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authorChris Robinson <[email protected]>2020-11-07 08:36:49 -0800
committerChris Robinson <[email protected]>2020-11-07 08:36:49 -0800
commit4e760bbecc6ac4031dca45b4882c6faa71842e90 (patch)
treee639b40d42ef8f2c3511e93a965cddb31245a729 /alc/effects/dedicated.cpp
parent120776bec5f908104f0e76453402ff45a0762846 (diff)
Use a separate structure for the active effect slot properties
Diffstat (limited to 'alc/effects/dedicated.cpp')
-rw-r--r--alc/effects/dedicated.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/alc/effects/dedicated.cpp b/alc/effects/dedicated.cpp
index 2f985412..283d009a 100644
--- a/alc/effects/dedicated.cpp
+++ b/alc/effects/dedicated.cpp
@@ -38,8 +38,10 @@ struct DedicatedState final : public EffectState {
void deviceUpdate(const ALCdevice *device) override;
- void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) override;
+ void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
+ const EffectTarget target) override;
+ void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
+ const al::span<FloatBufferLine> samplesOut) override;
DEF_NEWDEL(DedicatedState)
};
@@ -49,13 +51,14 @@ void DedicatedState::deviceUpdate(const ALCdevice*)
std::fill(std::begin(mCurrentGains), std::end(mCurrentGains), 0.0f);
}
-void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target)
+void DedicatedState::update(const ALCcontext*, const EffectSlot *slot,
+ const EffectProps *props, const EffectTarget target)
{
std::fill(std::begin(mTargetGains), std::end(mTargetGains), 0.0f);
- const float Gain{slot->Params.Gain * props->Dedicated.Gain};
+ const float Gain{slot->Gain * props->Dedicated.Gain};
- if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
+ if(slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
{
const ALuint idx{!target.RealOut ? INVALID_CHANNEL_INDEX :
GetChannelIdxByName(*target.RealOut, LFE)};
@@ -65,7 +68,7 @@ void DedicatedState::update(const ALCcontext*, const ALeffectslot *slot, const E
mTargetGains[idx] = Gain;
}
}
- else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
+ else if(slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */