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authorChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
committerChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
commit593966c8dbdbf2dbcd8768b258a3b22adb548b2f (patch)
tree720dd3a36188cdb1ff55165d1b2bd51e5fd7d687 /alc/backends/pulseaudio.cpp
parent07dd62e53f3abaf918262953895961bd38848a7e (diff)
Handle 3D7.1 as a separate channel configuration
It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to behave better, not forwarding rear left/right channel inputs to lower front and upper rear, and allows reporting a more appropriate output mode to the app instead of 7.1.
Diffstat (limited to 'alc/backends/pulseaudio.cpp')
-rw-r--r--alc/backends/pulseaudio.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/alc/backends/pulseaudio.cpp b/alc/backends/pulseaudio.cpp
index 67e00234..30f486c7 100644
--- a/alc/backends/pulseaudio.cpp
+++ b/alc/backends/pulseaudio.cpp
@@ -893,6 +893,7 @@ bool PulsePlayback::reset()
chanmap = X61ChanMap;
break;
case DevFmtX71:
+ case DevFmtX3D71:
chanmap = X71ChanMap;
break;
}
@@ -1173,6 +1174,7 @@ void PulseCapture::open(const char *name)
case DevFmtX71:
chanmap = X71ChanMap;
break;
+ case DevFmtX3D71:
case DevFmtAmbi3D:
throw al::backend_exception{al::backend_error::DeviceError, "%s capture not supported",
DevFmtChannelsString(mDevice->FmtChans)};