB_GAIN: + if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range"}; + props->Reverb.LateReverbGain = val; + break; + + case AL_EAXREVERB_LATE_REVERB_DELAY: + if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range"}; + props->Reverb.LateReverbDelay = val; + break; + + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: + if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range"}; + props->Reverb.AirAbsorptionGainHF = val; + break; + + case AL_EAXREVERB_ECHO_TIME: + if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo time out of range"}; + props->Reverb.EchoTime = val; + break; + + case AL_EAXREVERB_ECHO_DEPTH: + if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb echo depth out of range"}; + props->Reverb.EchoDepth = val; + break; + + case AL_EAXREVERB_MODULATION_TIME: + if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation time out of range"}; + props->Reverb.ModulationTime = val; + break; + + case AL_EAXREVERB_MODULATION_DEPTH: + if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb modulation depth out of range"}; + props->Reverb.ModulationDepth = val; + break; + + case AL_EAXREVERB_HFREFERENCE: + if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb hfreference out of range"}; + props->Reverb.HFReference = val; + break; + + case AL_EAXREVERB_LFREFERENCE: + if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb lfreference out of range"}; + props->Reverb.LFReference = val; + break; + + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: + if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR)) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range"}; + props->Reverb.RoomRolloffFactor = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; + } +} +void Reverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ + switch(param) + { + case AL_EAXREVERB_REFLECTIONS_PAN: + if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb reflections pan out of range"}; + props->Reverb.ReflectionsPan[0] = vals[0]; + props->Reverb.ReflectionsPan[1] = vals[1]; + props->Reverb.ReflectionsPan[2] = vals[2]; + break; + case AL_EAXREVERB_LATE_REVERB_PAN: + if(!(std::isfinite(vals[0]) && std::isfinite(vals[1]) && std::isfinite(vals[2]))) + throw effect_exception{AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range"}; + props->Reverb.LateReverbPan[0] = vals[0]; + props->Reverb.LateReverbPan[1] = vals[1]; + props->Reverb.LateReverbPan[2] = vals[2]; + break; + + default: + Reverb_setParamf(props, param, vals[0]); + break; + } +} + +void Reverb_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_EAXREVERB_DECAY_HFLIMIT: + *val = props->Reverb.DecayHFLimit; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb integer property 0x%04x", + param}; + } +} +void Reverb_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ Reverb_getParami(props, param, vals); } +void Reverb_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_EAXREVERB_DENSITY: + *val = props->Reverb.Density; + break; + + case AL_EAXREVERB_DIFFUSION: + *val = props->Reverb.Diffusion; + break; + + case AL_EAXREVERB_GAIN: + *val = props->Reverb.Gain; + break; + + case AL_EAXREVERB_GAINHF: + *val = props->Reverb.GainHF; + break; + + case AL_EAXREVERB_GAINLF: + *val = props->Reverb.GainLF; + break; + + case AL_EAXREVERB_DECAY_TIME: + *val = props->Reverb.DecayTime; + break; + + case AL_EAXREVERB_DECAY_HFRATIO: + *val = props->Reverb.DecayHFRatio; + break; + + case AL_EAXREVERB_DECAY_LFRATIO: + *val = props->Reverb.DecayLFRatio; + break; + + case AL_EAXREVERB_REFLECTIONS_GAIN: + *val = props->Reverb.ReflectionsGain; + break; + + case AL_EAXREVERB_REFLECTIONS_DELAY: + *val = props->Reverb.ReflectionsDelay; + break; + + case AL_EAXREVERB_LATE_REVERB_GAIN: + *val = props->Reverb.LateReverbGain; + break; + + case AL_EAXREVERB_LATE_REVERB_DELAY: + *val = props->Reverb.LateReverbDelay; + break; + + case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: + *val = props->Reverb.AirAbsorptionGainHF; + break; + + case AL_EAXREVERB_ECHO_TIME: + *val = props->Reverb.EchoTime; + break; + + case AL_EAXREVERB_ECHO_DEPTH: + *val = props->Reverb.EchoDepth; + break; + + case AL_EAXREVERB_MODULATION_TIME: + *val = props->Reverb.ModulationTime; + break; + + case AL_EAXREVERB_MODULATION_DEPTH: + *val = props->Reverb.ModulationDepth; + break; + + case AL_EAXREVERB_HFREFERENCE: + *val = props->Reverb.HFReference; + break; + + case AL_EAXREVERB_LFREFERENCE: + *val = props->Reverb.LFReference; + break; + + case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: + *val = props->Reverb.RoomRolloffFactor; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid EAX reverb float property 0x%04x", param}; + } +} +void Reverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ + switch(param) + { + case AL_EAXREVERB_REFLECTIONS_PAN: + vals[0] = props->Reverb.ReflectionsPan[0]; + vals[1] = props->Reverb.ReflectionsPan[1]; + vals[2] = props->Reverb.ReflectionsPan[2]; + break; + case AL_EAXREVERB_LATE_REVERB_PAN: + vals[0] = props->Reverb.LateReverbPan[0]; + vals[1] = props->Reverb.LateReverbPan[1]; + vals[2] = props->Reverb.LateReverbPan[2]; + break; + + default: + Reverb_getParamf(props, param, vals); + break; + } +} + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; + props.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + props.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; + props.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + props.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + props.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + props.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + props.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + props.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + props.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + props.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + props.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + props.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + props.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + props.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + props.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + props.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + props.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + props.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + props.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + props.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + + +void StdReverb_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_REVERB_DECAY_HFLIMIT: + if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay hflimit out of range"}; + props->Reverb.DecayHFLimit = val != AL_FALSE; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + } +} +void StdReverb_setParamiv(EffectProps *props, ALenum param, const int *vals) +{ StdReverb_setParami(props, param, vals[0]); } +void StdReverb_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_REVERB_DENSITY: + if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb density out of range"}; + props->Reverb.Density = val; + break; + + case AL_REVERB_DIFFUSION: + if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION)) + throw effect_exception{AL_INVALID_VALUE, "Reverb diffusion out of range"}; + props->Reverb.Diffusion = val; + break; + + case AL_REVERB_GAIN: + if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb gain out of range"}; + props->Reverb.Gain = val; + break; + + case AL_REVERB_GAINHF: + if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "Reverb gainhf out of range"}; + props->Reverb.GainHF = val; + break; + + case AL_REVERB_DECAY_TIME: + if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay time out of range"}; + props->Reverb.DecayTime = val; + break; + + case AL_REVERB_DECAY_HFRATIO: + if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO)) + throw effect_exception{AL_INVALID_VALUE, "Reverb decay hfratio out of range"}; + props->Reverb.DecayHFRatio = val; + break; + + case AL_REVERB_REFLECTIONS_GAIN: + if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb reflections gain out of range"}; + props->Reverb.ReflectionsGain = val; + break; + + case AL_REVERB_REFLECTIONS_DELAY: + if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb reflections delay out of range"}; + props->Reverb.ReflectionsDelay = val; + break; + + case AL_REVERB_LATE_REVERB_GAIN: + if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN)) + throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb gain out of range"}; + props->Reverb.LateReverbGain = val; + break; + + case AL_REVERB_LATE_REVERB_DELAY: + if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY)) + throw effect_exception{AL_INVALID_VALUE, "Reverb late reverb delay out of range"}; + props->Reverb.LateReverbDelay = val; + break; + + case AL_REVERB_AIR_ABSORPTION_GAINHF: + if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)) + throw effect_exception{AL_INVALID_VALUE, "Reverb air absorption gainhf out of range"}; + props->Reverb.AirAbsorptionGainHF = val; + break; + + case AL_REVERB_ROOM_ROLLOFF_FACTOR: + if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)) + throw effect_exception{AL_INVALID_VALUE, "Reverb room rolloff factor out of range"}; + props->Reverb.RoomRolloffFactor = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + } +} +void StdReverb_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ StdReverb_setParamf(props, param, vals[0]); } + +void StdReverb_getParami(const EffectProps *props, ALenum param, int *val) +{ + switch(param) + { + case AL_REVERB_DECAY_HFLIMIT: + *val = props->Reverb.DecayHFLimit; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb integer property 0x%04x", param}; + } +} +void StdReverb_getParamiv(const EffectProps *props, ALenum param, int *vals) +{ StdReverb_getParami(props, param, vals); } +void StdReverb_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_REVERB_DENSITY: + *val = props->Reverb.Density; + break; + + case AL_REVERB_DIFFUSION: + *val = props->Reverb.Diffusion; + break; + + case AL_REVERB_GAIN: + *val = props->Reverb.Gain; + break; + + case AL_REVERB_GAINHF: + *val = props->Reverb.GainHF; + break; + + case AL_REVERB_DECAY_TIME: + *val = props->Reverb.DecayTime; + break; + + case AL_REVERB_DECAY_HFRATIO: + *val = props->Reverb.DecayHFRatio; + break; + + case AL_REVERB_REFLECTIONS_GAIN: + *val = props->Reverb.ReflectionsGain; + break; + + case AL_REVERB_REFLECTIONS_DELAY: + *val = props->Reverb.ReflectionsDelay; + break; + + case AL_REVERB_LATE_REVERB_GAIN: + *val = props->Reverb.LateReverbGain; + break; + + case AL_REVERB_LATE_REVERB_DELAY: + *val = props->Reverb.LateReverbDelay; + break; + + case AL_REVERB_AIR_ABSORPTION_GAINHF: + *val = props->Reverb.AirAbsorptionGainHF; + break; + + case AL_REVERB_ROOM_ROLLOFF_FACTOR: + *val = props->Reverb.RoomRolloffFactor; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid reverb float property 0x%04x", param}; + } +} +void StdReverb_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ StdReverb_getParamf(props, param, vals); } + +EffectProps genDefaultStdProps() noexcept +{ + EffectProps props{}; + props.Reverb.Density = AL_REVERB_DEFAULT_DENSITY; + props.Reverb.Diffusion = AL_REVERB_DEFAULT_DIFFUSION; + props.Reverb.Gain = AL_REVERB_DEFAULT_GAIN; + props.Reverb.GainHF = AL_REVERB_DEFAULT_GAINHF; + props.Reverb.GainLF = 1.0f; + props.Reverb.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME; + props.Reverb.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO; + props.Reverb.DecayLFRatio = 1.0f; + props.Reverb.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN; + props.Reverb.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY; + props.Reverb.ReflectionsPan[0] = 0.0f; + props.Reverb.ReflectionsPan[1] = 0.0f; + props.Reverb.ReflectionsPan[2] = 0.0f; + props.Reverb.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN; + props.Reverb.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY; + props.Reverb.LateReverbPan[0] = 0.0f; + props.Reverb.LateReverbPan[1] = 0.0f; + props.Reverb.LateReverbPan[2] = 0.0f; + props.Reverb.EchoTime = 0.25f; + props.Reverb.EchoDepth = 0.0f; + props.Reverb.ModulationTime = 0.25f; + props.Reverb.ModulationDepth = 0.0f; + props.Reverb.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + props.Reverb.HFReference = 5000.0f; + props.Reverb.LFReference = 250.0f; + props.Reverb.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + props.Reverb.