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authorChris Robinson <[email protected]>2023-01-04 22:02:29 -0800
committerChris Robinson <[email protected]>2023-01-04 23:03:15 -0800
commit078b50e0ed6a0b89aa2e1f84bbbebbf24b885a4e (patch)
treedb7bee5d11af40ae01d6210cfd41f6fa60a247f9 /alc/effects/compressor.cpp
parente38413a4fbb0b4f85950c929141856a767993f4f (diff)
Simplify handling effect output for spatial effects
Effects are given a 3D ambisonic buffer of the same order as the device, for processing surround sound. Effects that pass input channels to matching output channels as it processes them don't need to mix each input channel to all output channels. At most, an input channel may mix to a different output channel, if the target buffer uses a different channel layout, and need a gain adjustment, if it uses a different scaling. With a 2D output buffer, a number of channels can be skipped altogether.
Diffstat (limited to 'alc/effects/compressor.cpp')
-rw-r--r--alc/effects/compressor.cpp33
1 files changed, 21 insertions, 12 deletions
diff --git a/alc/effects/compressor.cpp b/alc/effects/compressor.cpp
index 6202e58e..a4333539 100644
--- a/alc/effects/compressor.cpp
+++ b/alc/effects/compressor.cpp
@@ -64,7 +64,10 @@ namespace {
struct CompressorState final : public EffectState {
/* Effect gains for each channel */
- float mGain[MaxAmbiChannels][MaxAmbiChannels]{};
+ struct {
+ uint mTarget{INVALID_CHANNEL_INDEX};
+ float mGain{1.0f};
+ } mChans[MaxAmbiChannels];
/* Effect parameters */
bool mEnabled{true};
@@ -103,9 +106,12 @@ void CompressorState::update(const ContextBase*, const EffectSlot *slot,
mEnabled = props->Compressor.OnOff;
mOutTarget = target.Main->Buffer;
- auto set_gains = [slot,target](auto &gains, al::span<const float,MaxAmbiChannels> coeffs)
- { ComputePanGains(target.Main, coeffs.data(), slot->Gain, gains); };
- SetAmbiPanIdentity(std::begin(mGain), slot->Wet.Buffer.size(), set_gains);
+ auto set_channel = [this](size_t idx, uint target, float gain)
+ {
+ mChans[idx].mTarget = target;
+ mChans[idx].mGain = gain;
+ };
+ target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel);
}
void CompressorState::process(const size_t samplesToDo,
@@ -158,19 +164,22 @@ void CompressorState::process(const size_t samplesToDo,
mEnvFollower = env;
/* Now compress the signal amplitude to output. */
- auto changains = std::addressof(mGain[0]);
+ auto chan = std::cbegin(mChans);
for(const auto &input : samplesIn)
{
- const float *outgains{*(changains++)};
- for(FloatBufferLine &output : samplesOut)
+ const size_t outidx{chan->mTarget};
+ if(outidx != INVALID_CHANNEL_INDEX)
{
- const float gain{*(outgains++)};
+ const float *RESTRICT src{input.data() + base};
+ float *RESTRICT dst{samplesOut[outidx].data() + base};
+ const float gain{chan->mGain};
if(!(std::fabs(gain) > GainSilenceThreshold))
- continue;
-
- for(size_t i{0u};i < td;i++)
- output[base+i] += input[base+i] * gains[i] * gain;
+ {
+ for(size_t i{0u};i < td;i++)
+ dst[i] += src[i] * gains[i] * gain;
+ }
}
+ ++chan;
}
base += td;