diff options
author | Chris Robinson <[email protected]> | 2022-04-26 23:32:15 -0700 |
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committer | Chris Robinson <[email protected]> | 2022-04-26 23:32:15 -0700 |
commit | 593966c8dbdbf2dbcd8768b258a3b22adb548b2f (patch) | |
tree | 720dd3a36188cdb1ff55165d1b2bd51e5fd7d687 /alc/context.cpp | |
parent | 07dd62e53f3abaf918262953895961bd38848a7e (diff) |
Handle 3D7.1 as a separate channel configuration
It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to
behave better, not forwarding rear left/right channel inputs to lower front and
upper rear, and allows reporting a more appropriate output mode to the app
instead of 7.1.
Diffstat (limited to 'alc/context.cpp')
-rw-r--r-- | alc/context.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/alc/context.cpp b/alc/context.cpp index 456c054e..34da3784 100644 --- a/alc/context.cpp +++ b/alc/context.cpp @@ -558,6 +558,10 @@ unsigned long ALCcontext::eax_detect_speaker_configuration() const case DevFmtX51: return SPEAKERS_5; case DevFmtX61: return SPEAKERS_6; case DevFmtX71: return SPEAKERS_7; + /* 3D7.1 is only compatible with 5.1. This could instead be HEADPHONES to + * suggest full-sphere surround sound (like HRTF). + */ + case DevFmtX3D71: return SPEAKERS_5; /* This could also be HEADPHONES, since headphones-based HRTF and Ambi3D * provide full-sphere surround sound. Depends if apps are more likely to * consider headphones or 7.1 for surround sound support. |