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authorChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
committerChris Robinson <[email protected]>2022-04-26 23:32:15 -0700
commit593966c8dbdbf2dbcd8768b258a3b22adb548b2f (patch)
tree720dd3a36188cdb1ff55165d1b2bd51e5fd7d687 /alc/context.cpp
parent07dd62e53f3abaf918262953895961bd38848a7e (diff)
Handle 3D7.1 as a separate channel configuration
It's treated as 5.1 + 2 aux channels. This allows AL_DIRECT_CHANNELS_SOFT to behave better, not forwarding rear left/right channel inputs to lower front and upper rear, and allows reporting a more appropriate output mode to the app instead of 7.1.
Diffstat (limited to 'alc/context.cpp')
-rw-r--r--alc/context.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/alc/context.cpp b/alc/context.cpp
index 456c054e..34da3784 100644
--- a/alc/context.cpp
+++ b/alc/context.cpp
@@ -558,6 +558,10 @@ unsigned long ALCcontext::eax_detect_speaker_configuration() const
case DevFmtX51: return SPEAKERS_5;
case DevFmtX61: return SPEAKERS_6;
case DevFmtX71: return SPEAKERS_7;
+ /* 3D7.1 is only compatible with 5.1. This could instead be HEADPHONES to
+ * suggest full-sphere surround sound (like HRTF).
+ */
+ case DevFmtX3D71: return SPEAKERS_5;
/* This could also be HEADPHONES, since headphones-based HRTF and Ambi3D
* provide full-sphere surround sound. Depends if apps are more likely to
* consider headphones or 7.1 for surround sound support.