diff options
author | Chris Robinson <[email protected]> | 2019-07-28 18:56:04 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-07-28 18:56:04 -0700 |
commit | cb3e96e75640730b9391f0d2d922eecd9ee2ce79 (patch) | |
tree | 23520551bddb2a80354e44da47f54201fdc084f0 /alc/effects/base.h | |
parent | 93e60919c8f387c36c267ca9faa1ac653254aea6 (diff) |
Rename Alc to alc
Diffstat (limited to 'alc/effects/base.h')
-rw-r--r-- | alc/effects/base.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/alc/effects/base.h b/alc/effects/base.h new file mode 100644 index 00000000..4f48de22 --- /dev/null +++ b/alc/effects/base.h @@ -0,0 +1,196 @@ +#ifndef EFFECTS_BASE_H +#define EFFECTS_BASE_H + +#include "alcmain.h" +#include "almalloc.h" +#include "alspan.h" +#include "atomic.h" + + +struct ALeffectslot; + + +union EffectProps { + struct { + // Shared Reverb Properties + ALfloat Density; + ALfloat Diffusion; + ALfloat Gain; + ALfloat GainHF; + ALfloat DecayTime; + ALfloat DecayHFRatio; + ALfloat ReflectionsGain; + ALfloat ReflectionsDelay; + ALfloat LateReverbGain; + ALfloat LateReverbDelay; + ALfloat AirAbsorptionGainHF; + ALfloat RoomRolloffFactor; + ALboolean DecayHFLimit; + + // Additional EAX Reverb Properties + ALfloat GainLF; + ALfloat DecayLFRatio; + ALfloat ReflectionsPan[3]; + ALfloat LateReverbPan[3]; + ALfloat EchoTime; + ALfloat EchoDepth; + ALfloat ModulationTime; + ALfloat ModulationDepth; + ALfloat HFReference; + ALfloat LFReference; + } Reverb; + + struct { + ALfloat AttackTime; + ALfloat ReleaseTime; + ALfloat Resonance; + ALfloat PeakGain; + } Autowah; + + struct { + ALint Waveform; + ALint Phase; + ALfloat Rate; + ALfloat Depth; + ALfloat Feedback; + ALfloat Delay; + } Chorus; /* Also Flanger */ + + struct { + ALboolean OnOff; + } Compressor; + + struct { + ALfloat Edge; + ALfloat Gain; + ALfloat LowpassCutoff; + ALfloat EQCenter; + ALfloat EQBandwidth; + } Distortion; + + struct { + ALfloat Delay; + ALfloat LRDelay; + + ALfloat Damping; + ALfloat Feedback; + + ALfloat Spread; + } Echo; + + struct { + ALfloat LowCutoff; + ALfloat LowGain; + ALfloat Mid1Center; + ALfloat Mid1Gain; + ALfloat Mid1Width; + ALfloat Mid2Center; + ALfloat Mid2Gain; + ALfloat Mid2Width; + ALfloat HighCutoff; + ALfloat HighGain; + } Equalizer; + + struct { + ALfloat Frequency; + ALint LeftDirection; + ALint RightDirection; + } Fshifter; + + struct { + ALfloat Frequency; + ALfloat HighPassCutoff; + ALint Waveform; + } Modulator; + + struct { + ALint CoarseTune; + ALint FineTune; + } Pshifter; + + struct { + ALfloat Rate; + ALint PhonemeA; + ALint PhonemeB; + ALint PhonemeACoarseTuning; + ALint PhonemeBCoarseTuning; + ALint Waveform; + } Vmorpher; + + struct { + ALfloat Gain; + } Dedicated; +}; + + +struct EffectVtable { + void (*const setParami)(EffectProps *props, ALCcontext *context, ALenum param, ALint val); + void (*const setParamiv)(EffectProps *props, ALCcontext *context, ALenum param, const ALint *vals); + void (*const setParamf)(EffectProps *props, ALCcontext *context, ALenum param, ALfloat val); + void (*const setParamfv)(EffectProps *props, ALCcontext *context, ALenum param, const ALfloat *vals); + + void (*const getParami)(const EffectProps *props, ALCcontext *context, ALenum param, ALint *val); + void (*const getParamiv)(const EffectProps *props, ALCcontext *context, ALenum param, ALint *vals); + void (*const getParamf)(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *val); + void (*const getParamfv)(const EffectProps *props, ALCcontext *context, ALenum param, ALfloat *vals); +}; + +#define DEFINE_ALEFFECT_VTABLE(T) \ +const EffectVtable T##_vtable = { \ + T##_setParami, T##_setParamiv, \ + T##_setParamf, T##_setParamfv, \ + T##_getParami, T##_getParamiv, \ + T##_getParamf, T##_getParamfv, \ +} + + +struct EffectTarget { + MixParams *Main; + RealMixParams *RealOut; +}; + +struct EffectState { + RefCount mRef{1u}; + + al::span<FloatBufferLine> mOutTarget; + + + virtual ~EffectState() = default; + + virtual ALboolean deviceUpdate(const ALCdevice *device) = 0; + virtual void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) = 0; + virtual void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) = 0; + + void IncRef() noexcept; + void DecRef() noexcept; +}; + + +struct EffectStateFactory { + virtual ~EffectStateFactory() { } + + virtual EffectState *create() = 0; + virtual EffectProps getDefaultProps() const noexcept = 0; + virtual const EffectVtable *getEffectVtable() const noexcept = 0; +}; + + +EffectStateFactory *NullStateFactory_getFactory(void); +EffectStateFactory *ReverbStateFactory_getFactory(void); +EffectStateFactory *StdReverbStateFactory_getFactory(void); +EffectStateFactory *AutowahStateFactory_getFactory(void); +EffectStateFactory *ChorusStateFactory_getFactory(void); +EffectStateFactory *CompressorStateFactory_getFactory(void); +EffectStateFactory *DistortionStateFactory_getFactory(void); +EffectStateFactory *EchoStateFactory_getFactory(void); +EffectStateFactory *EqualizerStateFactory_getFactory(void); +EffectStateFactory *FlangerStateFactory_getFactory(void); +EffectStateFactory *FshifterStateFactory_getFactory(void); +EffectStateFactory *ModulatorStateFactory_getFactory(void); +EffectStateFactory *PshifterStateFactory_getFactory(void); +EffectStateFactory* VmorpherStateFactory_getFactory(void); + +EffectStateFactory *DedicatedStateFactory_getFactory(void); + + +#endif /* EFFECTS_BASE_H */ |