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Reverb); + +const EffectProps ReverbEffectProps{genDefaultProps()}; + +DEFINE_ALEFFECT_VTABLE(StdReverb); + +const EffectProps StdReverbEffectProps{genDefaultStdProps()}; diff --git a/al/effects/vmorpher.cpp b/al/effects/vmorpher.cpp new file mode 100644 index 00000000..f6b73705 --- /dev/null +++ b/al/effects/vmorpher.cpp @@ -0,0 +1,141 @@ + +#include "config.h" + +#include "AL/al.h" +#include "AL/efx.h" + +#include "effects.h" +#include "effects/base.h" + + +namespace { + +void Vmorpher_setParami(EffectProps *props, ALenum param, int val) +{ + switch(param) + { + case AL_VOCAL_MORPHER_WAVEFORM: + if(!(val >= AL_VOCAL_MORPHER_MIN_WAVEFORM && val <= AL_VOCAL_MORPHER_MAX_WAVEFORM)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher waveform out of range"}; + props->Vmorpher.Waveform = val; + break; + + case AL_VOCAL_MORPHER_PHONEMEA: + if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a out of range"}; + props->Vmorpher.PhonemeA = val; + break; + + case AL_VOCAL_MORPHER_PHONEMEB: + if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b out of range"}; + props->Vmorpher.PhonemeB = val; + break; + + case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: + if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-a coarse tuning out of range"}; + props->Vmorpher.PhonemeACoarseTuning = val; + break; + + case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: + if(!(val >= AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING && val <= AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher phoneme-b coarse tuning out of range"}; + props->Vmorpher.PhonemeBCoarseTuning = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x", + param}; + } +} +void Vmorpher_setParamiv(EffectProps*, ALenum param, const int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", + param}; +} +void Vmorpher_setParamf(EffectProps *props, ALenum param, float val) +{ + switch(param) + { + case AL_VOCAL_MORPHER_RATE: + if(!(val >= AL_VOCAL_MORPHER_MIN_RATE && val <= AL_VOCAL_MORPHER_MAX_RATE)) + throw effect_exception{AL_INVALID_VALUE, "Vocal morpher rate out of range"}; + props->Vmorpher.Rate = val; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x", + param}; + } +} +void Vmorpher_setParamfv(EffectProps *props, ALenum param, const float *vals) +{ Vmorpher_setParamf(props, param, vals[0]); } + +void Vmorpher_getParami(const EffectProps *props, ALenum param, int* val) +{ + switch(param) + { + case AL_VOCAL_MORPHER_PHONEMEA: + *val = props->Vmorpher.PhonemeA; + break; + + case AL_VOCAL_MORPHER_PHONEMEB: + *val = props->Vmorpher.PhonemeB; + break; + + case AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING: + *val = props->Vmorpher.PhonemeACoarseTuning; + break; + + case AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING: + *val = props->Vmorpher.PhonemeBCoarseTuning; + break; + + case AL_VOCAL_MORPHER_WAVEFORM: + *val = props->Vmorpher.Waveform; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer property 0x%04x", + param}; + } +} +void Vmorpher_getParamiv(const EffectProps*, ALenum param, int*) +{ + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher integer-vector property 0x%04x", + param}; +} +void Vmorpher_getParamf(const EffectProps *props, ALenum param, float *val) +{ + switch(param) + { + case AL_VOCAL_MORPHER_RATE: + *val = props->Vmorpher.Rate; + break; + + default: + throw effect_exception{AL_INVALID_ENUM, "Invalid vocal morpher float property 0x%04x", + param}; + } +} +void Vmorpher_getParamfv(const EffectProps *props, ALenum param, float *vals) +{ Vmorpher_getParamf(props, param, vals); } + +EffectProps genDefaultProps() noexcept +{ + EffectProps props{}; + props.Vmorpher.Rate = AL_VOCAL_MORPHER_DEFAULT_RATE; + props.Vmorpher.PhonemeA = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA; + props.Vmorpher.PhonemeB = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB; + props.Vmorpher.PhonemeACoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING; + props.Vmorpher.PhonemeBCoarseTuning = AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING; + props.Vmorpher.Waveform = AL_VOCAL_MORPHER_DEFAULT_WAVEFORM; + return props; +} + +} // namespace + +DEFINE_ALEFFECT_VTABLE(Vmorpher); + +const EffectProps VmorpherEffectProps{genDefaultProps()}; |