diff options
author | Chris Robinson <[email protected]> | 2020-04-18 22:43:20 -0700 |
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committer | Chris Robinson <[email protected]> | 2020-04-18 22:43:20 -0700 |
commit | 643b192fd593a473c35b44f7b8ccecbcda8b71ad (patch) | |
tree | abfb1778e7445bc894cfb89f1d590ac9059ed0de /alc/backends | |
parent | a387a610f8740b1a66873a37989cd5a11612209a (diff) |
Try to be more robust with the Oboe format
Diffstat (limited to 'alc/backends')
-rw-r--r-- | alc/backends/oboe.cpp | 53 |
1 files changed, 45 insertions, 8 deletions
diff --git a/alc/backends/oboe.cpp b/alc/backends/oboe.cpp index c999df6f..da6bb983 100644 --- a/alc/backends/oboe.cpp +++ b/alc/backends/oboe.cpp @@ -36,8 +36,21 @@ oboe::DataCallbackResult OboePlayback::onAudioReady(oboe::AudioStream *oboeStrea int32_t numFrames) { assert(numFrames > 0); + const int32_t numChannels{oboeStream->getChannelCount()}; + + if UNLIKELY(numChannels > 2 && mDevice->FmtChans == DevFmtStereo) + { + /* If the device is only mixing stereo but there's more than two + * output channels, there are unused channels that need to be silenced. + */ + if(mStream->getFormat() == oboe::AudioFormat::Float) + memset(audioData, 0, static_cast<uint32_t>(numFrames*numChannels)*sizeof(float)); + else + memset(audioData, 0, static_cast<uint32_t>(numFrames*numChannels)*sizeof(int16_t)); + } + aluMixData(mDevice, audioData, static_cast<uint32_t>(numFrames), - static_cast<uint32_t>(oboeStream->getChannelCount())); + static_cast<uint32_t>(numChannels)); return oboe::DataCallbackResult::Continue; } @@ -61,21 +74,28 @@ void OboePlayback::open(const ALCchar *name) bool OboePlayback::reset() { - mStream = nullptr; - + oboe::AudioFormat format{oboe::AudioFormat::Unspecified}; oboe::AudioStreamBuilder builder; builder.setDirection(oboe::Direction::Output); builder.setPerformanceMode(oboe::PerformanceMode::LowLatency); + /* Let Oboe convert sample rate as needed. What is medium? Is it better to + * use Low or High? What am I picking here? + */ + builder.setSampleRateConversionQuality(oboe::SampleRateConversionQuality::Medium); builder.setCallback(this); if(mDevice->Flags.get<FrequencyRequest>()) builder.setSampleRate(static_cast<int32_t>(mDevice->Frequency)); if(mDevice->Flags.get<ChannelsRequest>()) + { + /* Only use mono or stereo at user request. There's no telling what + * other counts may be inferred as. + */ builder.setChannelCount((mDevice->FmtChans==DevFmtMono) ? oboe::ChannelCount::Mono : oboe::ChannelCount::Stereo); + } if(mDevice->Flags.get<SampleTypeRequest>()) { - oboe::AudioFormat format{oboe::AudioFormat::Unspecified}; switch(mDevice->FmtType) { case DevFmtByte: @@ -94,10 +114,19 @@ bool OboePlayback::reset() } oboe::Result result{builder.openManagedStream(mStream)}; + if(result == oboe::Result::ErrorInvalidFormat && format == oboe::AudioFormat::Float) + { + /* If the format failed with float samples, try int16. */ + builder.setFormat(oboe::AudioFormat::I16); + result = builder.openManagedStream(mStream); + } if(result == oboe::Result::ErrorInvalidFormat) { + /* If the format still fails, let the system pick a sample rate, + * channel count and sample type for us. + */ builder.setSampleRate(oboe::kUnspecified); - builder.setChannelCount(oboe::ChannelCount::Stereo); + builder.setChannelCount(oboe::ChannelCount::Unspecified); builder.setFormat(oboe::AudioFormat::Unspecified); result = builder.openManagedStream(mStream); } @@ -113,7 +142,9 @@ bool OboePlayback::reset() case oboe::ChannelCount::Stereo: mDevice->FmtChans = DevFmtStereo; break; - /* Other potential configurations. Assume WFX channel order. */ + /* Other potential configurations. Could be wrong, but better than failing. + * Assume WFX channel order. + */ case 4: mDevice->FmtChans = DevFmtQuad; break; @@ -127,8 +158,14 @@ bool OboePlayback::reset() mDevice->FmtChans = DevFmtX71; break; default: - throw al::backend_exception{ALC_INVALID_DEVICE, "Got unhandled channel count: %d", - mStream->getChannelCount()}; + if(mStream->getChannelCount() < 1) + throw al::backend_exception{ALC_INVALID_DEVICE, "Got unhandled channel count: %d", + mStream->getChannelCount()}; + /* Assume first two channels are front left/right. We can do a stereo + * mix and keep the other channels silent. + */ + mDevice->FmtChans = DevFmtStereo; + break; } SetDefaultWFXChannelOrder(mDevice); |